Player Matchup

Chronos
Chronos
Platinum III
Railcommand
Chronos
Platinum III
Level 83
God Stats
41W - 23L
1,574 SR
Queue Stats
1,520W - 1,514L
1,754 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
fairywarrior10
Tsukuyomi
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver III
mole935
Yemoja
Silver III
Level 68
God Stats
1W - 6L
1,549 SR
Queue Stats
353W - 394L
1,437 MMR
Solo
Scylla
Scylla
Bronze III
sheepman19
Scylla
Bronze III
Level 90
God Stats
0W - 1L
1,708 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond V
xFrawsty
Chernobog
Diamond V
Level 160
God Stats
3W - 6L
1,199 SR
Queue Stats
406W - 390L
2,018 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,506 SR
1,642 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,531 SR
1,592 MMR
Sobek
Sobek
Bronze III
BubgetsDubs
Sobek
Bronze III
Level 60
God Stats
1W - 0L
1,393 SR
Queue Stats
4W - 6L
1,554 MMR
Solo
Merlin
Merlin
Gold I
Ferrras
Merlin
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
aldocrusher11
Izanami
Bronze III
Level 109
God Stats
9W - 5L
1,658 SR
Queue Stats
24W - 25L
1,396 MMR
Solo
Tyr
Tyr
Platinum V
armostallion
Tyr
Platinum V
Level 159
God Stats
3W - 0L
1,824 SR
Queue Stats
64W - 54L
1,764 MMR
Solo
Nemesis
Nemesis
Platinum II
simonx2
Nemesis
Platinum II
Level 144
God Stats
3W - 2L
1,283 SR
Queue Stats
265W - 247L
1,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Railcommand
Chronos
13
3 / 10 / 2
8,484
499
7,591
14,931
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
fairywarrior10
Tsukuyomi
14
3 / 4 / 0
8,601
506
6,856
13,249
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
mole935
Yemoja
11
1 / 4 / 2
6,907
406
3,389
8,351
7,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
sheepman19
Scylla
10
0 / 4 / 0
6,725
396
1,735
5,943
1,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
xFrawsty
Chernobog
16
0 / 2 / 3
9,322
548
7,538
11,878
4,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatApolloAthenaSet

VS

Bans
Guan YuDanzaburouYmirCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
8,357
492
2,026
9,149
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Ferrras
Merlin
16
3 / 0 / 6
9,795
576
8,990
5,421
2,293
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
17
0 / 2 / 3
10,029
590
3,428
9,449
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 3 / 4
10,394
611
10,572
12,784
7,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
simonx2
Nemesis
17
10 / 1 / 4
11,027
649
14,199
11,542
5,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
24
24
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Merlin
Ferrras
Merlin
3
0
6
6
L
Chronos
Railcommand
Chronos
3
10
2
0.4
W
Izanami
0
2
3
0.75
W
10
3
4
4
L
Tsukuyomi
fairywarrior10
Tsukuyomi
3
4
0
0.75
L
Yemoja
mole935
Yemoja
1
4
2
0.5
L
Scylla
sheepman19
Scylla
0
4
0
0
W
Nemesis
simonx2
Nemesis
10
1
4
12
L
Chernobog
xFrawsty
Chernobog
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,109
Damage
39,215
54,352
Taken
48,345
22,830
Mitigated
27,001
14,637
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,026
79
0
4,174
9,149
6,900
205
2,912
6,237
22,583
0
W
Merlin
Ferrras
Merlin
8,990
597
0
1,674
5,421
2,293
463
1,459
3,962
73,520
0
L
Chronos
Railcommand
Chronos
7,591
2,326
0
1,588
14,931
5,022
0
2,032
12,899
42,287
0
W
Izanami
3,428
2,162
0
3,658
9,449
4,421
1,847
763
8,686
0
79,654
W
10,572
913
0
3,736
12,784
7,876
0
4,508
8,276
0
49,357
L
Tsukuyomi
fairywarrior10
Tsukuyomi
6,856
1,411
0
3,958
13,249
4,403
0
2,357
10,892
0
48,372
L
Yemoja
mole935
Yemoja
3,389
567
610
1,050
8,351
7,389
0
3,436
4,915
15,343
0
L
Scylla
sheepman19
Scylla
1,735
53
0
508
5,943
1,565
0
1,034
4,909
33,052
0
W
Nemesis
simonx2
Nemesis
14,199
8,061
0
2,073
11,542
5,511
0
3,073
8,469
0
91,421
L
Chernobog
xFrawsty
Chernobog
7,538
5,805
0
6,923
11,878
4,451
0
2,157
9,721
0
81,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,039
Gold Earned
49,602
443
Minions Killed
575
0
Camps Cleared
0
1,389,920
Distance Traveled
1,722,061
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,357
492
43
3
0
325,065
3
W
Merlin
9,795
576
130
8
0
334,501
4
L
Chronos
8,484
499
79
5
0
277,195
7
W
Izanami
10,029
590
177
10
0
277,265
1
W
Tyr
10,394
611
89
5
0
383,897
0
L
Tsukuyomi
8,601
506
99
6
0
311,380
3
L
Yemoja
6,907
406
32
2
0
301,429
4
L
Scylla
6,725
396
71
4
0
200,850
0
W
Nemesis
11,027
649
136
8
0
401,333
2
L
Chernobog
9,322
548
162
10
0
299,066
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role