Player Matchup

Medusa
Medusa
BallinBasey
Medusa
Level 83
God Stats
8W - 9L
1,278 SR
Queue Stats
423W - 353L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
Eric1206
Nu Wa
Level 89
God Stats
0W - 3L
1,598 SR
Queue Stats
311W - 283L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
Reddmin
Cthulhu
Level 65
God Stats
7W - 9L
1,101 SR
Queue Stats
439W - 406L
1,468 Elo+
Solo
Zhong Kui
Zhong Kui
Zami1720
Zhong Kui
Level 105
God Stats
19W - 19L
1,812 SR
Queue Stats
594W - 580L
1,481 Elo+
Solo
Thor
Thor
macktoon223
Thor
Level 78
God Stats
4W - 3L
1,518 SR
Queue Stats
367W - 328L
1,553 Elo+
Solo
Team Averages
Level 84
1,461 SR
1,510 Elo+

VS

Team Averages
Level 89
1,450 SR
1,560 Elo+
Sun Wukong
Sun Wukong
DRG419
Sun Wukong
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 219L
1,563 Elo+
Solo
Bacchus
Bacchus
FreeChauvin
Bacchus
Level 89
God Stats
2W - 0L
1,508 SR
Queue Stats
5W - 4L
1,645 Elo+
Solo
He Bo
He Bo
Mikey_Lopo12
He Bo
Level 85
God Stats
7W - 5L
1,500 SR
Queue Stats
471W - 442L
1,581 Elo+
Party 1
Gilgamesh
Gilgamesh
Saiix_PRIME
Gilgamesh
Level 88
God Stats
42W - 36L
1,242 SR
Queue Stats
167W - 154L
1,472 Elo+
Solo
Medusa
Medusa
TOMMYPLOWEDDIANE
Medusa
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 166L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 4 / 2
9,544
477
7,496
11,095
3,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Eric1206
Nu Wa
15
1 / 6 / 5
9,274
464
7,943
10,504
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Reddmin
Cthulhu
17
4 / 2 / 4
10,473
524
8,973
14,668
11,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Zami1720
Zhong Kui
18
1 / 1 / 0
10,476
524
12,999
13,873
13,177
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 5 / 2
9,221
461
7,413
15,018
5,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DRG419
Sun Wukong
17
1 / 2 / 2
10,155
508
9,818
18,345
15,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
FreeChauvin
Bacchus
16
2 / 2 / 8
9,665
483
7,569
11,235
10,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 4 / 6
10,227
511
15,444
14,588
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Saiix_PRIME
Gilgamesh
18
9 / 2 / 4
11,454
573
8,723
13,673
8,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 4 / 4
9,848
492
4,836
9,949
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
14
Kills
18
18
Deaths
14
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
4
2
1.5
W
Sun Wukong
DRG419
Sun Wukong
1
2
2
1
L
Nu Wa
Eric1206
Nu Wa
1
6
5
0.58
W
Bacchus
FreeChauvin
Bacchus
2
2
8
3
W
4
4
6
1.75
L
Cthulhu
Reddmin
Cthulhu
4
2
4
3
W
Gilgamesh
Saiix_PRIME
Gilgamesh
9
2
4
5.5
W
2
4
4
1
L
Zhong Kui
Zami1720
Zhong Kui
1
1
0
1
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,824
Damage
46,390
65,158
Taken
67,790
38,496
Mitigated
42,077
20,059
Healing
15,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,496
2,292
0
4,291
11,095
3,999
0
1,824
9,271
0
61,928
W
Sun Wukong
DRG419
Sun Wukong
9,818
3,132
0
5,724
18,345
15,643
0
11,874
6,347
208
66,581
L
Nu Wa
Eric1206
Nu Wa
7,943
1,591
231
2,206
10,504
4,088
782
6,453
3,693
50,910
0
W
Bacchus
FreeChauvin
Bacchus
7,569
789
0
852
11,235
10,099
0
3,998
7,170
42,401
0
W
15,444
1,002
0
3,881
14,588
4,642
82
5,664
8,656
73,420
0
L
Cthulhu
Reddmin
Cthulhu
8,973
1,080
103
3,386
14,668
11,928
19
6,516
8,089
44,880
0
W
Gilgamesh
Saiix_PRIME
Gilgamesh
8,723
2,019
0
4,735
13,673
8,202
0
4,887
8,594
0
69,022
W
4,836
1,354
0
0
9,949
3,491
2,850
2,775
7,108
0
60,901
L
Zhong Kui
Zami1720
Zhong Kui
12,999
1,959
0
9,508
13,873
13,177
0
1,788
12,013
90,575
0
L
7,413
1,421
0
334
15,018
5,304
0
5,995
8,875
0
53,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,988
Gold Earned
51,349
549
Minions Killed
556
0
Camps Cleared
0
1,781,106
Distance Traveled
1,770,038
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,544
477
103
5
0
325,784
2
W
Sun Wukong
10,155
508
131
7
0
309,972
3
L
Nu Wa
9,274
464
83
4
0
354,174
2
W
Bacchus
9,665
483
65
3
0
380,261
2
W
He Bo
10,227
511
147
7
0
336,127
1
L
Cthulhu
10,473
524
73
4
0
389,415
4
W
Gilgamesh
11,454
573
113
6
0
395,879
2
W
Medusa
9,848
492
100
5
0
347,799
3
L
Zhong Kui
10,476
524
190
10
0
333,287
4
L
Thor
9,221
461
100
5
0
378,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role