Player Matchup

Artemis
Artemis
LegendenHector
Artemis
Level 41
God Stats
5W - 2L
1,512 SR
Queue Stats
212W - 201L
1,444 Elo+
Party 1
Amaterasu
Amaterasu
Niclasrex
Amaterasu
Level 6
God Stats
11W - 4L
1,482 SR
Queue Stats
14W - 8L
1,399 Elo+
Party 1
He Bo
He Bo
hallajs
He Bo
Level 18
God Stats
1W - 0L
1,230 SR
Queue Stats
35W - 33L
1,525 Elo+
Solo
Set
Set
pretrale
Set
Level 27
God Stats
3W - 1L
1,469 SR
Queue Stats
56W - 44L
1,486 Elo+
Solo
Ymir
Ymir
wACKyyyyy
Ymir
Level 8
God Stats
2W - 1L
1,438 SR
Queue Stats
17W - 12L
1,452 Elo+
Party 1
Team Averages
Level 20
1,426 SR
1,461 Elo+

VS

Team Averages
Level 14
1,521 SR
1,422 Elo+
Zeus
Zeus
Cacique13
Zeus
Level 18
God Stats
2W - 3L
1,388 SR
Queue Stats
28W - 28L
1,438 Elo+
Solo
Cu Chulainn
Cu Chulainn
KarmicBrick601
Cu Chulainn
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,346 Elo+
Party 2
Anhur
Anhur
Paparajote33
Anhur
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
RS500AARON
Gilgamesh
Level 29
God Stats
15W - 9L
1,717 SR
Queue Stats
161W - 168L
1,481 Elo+
Solo
Ymir
Ymir
and1y
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,218
622
3,865
2,810
853
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
Niclasrex
Amaterasu
11
2 / 0 / 0
6,318
632
1,918
3,153
1,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
hallajs
He Bo
10
1 / 1 / 2
6,072
607
2,091
2,717
688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
4 / 2 / 2
6,481
648
3,064
5,773
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
8
2 / 1 / 2
5,230
523
1,151
3,360
1,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
4 / 3 / 0
5,932
593
4,364
3,593
986
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
KarmicBrick601
Cu Chulainn
7
0 / 4 / 0
4,302
430
737
5,533
1,148
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

4
0 / 3 / 0
4,091
409
444
4,995
947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Gilgamesh
RS500AARON
Gilgamesh
4
0 / 2 / 0
4,031
403
1,314
2,610
837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
and1y
Ymir
6
0 / 2 / 0
4,241
424
612
4,017
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
4
4
Deaths
14
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
4
3
0
1.33
L
Cu Chulainn
KarmicBrick601
Cu Chulainn
0
4
0
0
W
3
0
2
4
W
Amaterasu
Niclasrex
Amaterasu
2
0
0
2
L
0
3
0
0
L
Gilgamesh
RS500AARON
Gilgamesh
0
2
0
0
L
Ymir
and1y
Ymir
0
2
0
0
W
He Bo
hallajs
He Bo
1
1
2
2
W
4
2
2
2.5
W
Ymir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,089
Damage
7,471
17,813
Taken
20,748
6,283
Mitigated
5,040
6,130
Healing
2,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
4,364
462
0
294
3,593
986
0
1,935
1,502
19,701
0
L
Cu Chulainn
KarmicBrick601
Cu Chulainn
737
102
0
0
5,533
1,148
55
805
4,728
0
9,754
W
3,865
2,030
0
2,025
2,810
853
2,087
228
2,582
0
30,086
W
Amaterasu
Niclasrex
Amaterasu
1,918
934
0
1,429
3,153
1,424
1,570
304
2,849
0
21,849
L
444
318
0
760
4,995
947
0
0
4,995
0
10,540
L
Gilgamesh
RS500AARON
Gilgamesh
1,314
483
0
316
2,610
837
0
0
2,610
0
6,485
L
Ymir
and1y
Ymir
612
111
0
664
4,017
1,122
92
255
3,762
13,908
0
W
He Bo
hallajs
He Bo
2,091
57
0
457
2,717
688
480
1,368
1,113
20,048
0
W
3,064
1,214
0
2,107
5,773
1,939
0
1,446
4,253
0
30,799
W
Ymir
1,151
737
0
112
3,360
1,379
752
1,256
2,040
7,895
1,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
22,597
278
Minions Killed
126
0
Camps Cleared
0
965,927
Distance Traveled
693,358
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,932
593
36
4
0
156,974
4
L
Cu Chulainn
4,302
430
25
3
0
162,709
0
W
Artemis
6,218
622
70
7
0
161,633
1
W
Amaterasu
6,318
632
58
6
0
198,554
0
L
Anhur
4,091
409
22
2
0
124,557
1
L
Gilgamesh
4,031
403
16
2
0
96,652
1
L
Ymir
4,241
424
27
3
0
152,466
1
W
He Bo
6,072
607
60
6
0
182,810
3
W
Set
6,481
648
76
8
0
224,093
2
W
Ymir
5,230
523
14
1
0
198,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role