Player Matchup

Discordia
Discordia
Silver II
Bendejo
Discordia
Silver II
Level 139
God Stats
2W - 0L
1,631 SR
Queue Stats
13W - 11L
1,596 MMR
Solo
Set
Set
Diamond I
DDDEATHMASTER
Set
Diamond I
Level 109
God Stats
4W - 3L
1,812 SR
Queue Stats
215W - 150L
2,447 MMR
Party 1
Rama
Rama
Gold II
JustTrynaWin
Rama
Gold II
Level 62
God Stats
5W - 6L
1,603 SR
Queue Stats
121W - 115L
1,570 MMR
Solo
Cerberus
Cerberus
Bronze III
homebiscuit
Cerberus
Bronze III
Level 127
God Stats
3W - 2L
1,590 SR
Queue Stats
18W - 11L
1,500 MMR
Solo
King Arthur
King Arthur
Masters
mathsquirrel
King Arthur
Masters
Level 87
God Stats
21W - 10L
1,888 SR
Queue Stats
240W - 182L
2,542 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 105
1,705 SR
1,931 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,641 SR
1,850 MMR
Chronos
Chronos
Platinum I
E3mot
Chronos
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
Kobamaine
Erlang Shen
Diamond II
Level 125
God Stats
1W - 1L
2,106 SR
Queue Stats
146W - 146L
2,364 MMR
Solo
Anhur
Anhur
Diamond II
Scept
Anhur
Diamond II
Level 160
God Stats
16W - 17L
1,632 SR
Queue Stats
90W - 91L
2,386 MMR
Solo
Hades
Hades
Bronze III
TheInsaneSoldier
Hades
Bronze III
Level 117
God Stats
0W - 1L
1,578 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
zerite
Ymir
Bronze III
Level 57
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bendejo
Discordia
12
5 / 2 / 6
7,036
640
6,675
5,363
1,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
12 / 1 / 3
8,095
736
10,089
7,383
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 2
6,056
551
1,955
4,552
886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
homebiscuit
Cerberus
10
1 / 1 / 6
6,255
569
4,197
6,438
3,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
mathsquirrel
King Arthur
12
2 / 1 / 5
7,001
636
7,603
8,051
4,020
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaTiamatGuan YuScyllaApollo

VS

Bans
TsukuyomiDanzaburouTyrJanusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
E3mot
Chronos
9
1 / 5 / 1
5,445
495
4,860
9,622
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Erlang Shen
Kobamaine
Erlang Shen
10
4 / 5 / 0
6,343
577
4,336
9,384
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Scept
Anhur
11
1 / 0 / 0
5,850
532
2,818
4,200
965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 6 / 1
5,141
467
3,599
9,826
4,395
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
zerite
Ymir
9
0 / 4 / 2
5,272
479
1,725
7,642
3,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
20
Kills
6
6
Deaths
20
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
Bendejo
Discordia
5
2
6
4
W
12
1
3
13.5
L
Chronos
E3mot
Chronos
1
5
1
0.3
W
0
1
2
1
L
Erlang Shen
Kobamaine
Erlang Shen
4
5
0
0.8
L
Anhur
Scept
Anhur
1
0
0
1
L
0
6
1
0.08
W
Cerberus
homebiscuit
Cerberus
1
1
6
4
W
King Arthur
mathsquirrel
King Arthur
2
1
5
4.5
L
Ymir
zerite
Ymir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,519
Damage
17,338
31,787
Taken
40,674
13,494
Mitigated
15,794
13,603
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Bendejo
Discordia
6,675
1,452
0
2,253
5,363
1,767
227
2,777
2,586
36,520
0
W
10,089
4,718
0
2,946
7,383
2,938
0
2,205
5,178
0
45,556
L
Chronos
E3mot
Chronos
4,860
1,641
0
1,316
9,622
2,632
0
52
9,570
27,837
0
W
1,955
1,691
0
2,454
4,552
886
0
0
4,552
0
37,040
L
Erlang Shen
Kobamaine
Erlang Shen
4,336
2,213
0
1,554
9,384
4,165
0
2,577
6,807
0
26,476
L
Anhur
Scept
Anhur
2,818
1,407
0
2,563
4,200
965
0
340
3,860
0
38,790
L
3,599
365
277
3,124
9,826
4,395
0
4,946
4,880
30,541
0
W
Cerberus
homebiscuit
Cerberus
4,197
205
0
3,505
6,438
3,883
115
1,528
4,910
18,983
0
W
King Arthur
mathsquirrel
King Arthur
7,603
532
0
2,445
8,051
4,020
0
3,674
4,377
0
43,498
L
Ymir
zerite
Ymir
1,725
0
0
1,396
7,642
3,637
0
2,957
4,685
11,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,443
Gold Earned
28,051
378
Minions Killed
268
0
Camps Cleared
0
1,039,538
Distance Traveled
987,576
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,036
640
71
6
0
191,308
5
W
Set
8,095
736
81
7
0
230,195
2
L
Chronos
5,445
495
48
4
0
202,340
0
W
Rama
6,056
551
90
8
0
191,053
1
L
Erlang Shen
6,343
577
55
5
0
206,565
0
L
Anhur
5,850
532
80
7
0
186,212
2
L
Hades
5,141
467
63
6
0
189,754
4
W
Cerberus
6,255
569
32
3
0
214,188
7
W
King Arthur
7,001
636
104
9
0
212,794
3
L
Ymir
5,272
479
22
2
0
202,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role