Player Matchup

Cthulhu
Cthulhu
KamiNoHakai
Cthulhu
Level 28
God Stats
7W - 11L
1,419 SR
Queue Stats
48W - 73L
1,314 Elo+
Party 2
Izanami
Izanami
MainDioSerpente
Izanami
Level 17
God Stats
2W - 9L
1,175 SR
Queue Stats
3W - 20L
1,016 Elo+
Party 2
Sol
Sol
MarcelPermis
Sol
Level 22
God Stats
0W - 1L
1,660 SR
Queue Stats
19W - 45L
1,196 Elo+
Party 2
Team Averages
Level 22
1,418 SR
1,175 Elo+

VS

Team Averages
Level 18
1,569 SR
1,288 Elo+
Cerberus
Cerberus
XxB4LK4NBomBXx
Cerberus
Level 29
God Stats
24W - 21L
1,583 SR
Queue Stats
78W - 99L
1,322 Elo+
Solo
Neith
Neith
gede0n1
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,271 Elo+
Party 1
Zeus
Zeus
osek0ne
Zeus
Level 13
God Stats
1W - 0L
1,625 SR
Queue Stats
2W - 3L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KamiNoHakai
Cthulhu
10
0 / 5 / 2
6,785
617
6,251
11,661
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 3 / 0
7,531
685
3,652
7,476
2,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
0 / 5 / 1
6,636
603
6,066
8,799
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
4 / 1 / 6
8,492
772
2,937
11,117
9,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
gede0n1
Neith
11
7 / 1 / 6
8,672
788
12,351
5,926
2,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Zeus
osek0ne
Zeus
11
2 / 1 / 11
7,869
715
10,105
4,239
1,409
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
13
13
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
KamiNoHakai
Cthulhu
0
5
2
0.2
L
3
3
0
1
L
0
5
1
0.1
W
Cerberus
4
1
6
7
W
Neith
gede0n1
Neith
7
1
6
10
W
Zeus
osek0ne
Zeus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,969
Damage
25,393
27,936
Taken
21,282
13,210
Mitigated
13,248
5,786
Healing
6,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
KamiNoHakai
Cthulhu
6,251
107
43
1,888
11,661
8,321
0
6,515
5,146
23,541
0
L
3,652
1,594
419
928
7,476
2,299
108
3,426
4,050
0
15,957
L
6,066
1,687
0
2,508
8,799
2,590
0
3,101
5,698
19,512
0
W
Cerberus
2,937
237
827
2,614
11,117
9,628
0
6,599
4,218
19,964
0
W
Neith
gede0n1
Neith
12,351
4,435
0
2,802
5,926
2,211
372
3,053
2,798
0
32,045
W
Zeus
osek0ne
Zeus
10,105
571
0
0
4,239
1,409
46
2,235
1,929
20,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,952
Gold Earned
25,033
95
Minions Killed
123
0
Camps Cleared
0
560,919
Distance Traveled
508,923
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,785
617
28
3
0
206,874
1
L
Izanami
7,531
685
38
3
0
172,305
2
L
Sol
6,636
603
29
3
0
181,740
5
W
Cerberus
8,492
772
47
4
0
197,740
3
W
Neith
8,672
788
38
3
0
166,227
0
W
Zeus
7,869
715
38
3
0
144,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role