Player Matchup

Ares
Ares
Eggbertis
Ares
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,464 Elo+
Solo
Hachiman
Hachiman
Malair
Hachiman
Level 24
God Stats
12W - 5L
1,658 SR
Queue Stats
49W - 47L
1,501 Elo+
Party 1
Mercury
Mercury
MapleCND
Mercury
Level 29
God Stats
4W - 3L
1,668 SR
Queue Stats
135W - 139L
1,461 Elo+
Party 1
Gilgamesh
Gilgamesh
NotWelcome455
Gilgamesh
Level 8
God Stats
1W - 2L
1,779 SR
Queue Stats
48W - 42L
1,395 Elo+
Solo
Janus
Janus
okmatey
Janus
Level 20
God Stats
8W - 5L
1,679 SR
Queue Stats
43W - 38L
1,580 Elo+
Solo
Team Averages
Level 19
1,657 SR
1,480 Elo+

VS

Team Averages
Level 14
1,497 SR
1,510 Elo+
Sobek
Sobek
BrezzyGravy
Sobek
Level 20
God Stats
26W - 29L
1,520 SR
Queue Stats
55W - 69L
1,412 Elo+
Solo
Kukulkan
Kukulkan
NormalWater
Kukulkan
Level 5
God Stats
1W - 1L
1,350 SR
Queue Stats
5W - 4L
1,583 Elo+
Party 2
Izanami
Izanami
Terong
Izanami
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 13L
1,465 Elo+
Solo
Nemesis
Nemesis
Thornfinn
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,575 Elo+
Party 2
Anubis
Anubis
cammobandz
Anubis
Level 25
God Stats
14W - 7L
1,616 SR
Queue Stats
25W - 21L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 6 / 7
7,629
477
4,685
12,380
8,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Malair
Hachiman
14
8 / 3 / 2
8,411
526
11,055
7,815
2,658
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
MapleCND
Mercury
11
1 / 7 / 2
6,644
415
4,071
12,492
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
NotWelcome455
Gilgamesh
13
2 / 4 / 2
7,770
486
6,894
12,400
8,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
okmatey
Janus
7
1 / 1 / 1
5,999
375
598
2,514
385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 12
7,876
492
3,075
10,782
8,386
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
NormalWater
Kukulkan
13
2 / 4 / 7
8,565
535
4,462
6,395
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Terong
Izanami
15
2 / 5 / 6
9,084
568
6,641
11,479
4,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Thornfinn
Nemesis
17
12 / 0 / 3
10,905
682
13,226
8,833
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
cammobandz
Anubis
14
3 / 2 / 4
8,905
557
7,721
6,891
3,456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
14
Kills
21
21
Deaths
14
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
L
Ares
2
6
7
0.92
L
Hachiman
Malair
Hachiman
8
3
2
3
L
Mercury
MapleCND
Mercury
1
7
2
0.29
W
Kukulkan
NormalWater
Kukulkan
2
4
7
1.38
L
Gilgamesh
NotWelcome455
Gilgamesh
2
4
2
0.75
W
Izanami
Terong
Izanami
2
5
6
1
W
Nemesis
Thornfinn
Nemesis
12
0
3
13.5
W
Anubis
cammobandz
Anubis
3
2
4
2.5
L
Janus
okmatey
Janus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,303
Damage
35,125
47,601
Taken
44,380
23,625
Mitigated
23,592
4,698
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,075
898
0
2,779
10,782
8,386
387
1,974
8,808
13,775
0
L
Ares
4,685
780
0
1,089
12,380
8,929
167
2,896
9,414
16,103
0
L
Hachiman
Malair
Hachiman
11,055
5,017
0
1,864
7,815
2,658
933
1,948
5,754
0
45,656
L
Mercury
MapleCND
Mercury
4,071
1,590
0
1,060
12,492
3,262
0
3,990
8,402
0
33,531
W
Kukulkan
NormalWater
Kukulkan
4,462
497
0
67
6,395
2,525
2,742
1,049
5,346
35,508
0
L
Gilgamesh
NotWelcome455
Gilgamesh
6,894
1,132
0
295
12,400
8,391
0
5,206
7,152
0
37,390
W
Izanami
Terong
Izanami
6,641
4,127
0
3,766
11,479
4,489
1,322
1,623
9,856
0
69,262
W
Nemesis
Thornfinn
Nemesis
13,226
7,834
0
782
8,833
4,736
0
637
8,196
0
81,539
W
Anubis
cammobandz
Anubis
7,721
228
0
2,315
6,891
3,456
1,133
0
6,891
47,833
0
L
Janus
okmatey
Janus
598
42
0
390
2,514
385
0
893
1,621
15,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,453
Gold Earned
45,335
266
Minions Killed
477
0
Camps Cleared
0
1,301,866
Distance Traveled
1,505,316
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,876
492
26
2
0
317,757
7
L
Ares
7,629
477
21
1
0
282,237
3
L
Hachiman
8,411
526
73
5
0
269,088
4
L
Mercury
6,644
415
63
4
0
329,466
4
W
Kukulkan
8,565
535
96
6
0
269,744
0
L
Gilgamesh
7,770
486
76
5
0
304,354
3
W
Izanami
9,084
568
132
8
0
243,904
1
W
Nemesis
10,905
682
135
8
0
371,942
5
W
Anubis
8,905
557
88
6
0
301,969
2
L
Janus
5,999
375
33
2
0
116,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role