Player Matchup

Ra
Ra
PapaBlessNation
Ra
Level 29
God Stats
13W - 16L
1,549 SR
Queue Stats
126W - 145L
1,436 Elo+
Solo
Arachne
Arachne
Thomasthe6th
Arachne
Level 29
God Stats
50W - 53L
1,547 SR
Queue Stats
150W - 164L
1,498 Elo+
Solo
Heimdallr
Heimdallr
hook_sx22
Heimdallr
Level 25
God Stats
3W - 2L
1,722 SR
Queue Stats
8W - 6L
1,444 Elo+
Solo
Sobek
Sobek
jackdachew
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,424 Elo+
Solo
King Arthur
King Arthur
jostinichi
King Arthur
Level 29
God Stats
13W - 21L
1,717 SR
Queue Stats
506W - 496L
1,512 Elo+
Solo
Team Averages
Level 26
1,607 SR
1,463 Elo+

VS

Team Averages
Level 23
1,603 SR
1,452 Elo+
Khepri
Khepri
AlwaysJungle
Khepri
Level 7
God Stats
5W - 4L
1,599 SR
Queue Stats
5W - 8L
1,409 Elo+
Solo
Scylla
Scylla
Ashranking
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,473 Elo+
Solo
Fenrir
Fenrir
BIOOD-LESS
Fenrir
Level 28
God Stats
3W - 3L
1,844 SR
Queue Stats
71W - 99L
1,497 Elo+
Solo
Cu Chulainn
Cu Chulainn
DHG Sooner
Cu Chulainn
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,459 Elo+
Solo
Medusa
Medusa
SpookyBirdd
Medusa
Level 28
God Stats
15W - 27L
1,574 SR
Queue Stats
234W - 258L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 9
13,367
581
17,623
10,593
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Thomasthe6th
Arachne
20
9 / 1 / 11
13,262
577
14,953
20,547
13,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
hook_sx22
Heimdallr
17
4 / 3 / 7
10,959
476
7,844
11,996
5,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
16
4 / 4 / 9
10,891
474
7,143
23,993
31,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
jostinichi
King Arthur
18
6 / 3 / 11
12,447
541
20,905
23,774
27,763
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
2 / 4 / 4
9,973
434
5,304
11,329
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Ashranking
Scylla
15
1 / 7 / 2
8,915
388
10,026
15,251
4,860
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
BIOOD-LESS
Fenrir
12
5 / 11 / 1
8,829
384
6,347
19,167
7,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
DHG Sooner
Cu Chulainn
16
2 / 6 / 1
9,774
425
13,035
23,655
19,650
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
15
3 / 6 / 6
9,758
424
14,600
17,174
6,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
27
34
Kills
13
13
Deaths
34
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Khepri
2
4
4
1
L
Scylla
Ashranking
Scylla
1
7
2
0.29
L
Fenrir
BIOOD-LESS
Fenrir
5
11
1
0.5
L
Cu Chulainn
DHG Sooner
Cu Chulainn
2
6
1
0.42
W
11
2
9
7.75
L
Medusa
3
6
6
1
W
Arachne
Thomasthe6th
Arachne
9
1
11
14.5
W
Heimdallr
hook_sx22
Heimdallr
4
3
7
2.5
W
Sobek
4
4
9
2.13
W
King Arthur
jostinichi
King Arthur
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,468
Damage
49,312
90,903
Taken
86,576
83,037
Mitigated
49,865
35,705
Healing
14,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
5,304
294
0
1,041
11,329
11,700
749
4,603
6,581
35,068
0
L
Scylla
Ashranking
Scylla
10,026
780
822
1,380
15,251
4,860
0
5,930
8,987
53,277
0
L
Fenrir
BIOOD-LESS
Fenrir
6,347
1,137
0
2,209
19,167
7,130
0
4,382
14,587
0
29,635
L
Cu Chulainn
DHG Sooner
Cu Chulainn
13,035
1,654
0
3,916
23,655
19,650
553
4,353
19,110
0
61,872
W
17,623
987
4,917
5,282
10,593
5,324
1,199
3,873
6,530
79,718
0
L
Medusa
14,600
6,539
0
4,835
17,174
6,525
687
4,555
12,545
0
62,829
W
Arachne
Thomasthe6th
Arachne
14,953
9,701
0
10,070
20,547
13,547
673
1,105
19,402
0
116,900
W
Heimdallr
hook_sx22
Heimdallr
7,844
3,309
0
4,958
11,996
5,303
4,128
3,055
8,865
0
64,405
W
Sobek
7,143
677
0
4,307
23,993
31,100
604
4,729
19,042
25,585
0
W
King Arthur
jostinichi
King Arthur
20,905
1,930
1,164
5,007
23,774
27,763
536
1,982
21,734
0
79,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,926
Gold Earned
47,249
543
Minions Killed
402
0
Camps Cleared
0
2,238,828
Distance Traveled
2,037,290
27
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,973
434
66
3
0
483,841
0
L
Scylla
8,915
388
75
3
0
379,407
0
L
Fenrir
8,829
384
46
2
0
416,377
0
L
Cu Chulainn
9,774
425
115
5
0
378,864
2
W
Ra
13,367
581
146
6
0
480,647
2
L
Medusa
9,758
424
100
4
0
378,801
3
W
Arachne
13,262
577
146
6
0
515,763
5
W
Heimdallr
10,959
476
101
4
0
392,694
6
W
Sobek
10,891
474
27
1
0
421,440
9
W
King Arthur
12,447
541
123
5
0
428,284
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role