Player Matchup

Jormungandr
Jormungandr
Dahvini
Jormungandr
Level 6
God Stats
1W - 1L
1,702 SR
Queue Stats
10W - 12L
1,366 Elo+
Party 1
Scylla
Scylla
DioniSop25
Scylla
Level 27
God Stats
5W - 8L
1,388 SR
Queue Stats
166W - 185L
1,358 Elo+
Solo
Bellona
Bellona
ErgorMe
Bellona
Level 30
God Stats
60W - 61L
1,478 SR
Queue Stats
148W - 175L
1,379 Elo+
Solo
Jing Wei
Jing Wei
GayGayBaggins
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,366 Elo+
Party 1
Thor
Thor
talibal73ru
Thor
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 17L
1,297 Elo+
Solo
Team Averages
Level 15
1,514 SR
1,353 Elo+

VS

Team Averages
Level 17
1,594 SR
1,383 Elo+
Ares
Ares
GrandShamann
Ares
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 11L
1,183 Elo+
Solo
Apollo
Apollo
NortonGoldman
Apollo
Level 27
God Stats
5W - 1L
1,705 SR
Queue Stats
40W - 28L
1,582 Elo+
Party 2
Guan Yu
Guan Yu
Squidders6
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
bakaji
Nemesis
Level 15
God Stats
9W - 6L
1,441 SR
Queue Stats
24W - 32L
1,272 Elo+
Solo
Hel
Hel
sexymedic
Hel
Level 29
God Stats
5W - 0L
1,823 SR
Queue Stats
75W - 86L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dahvini
Jormungandr
15
2 / 10 / 6
9,505
396
10,792
22,240
17,339
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
DioniSop25
Scylla
15
4 / 7 / 2
10,246
427
12,339
15,450
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
ErgorMe
Bellona
17
13 / 4 / 5
12,478
520
24,913
25,151
19,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jing Wei
GayGayBaggins
Jing Wei
13
1 / 11 / 7
8,990
375
8,827
16,665
5,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 12 / 6
8,577
357
3,830
17,917
5,772
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 16
10,151
423
3,869
18,371
19,689
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
34 / 5 / 2
15,776
657
40,094
31,075
13,687
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
Squidders6
Guan Yu
19
1 / 4 / 8
11,805
492
11,305
21,479
24,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
bakaji
Nemesis
17
1 / 5 / 4
11,012
459
5,468
17,155
7,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 5 / 9
12,604
525
18,748
14,085
7,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
82
21
Kills
43
44
Deaths
24
26
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Dahvini
Jormungandr
2
10
6
0.5
L
Scylla
DioniSop25
Scylla
4
7
2
0.71
L
Bellona
ErgorMe
Bellona
13
4
5
3.88
L
Jing Wei
GayGayBaggins
Jing Wei
1
11
7
0.41
W
0
5
16
1.6
W
34
5
2
7
W
Guan Yu
Squidders6
Guan Yu
1
4
8
1.25
W
Nemesis
bakaji
Nemesis
1
5
4
0.6
W
7
5
9
2.3
L
1
12
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,701
Damage
79,484
97,423
Taken
102,165
52,380
Mitigated
72,972
12,460
Healing
37,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Dahvini
Jormungandr
10,792
2,474
568
853
22,240
17,339
210
2,193
19,850
48,193
0
L
Scylla
DioniSop25
Scylla
12,339
1,201
0
3,630
15,450
5,163
530
7,696
6,981
57,237
0
L
Bellona
ErgorMe
Bellona
24,913
10,406
0
4,414
25,151
19,047
341
6,480
17,656
10,413
64,298
L
Jing Wei
GayGayBaggins
Jing Wei
8,827
5,968
0
0
16,665
5,059
242
3,737
12,642
0
34,018
W
3,869
472
0
217
18,371
19,689
72
4,924
13,297
24,708
0
W
40,094
24,317
0
16,763
31,075
13,687
3,940
8,377
22,626
0
130,451
W
Guan Yu
Squidders6
Guan Yu
11,305
1,038
2,072
10,122
21,479
24,896
1,010
4,030
17,249
0
69,430
W
Nemesis
bakaji
Nemesis
5,468
2,946
0
2,447
17,155
7,204
471
2,160
14,963
0
80,191
W
18,748
1,975
2,298
3,593
14,085
7,496
1,507
6,200
7,657
64,789
0
L
3,830
274
0
2,995
17,917
5,772
216
1,271
16,455
0
20,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,796
Gold Earned
61,348
338
Minions Killed
541
0
Camps Cleared
0
2,029,781
Distance Traveled
2,122,635
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,505
396
58
2
0
410,224
6
L
Scylla
10,246
427
97
4
0
358,457
1
L
Bellona
12,478
520
90
4
0
472,906
0
L
Jing Wei
8,990
375
58
2
0
416,394
1
W
Ares
10,151
423
29
1
0
453,476
0
W
Apollo
15,776
657
153
6
0
412,606
0
W
Guan Yu
11,805
492
120
5
0
431,657
3
W
Nemesis
11,012
459
122
5
0
405,336
1
W
Hel
12,604
525
117
5
0
419,560
1
L
Thor
8,577
357
35
1
0
371,800
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role