Player Matchup

Zhong Kui
Zhong Kui
Silver II
Deezblank
Zhong Kui
Silver II
Level 84
God Stats
23W - 15L
1,558 SR
Queue Stats
191W - 217L
947 MMR
Solo
Chaac
Chaac
Silver V
Gui_gamer514
Chaac
Silver V
Level 87
God Stats
1W - 1L
1,796 SR
Queue Stats
7W - 13L
1,271 MMR
Party 1
Apollo
Apollo
Silver III
Little-Emer
Apollo
Silver III
Level 101
God Stats
2W - 2L
1,467 SR
Queue Stats
109W - 115L
816 MMR
Party 1
Loki
Loki
Silver II
PuckNotLife12
Loki
Silver II
Level 68
God Stats
5W - 2L
1,650 SR
Queue Stats
59W - 59L
975 MMR
Solo
Cabrakan
Cabrakan
Silver II
Smauguito
Cabrakan
Silver II
Level 121
God Stats
16W - 20L
1,531 SR
Queue Stats
172W - 177L
1,025 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,600 SR
1,007 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,331 SR
1,005 MMR
Vulcan
Vulcan
Silver IV
Fried Skero
Vulcan
Silver IV
Level 85
God Stats
2W - 6L
1,206 SR
Queue Stats
9W - 26L
1,218 MMR
Party 2
Athena
Athena
Silver I
GinsengDream
Athena
Silver I
Level 124
God Stats
22W - 16L
1,321 SR
Queue Stats
235W - 236L
1,034 MMR
Solo
Guan Yu
Guan Yu
Silver I
Jorvan17
Guan Yu
Silver I
Level 129
God Stats
1W - 1L
1,319 SR
Queue Stats
105W - 110L
1,032 MMR
Solo
Hou Yi
Hou Yi
Silver III
Redheadskero
Hou Yi
Silver III
Level 103
God Stats
2W - 3L
1,425 SR
Queue Stats
241W - 279L
835 MMR
Party 2
Hun Batz
Hun Batz
Silver II
iPats-
Hun Batz
Silver II
Level 105
God Stats
3W - 4L
1,383 SR
Queue Stats
110W - 136L
906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Deezblank
Zhong Kui
15
4 / 6 / 3
10,012
435
11,151
16,111
10,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
2 / 5 / 3
11,457
498
12,994
27,272
15,896
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
19
0 / 4 / 0
10,888
473
6,568
15,276
6,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 2 / 2
12,116
527
16,814
18,304
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Smauguito
Cabrakan
14
1 / 8 / 0
9,088
395
4,801
18,999
13,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
King ArthurSusanoCthulhuJanusDanzaburou

VS

Bans
SetYmirCu ChulainnCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
3 / 6 / 5
11,919
518
14,025
12,797
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
19
13 / 1 / 8
13,712
596
23,832
23,143
16,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Jorvan17
Guan Yu
19
1 / 3 / 11
12,524
545
13,675
23,372
33,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
20
5 / 0 / 6
13,125
571
13,088
14,861
6,567
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
iPats-
Hun Batz
19
3 / 6 / 4
11,901
517
6,347
18,843
7,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
16
Kills
25
25
Deaths
16
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Deezblank
Zhong Kui
4
6
3
0.92
W
Vulcan
3
6
5
0.92
W
Athena
13
1
8
17
L
2
5
3
0.7
W
Guan Yu
Jorvan17
Guan Yu
1
3
11
2.17
L
Apollo
0
4
0
0
L
9
2
2
5
W
Hou Yi
5
0
6
8
L
Cabrakan
Smauguito
Cabrakan
1
8
0
0.13
W
Hun Batz
iPats-
Hun Batz
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,328
Damage
70,967
95,962
Taken
93,016
52,210
Mitigated
69,850
24,571
Healing
41,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Deezblank
Zhong Kui
11,151
561
0
4,504
16,111
10,160
1,925
7,421
8,690
47,915
0
W
Vulcan
14,025
4,060
0
2,679
12,797
4,847
104
4,515
8,018
69,023
0
W
Athena
23,832
7,943
934
3,714
23,143
16,978
1,620
3,864
19,155
62,711
0
L
12,994
2,874
0
8,131
27,272
15,896
0
9,532
17,740
0
79,456
W
Guan Yu
Jorvan17
Guan Yu
13,675
4,167
3,941
13,575
23,372
33,872
1,216
2,540
20,678
0
81,080
L
Apollo
6,568
2,082
0
2,597
15,276
6,132
0
4,826
10,450
0
95,636
L
16,814
3,877
0
6,849
18,304
6,272
0
6,496
11,808
0
97,550
W
Hou Yi
13,088
7,921
0
10,060
14,861
6,567
2,882
1,543
13,218
0
117,265
L
Cabrakan
Smauguito
Cabrakan
4,801
798
0
2,490
18,999
13,750
0
9,582
9,417
25,673
0
W
Hun Batz
iPats-
Hun Batz
6,347
1,885
0
6,249
18,843
7,586
1,129
2,564
15,995
0
87,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,561
Gold Earned
63,181
655
Minions Killed
631
0
Camps Cleared
0
2,008,492
Distance Traveled
2,172,875
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,012
435
111
5
0
320,484
0
W
Vulcan
11,919
518
96
4
0
415,886
2
W
Athena
13,712
596
61
3
0
483,983
1
L
Chaac
11,457
498
159
7
0
352,566
0
W
Guan Yu
12,524
545
155
7
0
430,284
0
L
Apollo
10,888
473
190
8
0
482,465
5
L
Loki
12,116
527
148
6
0
421,903
2
W
Hou Yi
13,125
571
181
8
0
406,102
10
L
Cabrakan
9,088
395
47
2
0
431,074
9
W
Hun Batz
11,901
517
138
6
0
436,620
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role