Player Matchup

Odin
Odin
Bigthingspopinx
Odin
Level 48
God Stats
19W - 5L
1,777 SR
Queue Stats
419W - 433L
1,415 Elo+
Party 2
Tiamat
Tiamat
Xz Vengeance
Tiamat
Level 29
God Stats
38W - 37L
1,517 SR
Queue Stats
165W - 166L
1,365 Elo+
Party 2
Medusa
Medusa
tonymacaroni22
Medusa
Level 28
God Stats
83W - 69L
1,524 SR
Queue Stats
207W - 191L
1,400 Elo+
Party 2
Team Averages
Level 35
1,606 SR
1,393 Elo+

VS

Team Averages
Level 13
1,510 SR
1,324 Elo+
Nemesis
Nemesis
Faze_Cris_7w7
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
1,382 Elo+
Party 1
Neith
Neith
Faze_Mai_7w7
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 41L
1,234 Elo+
Party 1
Ne Zha
Ne Zha
TCNS_ZXCV
Ne Zha
Level 28
God Stats
5W - 7L
1,529 SR
Queue Stats
118W - 153L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 18
12,305
820
10,530
11,463
11,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
15
8 / 2 / 19
11,820
788
11,802
6,657
3,723
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
13 / 6 / 13
12,440
829
16,206
13,125
3,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
1 / 13 / 7
9,239
616
2,862
17,250
5,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 5 / 5
10,389
693
6,121
11,860
4,611
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Ne Zha
TCNS_ZXCV
Ne Zha
13
6 / 14 / 3
10,710
714
8,801
18,635
6,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
26
32
Kills
11
11
Deaths
32
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
11
3
18
6.67
L
Nemesis
1
13
7
0.35
L
4
5
5
1.3
L
Ne Zha
TCNS_ZXCV
Ne Zha
6
14
3
0.54
W
Tiamat
8
2
19
8.75
W
13
6
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,538
Damage
17,784
31,245
Taken
47,745
18,761
Mitigated
16,861
9,316
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,530
2,578
785
2,420
11,463
11,357
1,410
0
11,463
429
28,939
L
Nemesis
2,862
1,519
0
1,506
17,250
5,352
0
5,194
12,056
0
8,048
L
6,121
1,541
0
1,020
11,860
4,611
0
2,722
9,138
0
26,992
L
Ne Zha
TCNS_ZXCV
Ne Zha
8,801
2,708
0
2,284
18,635
6,898
0
4,481
14,154
0
40,205
W
Tiamat
11,802
1,097
1,291
2,448
6,657
3,723
1,376
32
6,625
41,138
0
W
16,206
9,078
123
2,249
13,125
3,681
511
0
12,761
0
44,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,565
Gold Earned
30,338
151
Minions Killed
87
0
Camps Cleared
0
762,753
Distance Traveled
586,150
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,305
820
49
3
0
253,080
0
L
Nemesis
9,239
616
6
0
0
184,633
1
L
Neith
10,389
693
39
3
0
193,921
0
L
Ne Zha
10,710
714
42
3
0
207,596
0
W
Tiamat
11,820
788
51
3
0
269,679
0
W
Medusa
12,440
829
51
3
0
239,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role