Player Matchup

Sobek
Sobek
JohnBearjew
Sobek
Level 80
God Stats
0W - 1L
1,373 SR
Queue Stats
95W - 79L
1,551 Elo+
Party 3
Kali
Kali
PapaSkyhawk
Kali
Level 62
God Stats
14W - 8L
1,566 SR
Queue Stats
397W - 376L
1,551 Elo+
Solo
Skadi
Skadi
TheGreenScion
Skadi
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 152L
1,570 Elo+
Party 3
Tiamat
Tiamat
TheUn4saken
Tiamat
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
kaminahaminaha
Hercules
Level 100
God Stats
3W - 3L
1,508 SR
Queue Stats
196W - 209L
1,513 Elo+
Party 1
Team Averages
Level 82
1,489 SR
1,537 Elo+

VS

Team Averages
Level 116
1,453 SR
1,492 Elo+
Agni
Agni
Gerald2000
Agni
Level 119
God Stats
14W - 9L
1,490 SR
Queue Stats
319W - 300L
1,434 Elo+
Party 2
Fenrir
Fenrir
KingArtorius03
Fenrir
Level 125
God Stats
6W - 4L
1,510 SR
Queue Stats
381W - 377L
1,536 Elo+
Solo
He Bo
He Bo
ZlatanGod
He Bo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
halodanger201
Chiron
Level 103
God Stats
14W - 13L
1,265 SR
Queue Stats
676W - 636L
1,489 Elo+
Party 2
Achilles
Achilles
ironmoments
Achilles
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,737
421
4,602
15,636
12,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 6 / 0
7,302
456
5,190
12,412
5,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
2 / 3 / 0
7,665
479
5,314
9,685
2,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
14
2 / 4 / 0
8,209
513
8,152
10,562
6,465
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
13
1 / 4 / 0
7,562
473
6,880
13,358
9,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,652
541
8,736
7,903
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 11
7,710
482
6,223
9,458
5,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

He Bo
ZlatanGod
He Bo
17
8 / 0 / 6
10,039
627
10,964
7,359
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
9 / 0 / 3
10,264
642
11,391
10,364
3,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
ironmoments
Achilles
14
1 / 2 / 9
8,113
507
7,666
12,506
12,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
6
Kills
23
23
Deaths
6
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
L
0
6
3
0.25
W
2
1
11
7.5
L
1
6
0
0.17
L
2
3
0
0.67
L
Tiamat
2
4
0
0.5
W
He Bo
ZlatanGod
He Bo
8
0
6
11
W
9
0
3
10.5
W
Achilles
ironmoments
Achilles
1
2
9
2.75
L
Hercules
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,138
Damage
44,980
61,653
Taken
47,590
36,289
Mitigated
27,489
17,005
Healing
19,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,736
252
0
812
7,903
2,881
0
2,877
4,976
53,372
0
L
4,602
630
0
4,096
15,636
12,265
0
5,420
10,114
16,026
0
W
6,223
1,095
333
1,883
9,458
5,262
0
3,265
6,193
0
25,239
L
5,190
2,309
0
2,907
12,412
5,294
0
3,823
8,469
0
56,923
L
5,314
2,082
0
3,077
9,685
2,558
273
1,110
8,531
0
47,319
L
Tiamat
8,152
458
0
3,197
10,562
6,465
24
4,686
5,521
55,127
0
W
He Bo
ZlatanGod
He Bo
10,964
1,349
0
5,482
7,359
2,553
0
2,647
4,712
84,153
0
W
11,391
5,280
768
6,685
10,364
3,955
1,088
2,530
7,809
0
76,136
W
Achilles
ironmoments
Achilles
7,666
2,721
0
3,717
12,506
12,838
0
1,435
10,671
147
38,236
L
Hercules
6,880
3,034
0
3,728
13,358
9,707
0
4,093
9,213
0
34,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,475
Gold Earned
44,778
384
Minions Killed
518
0
Camps Cleared
0
1,448,739
Distance Traveled
1,557,657
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,652
541
129
8
0
290,215
2
L
Sobek
6,737
421
14
1
0
309,465
5
W
Fenrir
7,710
482
40
3
0
328,643
3
L
Kali
7,302
456
99
6
0
298,284
1
L
Skadi
7,665
479
97
6
0
286,936
6
L
Tiamat
8,209
513
98
6
0
289,061
4
W
He Bo
10,039
627
148
9
0
319,492
1
W
Chiron
10,264
642
131
8
0
306,622
0
W
Achilles
8,113
507
70
4
0
312,685
6
L
Hercules
7,562
473
76
5
0
264,993
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role