Player Matchup

Tyr
Tyr
Cymbalism
Tyr
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 32L
1,274 Elo+
Party 1
Chang'e
Chang'e
KingSurvy
Chang'e
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,603 Elo+
Solo
Danzaburou
Danzaburou
PurpleTusk
Danzaburou
Level 58
God Stats
12W - 14L
1,087 SR
Queue Stats
20W - 33L
1,274 Elo+
Party 1
Anubis
Anubis
RaiBtw
Anubis
Level 26
God Stats
5W - 4L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 1
Fenrir
Fenrir
Sean13
Fenrir
Level 85
God Stats
5W - 2L
1,500 SR
Queue Stats
99W - 102L
1,382 Elo+
Party 1
Team Averages
Level 48
1,417 SR
1,407 Elo+

VS

Team Averages
Level 59
1,626 SR
1,618 Elo+
Vamana
Vamana
Beastreality
Vamana
Level 29
God Stats
23W - 8L
1,653 SR
Queue Stats
196W - 82L
1,719 Elo+
Party 3
Awilix
Awilix
JustNob0dy
Awilix
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
241W - 120L
1,721 Elo+
Party 3
Bacchus
Bacchus
RandomBri
Bacchus
Level 47
God Stats
4W - 1L
1,787 SR
Queue Stats
213W - 209L
1,536 Elo+
Solo
Scylla
Scylla
TacoMasterMDizl
Scylla
Level 62
God Stats
3W - 1L
1,689 SR
Queue Stats
52W - 52L
1,482 Elo+
Party 2
Apollo
Apollo
WatchGTRS0
Apollo
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
299W - 264L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
8,705
435
6,174
21,891
23,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
KingSurvy
Chang'e
11
1 / 4 / 0
7,751
388
4,587
10,403
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
PurpleTusk
Danzaburou
12
0 / 11 / 1
7,675
384
4,748
15,731
5,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
RaiBtw
Anubis
13
2 / 9 / 0
8,306
415
7,868
11,419
4,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Sean13
Fenrir
14
2 / 8 / 1
8,764
438
3,005
20,162
10,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
11 / 2 / 7
12,312
616
15,613
17,515
10,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
JustNob0dy
Awilix
18
6 / 1 / 12
12,046
602
8,587
12,310
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
RandomBri
Bacchus
16
3 / 1 / 17
11,674
584
8,221
11,031
12,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 2 / 8
11,521
576
9,056
11,783
4,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
WatchGTRS0
Apollo
20
16 / 1 / 6
13,876
694
23,434
12,536
5,511
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
92
6
Kills
42
42
Deaths
7
3
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Vamana
11
2
7
7.25
L
1
10
1
0.15
W
Awilix
JustNob0dy
Awilix
6
1
12
12
L
Chang'e
KingSurvy
Chang'e
1
4
0
0.25
L
Danzaburou
PurpleTusk
Danzaburou
0
11
1
0.05
L
Anubis
RaiBtw
Anubis
2
9
0
0.22
W
Bacchus
RandomBri
Bacchus
3
1
17
11.5
L
Fenrir
Sean13
Fenrir
2
8
1
0.31
W
6
2
8
5
W
Apollo
WatchGTRS0
Apollo
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,382
Damage
64,911
79,606
Taken
65,175
47,418
Mitigated
38,014
12,722
Healing
31,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
15,613
8,894
0
8,272
17,515
10,299
1,466
5,495
11,527
0
64,393
L
6,174
862
0
1,932
21,891
23,869
0
4,104
17,724
0
31,989
W
Awilix
JustNob0dy
Awilix
8,587
2,875
0
5,365
12,310
5,309
7,010
1,824
10,274
0
78,954
L
Chang'e
KingSurvy
Chang'e
4,587
283
156
3,905
10,403
3,352
0
1,883
8,406
30,514
0
L
Danzaburou
PurpleTusk
Danzaburou
4,748
1,904
585
1,576
15,731
5,406
0
3,798
11,895
0
35,270
L
Anubis
RaiBtw
Anubis
7,868
639
0
909
11,419
4,614
0
2,441
8,940
42,441
0
W
Bacchus
RandomBri
Bacchus
8,221
510
0
5,399
11,031
12,572
846
1,132
9,857
30,242
0
L
Fenrir
Sean13
Fenrir
3,005
657
0
3,659
20,162
10,177
0
4,712
15,364
0
37,533
W
9,056
635
182
4,874
11,783
4,323
294
3,296
8,353
72,148
0
W
Apollo
WatchGTRS0
Apollo
23,434
13,799
0
7,320
12,536
5,511
8,106
1,709
10,783
0
119,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,201
Gold Earned
61,429
356
Minions Killed
583
0
Camps Cleared
0
1,574,194
Distance Traveled
1,958,656
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,312
616
120
6
0
420,151
2
L
Tyr
8,705
435
49
2
0
314,823
4
W
Awilix
12,046
602
126
6
0
455,426
1
L
Chang'e
7,751
388
79
4
0
316,885
0
L
Danzaburou
7,675
384
67
3
0
335,396
3
L
Anubis
8,306
415
94
5
0
305,720
0
W
Bacchus
11,674
584
41
2
0
408,981
4
L
Fenrir
8,764
438
67
3
0
301,370
0
W
Scylla
11,521
576
118
6
0
321,906
1
W
Apollo
13,876
694
178
9
0
352,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role