Player Matchup

Chernobog
Chernobog
Jinksdalfang
Chernobog
Level 158
God Stats
13W - 15L
1,542 SR
Queue Stats
432W - 430L
1,468 Elo+
Solo
Cerberus
Cerberus
N2TheVortex
Cerberus
Level 69
God Stats
19W - 33L
1,355 SR
Queue Stats
256W - 298L
1,491 Elo+
Party 1
Osiris
Osiris
Sudoasis
Osiris
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
167W - 165L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
Trevman615
Gilgamesh
Level 116
God Stats
5W - 7L
1,354 SR
Queue Stats
14W - 17L
1,462 Elo+
Solo
Tiamat
Tiamat
Yöne
Tiamat
Level 123
God Stats
17W - 20L
1,451 SR
Queue Stats
194W - 171L
1,478 Elo+
Solo
Team Averages
Level 107
1,440 SR
1,491 Elo+

VS

Team Averages
Level 100
1,494 SR
1,515 Elo+
Zeus
Zeus
ELIEZERBOSS
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
GoofyGoober2
Ao Kuang
Level 56
God Stats
1W - 2L
1,417 SR
Queue Stats
100W - 88L
1,553 Elo+
Solo
Bacchus
Bacchus
R3icjn
Bacchus
Level 89
God Stats
21W - 15L
1,506 SR
Queue Stats
310W - 272L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
TrapTrump
Gilgamesh
Level 124
God Stats
33W - 27L
1,545 SR
Queue Stats
201W - 231L
1,483 Elo+
Solo
Hou Yi
Hou Yi
WiseListonYT
Hou Yi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Jinksdalfang
Chernobog
9
0 / 6 / 1
5,420
417
2,568
8,853
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
N2TheVortex
Cerberus
8
0 / 7 / 0
5,178
398
2,614
11,157
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
Sudoasis
Osiris
12
2 / 5 / 4
6,523
502
5,047
9,982
7,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Trevman615
Gilgamesh
13
10 / 2 / 1
8,183
629
11,809
11,012
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Yöne
Tiamat
12
0 / 2 / 4
6,578
506
4,384
6,031
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 0
7,721
594
5,386
7,178
2,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
GoofyGoober2
Ao Kuang
10
0 / 4 / 2
5,971
459
3,524
8,386
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
R3icjn
Bacchus
11
2 / 0 / 9
7,399
569
6,098
6,808
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
TrapTrump
Gilgamesh
14
8 / 5 / 1
8,280
637
13,351
12,471
10,285
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
12
9 / 0 / 1
7,767
597
6,865
5,069
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
12
Kills
22
22
Deaths
12
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
3
0
1
W
Ao Kuang
GoofyGoober2
Ao Kuang
0
4
2
0.25
L
Chernobog
Jinksdalfang
Chernobog
0
6
1
0.08
L
Cerberus
N2TheVortex
Cerberus
0
7
0
0
W
Bacchus
R3icjn
Bacchus
2
0
9
6.5
L
Osiris
Sudoasis
Osiris
2
5
4
0.8
W
Gilgamesh
TrapTrump
Gilgamesh
8
5
1
1.7
L
Gilgamesh
Trevman615
Gilgamesh
10
2
1
5.25
W
Hou Yi
9
0
1
9.5
L
Tiamat
Yöne
Tiamat
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,422
Damage
35,224
47,035
Taken
39,912
21,402
Mitigated
21,809
10,766
Healing
8,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,386
977
0
2,616
7,178
2,810
166
1,387
5,682
50,547
2,967
W
Ao Kuang
GoofyGoober2
Ao Kuang
3,524
973
0
1,558
8,386
2,798
0
1,167
7,118
27,597
0
L
Chernobog
Jinksdalfang
Chernobog
2,568
1,947
0
2,156
8,853
2,402
0
1,855
6,998
0
25,980
L
Cerberus
N2TheVortex
Cerberus
2,614
152
0
1,429
11,157
4,385
0
3,906
7,251
16,509
0
W
Bacchus
R3icjn
Bacchus
6,098
634
0
2,599
6,808
4,592
205
2,078
4,697
19,634
0
L
Osiris
Sudoasis
Osiris
5,047
1,779
0
2,600
9,982
7,054
0
1,773
8,209
0
20,059
W
Gilgamesh
TrapTrump
Gilgamesh
13,351
4,339
0
1,604
12,471
10,285
569
1,208
10,808
0
49,678
L
Gilgamesh
Trevman615
Gilgamesh
11,809
5,122
0
2,453
11,012
4,527
0
3,943
7,069
265
34,960
W
Hou Yi
6,865
2,341
0
486
5,069
1,324
660
1,200
3,869
0
45,171
L
Tiamat
Yöne
Tiamat
4,384
503
0
2,128
6,031
3,034
0
3,421
2,610
36,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,882
Gold Earned
37,138
280
Minions Killed
366
0
Camps Cleared
0
1,176,233
Distance Traveled
1,140,764
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,721
594
121
9
0
217,617
3
W
Ao Kuang
5,971
459
54
4
0
241,058
3
L
Chernobog
5,420
417
46
4
0
221,393
4
L
Cerberus
5,178
398
51
4
0
227,129
1
W
Bacchus
7,399
569
22
2
0
260,712
7
L
Osiris
6,523
502
29
2
0
245,756
3
W
Gilgamesh
8,280
637
88
7
0
184,287
0
L
Gilgamesh
8,183
629
62
5
0
251,281
8
W
Hou Yi
7,767
597
81
6
0
237,090
4
L
Tiamat
6,578
506
92
7
0
230,674
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role