Player Matchup

Athena
Athena
Far too dench
Athena
Level 89
God Stats
50W - 46L
1,627 SR
Queue Stats
262W - 253L
1,400 Elo+
Party 1
Discordia
Discordia
Flipppz
Discordia
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 117L
1,454 Elo+
Party 1
Apollo
Apollo
Re Shakzzz
Apollo
Level 49
God Stats
3W - 4L
1,472 SR
Queue Stats
81W - 85L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
Swimmoney
Guan Yu
Level 28
God Stats
12W - 4L
1,813 SR
Queue Stats
76W - 92L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
wantacookie2
Danzaburou
Level 85
God Stats
24W - 24L
1,612 SR
Queue Stats
63W - 85L
1,472 Elo+
Party 1
Team Averages
Level 68
1,605 SR
1,460 Elo+

VS

Team Averages
Level 60
1,538 SR
1,582 Elo+
Cabrakan
Cabrakan
Kaiserlichh
Cabrakan
Level 87
God Stats
22W - 8L
1,662 SR
Queue Stats
616W - 482L
1,571 Elo+
Party 3
Olorun
Olorun
Kasuminata
Olorun
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 21L
1,840 Elo+
Party 3
Anhur
Anhur
SebbeUwU
Anhur
Level 82
God Stats
11W - 14L
1,333 SR
Queue Stats
345W - 342L
1,498 Elo+
Party 2
Sun Wukong
Sun Wukong
TNomiz
Sun Wukong
Level 23
God Stats
23W - 18L
1,550 SR
Queue Stats
37W - 38L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
YourLocalBomb
Gilgamesh
Level 89
God Stats
25W - 18L
1,645 SR
Queue Stats
372W - 362L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 4
6,299
420
5,939
12,580
5,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Flipppz
Discordia
11
4 / 5 / 2
7,448
497
7,255
7,044
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Re Shakzzz
Apollo
12
1 / 4 / 3
7,075
472
4,320
12,369
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Swimmoney
Guan Yu
11
0 / 6 / 1
6,685
446
3,768
12,479
9,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
wantacookie2
Danzaburou
11
2 / 7 / 3
7,312
487
4,472
13,846
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kaiserlichh
Cabrakan
14
5 / 2 / 10
9,307
620
7,413
8,388
6,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Kasuminata
Olorun
16
7 / 2 / 6
10,195
680
13,244
10,100
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
SebbeUwU
Anhur
13
3 / 4 / 4
8,129
542
5,772
9,287
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
TNomiz
Sun Wukong
14
3 / 1 / 3
8,826
588
7,155
10,946
4,774
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
YourLocalBomb
Gilgamesh
16
8 / 0 / 3
9,533
636
8,979
7,828
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
26
26
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Discordia
Flipppz
Discordia
4
5
2
1
W
Cabrakan
Kaiserlichh
Cabrakan
5
2
10
5
W
Olorun
Kasuminata
Olorun
7
2
6
5
L
Apollo
Re Shakzzz
Apollo
1
4
3
0.63
W
Anhur
SebbeUwU
Anhur
3
4
4
1.25
L
Guan Yu
Swimmoney
Guan Yu
0
6
1
0.08
W
Sun Wukong
TNomiz
Sun Wukong
3
1
3
4.5
W
Gilgamesh
YourLocalBomb
Gilgamesh
8
0
3
9.5
L
Danzaburou
wantacookie2
Danzaburou
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,754
Damage
42,563
58,318
Taken
46,549
24,739
Mitigated
21,743
12,752
Healing
19,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,939
2,194
0
3,229
12,580
5,225
0
8,277
4,303
18,094
0
L
Discordia
Flipppz
Discordia
7,255
687
111
773
7,044
2,055
0
2,287
4,757
35,270
0
W
Cabrakan
Kaiserlichh
Cabrakan
7,413
937
0
2,716
8,388
6,976
0
2,713
5,556
34,477
0
W
Olorun
Kasuminata
Olorun
13,244
6,797
650
6,899
10,100
3,693
0
3,178
6,844
80,812
0
L
Apollo
Re Shakzzz
Apollo
4,320
2,652
0
875
12,369
4,005
0
2,596
9,773
0
46,681
W
Anhur
SebbeUwU
Anhur
5,772
2,378
0
2,590
9,287
3,024
973
5,203
3,582
0
35,114
L
Guan Yu
Swimmoney
Guan Yu
3,768
1,221
0
3,194
12,479
9,305
0
0
12,479
0
31,949
W
Sun Wukong
TNomiz
Sun Wukong
7,155
1,717
0
4,395
10,946
4,774
3,471
0
10,621
0
42,802
W
Gilgamesh
YourLocalBomb
Gilgamesh
8,979
2,059
0
2,662
7,828
3,276
611
1,273
6,377
0
59,009
L
Danzaburou
wantacookie2
Danzaburou
4,472
1,620
0
4,570
13,846
4,149
0
7,497
6,349
0
38,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,819
Gold Earned
45,990
312
Minions Killed
448
0
Camps Cleared
0
1,307,059
Distance Traveled
1,427,321
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,299
420
24
2
0
290,556
6
L
Discordia
7,448
497
72
5
0
283,055
1
W
Cabrakan
9,307
620
47
3
0
287,524
0
W
Olorun
10,195
680
134
9
0
273,218
2
L
Apollo
7,075
472
93
6
0
273,399
2
W
Anhur
8,129
542
80
5
0
256,860
2
L
Guan Yu
6,685
446
62
4
0
218,965
0
W
Sun Wukong
8,826
588
79
5
0
259,098
0
W
Gilgamesh
9,533
636
108
7
0
350,621
1
L
Danzaburou
7,312
487
61
4
0
241,084
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role