Player Matchup

Mercury
Mercury
AchinForBacon
Mercury
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 22L
1,518 Elo+
Solo
Anubis
Anubis
AnubisMain6942
Anubis
Level 10
God Stats
54W - 28L
1,863 SR
Queue Stats
54W - 28L
1,847 Elo+
Solo
Ares
Ares
MorteVoces
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,694 Elo+
Solo
Ymir
Ymir
SanSama
Ymir
Level 14
God Stats
8W - 4L
1,580 SR
Queue Stats
11W - 6L
1,696 Elo+
Solo
Tiamat
Tiamat
Uranco
Tiamat
Level 17
God Stats
21W - 13L
1,869 SR
Queue Stats
39W - 26L
1,829 Elo+
Solo
Team Averages
Level 14
1,662 SR
1,717 Elo+

VS

Team Averages
Level 24
1,610 SR
1,615 Elo+
Ymir
Ymir
AndresitoQuesito
Ymir
Level 22
God Stats
4W - 2L
1,507 SR
Queue Stats
75W - 57L
1,727 Elo+
Solo
Kukulkan
Kukulkan
TheGodlyBandit
Kukulkan
Level 25
God Stats
38W - 28L
1,641 SR
Queue Stats
40W - 35L
1,585 Elo+
Party 1
Danzaburou
Danzaburou
XxSIRxLOTUSxX
Danzaburou
Level 22
God Stats
22W - 16L
1,658 SR
Queue Stats
45W - 42L
1,583 Elo+
Party 1
Arachne
Arachne
kuhnnh
Arachne
Level 41
God Stats
17W - 15L
1,569 SR
Queue Stats
46W - 45L
1,608 Elo+
Party 1
Artemis
Artemis
youngicetea
Artemis
Level 10
God Stats
8W - 2L
1,677 SR
Queue Stats
17W - 20L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
11
4 / 3 / 0
6,610
661
3,181
6,993
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 6 / 1
5,567
557
4,911
6,565
2,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 5 / 1
5,725
573
2,729
7,288
3,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
SanSama
Ymir
6
0 / 3 / 1
4,225
423
722
4,871
1,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
Uranco
Tiamat
10
1 / 4 / 2
6,227
623
3,483
6,738
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 7
6,630
663
6,784
9,384
5,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
9
0 / 1 / 3
5,575
558
1,840
3,020
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
XxSIRxLOTUSxX
Danzaburou
11
6 / 1 / 3
6,734
673
3,765
4,865
1,703
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
kuhnnh
Arachne
11
11 / 2 / 1
7,077
708
5,564
7,129
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
youngicetea
Artemis
10
2 / 1 / 7
6,155
616
5,282
5,212
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
21
21
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
4
3
0
1.33
W
2
3
7
1.83
L
1
6
1
0.25
L
2
5
1
0.5
L
Ymir
SanSama
Ymir
0
3
1
0.17
W
Kukulkan
0
1
3
1.5
L
Tiamat
Uranco
Tiamat
1
4
2
0.5
W
Danzaburou
XxSIRxLOTUSxX
Danzaburou
6
1
3
7.5
W
Arachne
kuhnnh
Arachne
11
2
1
5.75
W
Artemis
youngicetea
Artemis
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,026
Damage
23,235
32,455
Taken
29,610
13,302
Mitigated
12,386
5,437
Healing
9,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
3,181
1,699
0
331
6,993
2,054
0
460
6,533
0
34,356
W
6,784
2,125
0
2,519
9,384
5,491
0
4,622
4,762
34,287
1,638
L
4,911
338
0
1,792
6,565
2,918
216
3,359
3,206
29,341
0
L
2,729
274
0
624
7,288
3,485
242
972
6,316
9,984
0
L
Ymir
SanSama
Ymir
722
148
0
899
4,871
1,520
0
1,975
2,896
9,020
0
W
Kukulkan
1,840
176
0
0
3,020
982
0
1,124
1,896
24,966
0
L
Tiamat
Uranco
Tiamat
3,483
724
0
1,791
6,738
3,325
1,011
1,572
5,166
31,020
0
W
Danzaburou
XxSIRxLOTUSxX
Danzaburou
3,765
1,913
0
1,928
4,865
1,703
3,433
1,424
3,441
0
29,491
W
Arachne
kuhnnh
Arachne
5,564
3,505
0
2,192
7,129
2,539
242
3,292
3,837
0
26,952
W
Artemis
youngicetea
Artemis
5,282
3,430
294
2,361
5,212
1,671
1,179
1,383
3,829
0
26,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,354
Gold Earned
32,171
233
Minions Killed
287
0
Camps Cleared
0
866,093
Distance Traveled
919,115
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,610
661
75
8
0
229,265
3
W
Ymir
6,630
663
66
7
0
171,317
3
L
Anubis
5,567
557
65
7
0
150,425
4
L
Ares
5,725
573
14
1
0
189,934
1
L
Ymir
4,225
423
13
1
0
118,294
1
W
Kukulkan
5,575
558
57
6
0
193,249
0
L
Tiamat
6,227
623
66
7
0
178,175
0
W
Danzaburou
6,734
673
74
7
0
165,037
0
W
Arachne
7,077
708
49
5
0
229,938
2
W
Artemis
6,155
616
41
4
0
159,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role