Player Matchup

Gilgamesh
Gilgamesh
COMP ISO
Gilgamesh
Level 61
God Stats
26W - 18L
1,372 SR
Queue Stats
616W - 729L
1,352 Elo+
Solo
Danzaburou
Danzaburou
Drac0_Knight_
Danzaburou
Level 82
God Stats
13W - 21L
1,477 SR
Queue Stats
72W - 97L
1,309 Elo+
Party 1
Guan Yu
Guan Yu
InfinitSusanoo
Guan Yu
Level 68
God Stats
11W - 12L
1,405 SR
Queue Stats
161W - 180L
1,480 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Wrathful_Pact
Cu Chulainn
Level 47
God Stats
33W - 21L
1,532 SR
Queue Stats
174W - 217L
1,309 Elo+
Party 1
Merlin
Merlin
furfur19782008
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 41L
1,196 Elo+
Party 3
Team Averages
Level 57
1,457 SR
1,329 Elo+

VS

Team Averages
Level 72
1,385 SR
1,362 Elo+
Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DivineRejection
Chang'e
Level 78
God Stats
6W - 13L
1,572 SR
Queue Stats
295W - 387L
1,377 Elo+
Party 2
Gilgamesh
Gilgamesh
JuJuKenny
Gilgamesh
Level 68
God Stats
2W - 6L
1,220 SR
Queue Stats
59W - 80L
1,261 Elo+
Solo
Chiron
Chiron
SubsonicFoil
Chiron
Level 62
God Stats
1W - 7L
1,217 SR
Queue Stats
121W - 184L
1,348 Elo+
Party 2
Yemoja
Yemoja
denizenohio
Yemoja
Level 26
God Stats
83W - 115L
1,415 SR
Queue Stats
113W - 182L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
COMP ISO
Gilgamesh
17
4 / 0 / 11
11,939
519
19,355
21,756
22,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Drac0_Knight_
Danzaburou
19
10 / 3 / 7
12,519
544
19,852
17,527
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 4 / 11
11,084
482
16,235
20,637
14,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
Wrathful_Pact
Cu Chulainn
19
7 / 2 / 3
11,940
519
25,743
24,306
23,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 5 / 1
11,165
485
8,370
16,588
6,784
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 5 / 6
9,541
415
12,036
24,075
21,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
4 / 2 / 5
11,867
516
20,774
24,985
11,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
JuJuKenny
Gilgamesh
15
5 / 8 / 3
10,409
453
12,043
19,471
10,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chiron
17
4 / 8 / 2
10,520
457
16,632
25,930
10,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
15
0 / 3 / 6
9,671
420
8,717
20,332
18,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
36
26
Kills
14
14
Deaths
26
33
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
6
0.8
W
Gilgamesh
COMP ISO
Gilgamesh
4
0
11
9.5
L
4
2
5
3.25
W
Danzaburou
Drac0_Knight_
Danzaburou
10
3
7
4.5
W
2
4
11
1.88
L
Gilgamesh
JuJuKenny
Gilgamesh
5
8
3
0.81
L
Chiron
4
8
2
0.63
W
Cu Chulainn
Wrathful_Pact
Cu Chulainn
7
2
3
4.25
L
Yemoja
0
3
6
1
W
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,555
Damage
70,202
100,814
Taken
114,793
75,394
Mitigated
72,644
39,015
Healing
41,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
12,036
2,958
0
5,193
24,075
21,422
630
3,300
19,850
0
42,527
W
Gilgamesh
COMP ISO
Gilgamesh
19,355
2,812
483
8,550
21,756
22,837
467
7,044
14,483
0
63,417
L
20,774
1,432
6,446
12,706
24,985
11,304
1,215
3,495
21,365
97,901
0
W
Danzaburou
Drac0_Knight_
Danzaburou
19,852
9,566
0
7,500
17,527
7,730
1,413
4,664
12,805
0
80,022
W
16,235
1,576
380
5,685
20,637
14,696
0
6,207
14,096
0
73,545
L
Gilgamesh
JuJuKenny
Gilgamesh
12,043
4,014
0
815
19,471
10,509
504
3,026
16,245
0
63,550
L
Chiron
16,632
8,224
3,035
4,449
25,930
10,864
982
1,723
24,056
0
62,671
W
Cu Chulainn
Wrathful_Pact
Cu Chulainn
25,743
4,336
0
9,309
24,306
23,347
506
3,542
20,630
15,570
65,975
L
Yemoja
8,717
1,388
6,311
2,917
20,332
18,545
102
2,271
18,061
35,641
0
W
8,370
1,703
0
7,108
16,588
6,784
1,010
6,957
9,309
72,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,647
Gold Earned
52,008
598
Minions Killed
475
0
Camps Cleared
0
2,121,077
Distance Traveled
2,019,361
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,541
415
73
3
0
398,617
1
W
Gilgamesh
11,939
519
84
4
0
466,620
3
L
Chang'e
11,867
516
160
7
0
434,522
5
W
Danzaburou
12,519
544
115
5
0
398,606
8
W
Guan Yu
11,084
482
124
5
0
453,039
1
L
Gilgamesh
10,409
453
92
4
0
432,181
1
L
Chiron
10,520
457
111
5
0
353,925
3
W
Cu Chulainn
11,940
519
135
6
0
419,866
2
L
Yemoja
9,671
420
39
2
0
400,116
3
W
Merlin
11,165
485
140
6
0
382,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role