Player Matchup

Merlin
Merlin
ChesareVII
Merlin
Level 25
God Stats
52W - 52L
1,505 SR
Queue Stats
68W - 63L
1,466 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hammy82
Cu Chulainn
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,484 Elo+
Solo
Olorun
Olorun
sayyky
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Team Averages
Level 17
1,502 SR
1,483 Elo+

VS

Team Averages
Level 85
1,352 SR
1,434 Elo+
Set
Set
EaonicSpark
Set
Level 26
God Stats
59W - 54L
1,336 SR
Queue Stats
104W - 105L
1,483 Elo+
Solo
Janus
Janus
MAximumgas
Janus
Level 120
God Stats
2W - 9L
1,184 SR
Queue Stats
166W - 197L
1,425 Elo+
Solo
Ymir
Ymir
x10ThisUllr
Ymir
Level 110
God Stats
34W - 25L
1,535 SR
Queue Stats
151W - 201L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ChesareVII
Merlin
8
0 / 3 / 0
7,521
501
4,271
3,988
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Hammy82
Cu Chulainn
14
4 / 7 / 1
9,899
660
12,577
17,859
12,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Olorun
sayyky
Olorun
13
1 / 8 / 3
9,210
614
2,724
12,705
7,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
10,850
723
9,425
11,254
5,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
14
9 / 3 / 5
11,209
747
9,291
8,811
3,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 1 / 11
12,030
802
9,260
15,832
15,581
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
18
18
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
ChesareVII
Merlin
0
3
0
0
W
3
2
13
4.75
L
Cu Chulainn
Hammy82
Cu Chulainn
4
7
1
0.64
W
Janus
9
3
5
3.83
L
Olorun
sayyky
Olorun
1
8
3
0.31
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,572
Damage
27,976
34,552
Taken
35,897
21,126
Mitigated
24,154
3,249
Healing
7,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ChesareVII
Merlin
4,271
207
0
243
3,988
1,265
0
2,491
1,497
15,869
0
W
9,425
4,403
0
2,064
11,254
5,477
1,212
2,836
8,418
0
42,929
L
Cu Chulainn
Hammy82
Cu Chulainn
12,577
2,407
0
1,042
17,859
12,648
0
8,383
9,476
6,279
43,008
W
Janus
9,291
843
0
2,393
8,811
3,096
818
1,928
6,689
51,136
0
L
Olorun
sayyky
Olorun
2,724
1,515
458
1,506
12,705
7,213
0
7,745
4,960
17,856
0
W
9,260
2,553
0
3,520
15,832
15,581
493
3,634
12,198
40,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
34,089
109
Minions Killed
191
0
Camps Cleared
0
535,362
Distance Traveled
780,713
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,521
501
14
1
0
126,597
1
W
Set
10,850
723
57
4
0
265,593
1
L
Cu Chulainn
9,899
660
69
5
0
251,901
0
W
Janus
11,209
747
83
6
0
216,033
4
L
Olorun
9,210
614
26
2
0
156,864
0
W
Ymir
12,030
802
51
3
0
299,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role