Player Matchup

King Arthur
King Arthur
DulArath
King Arthur
Level 26
God Stats
17W - 10L
1,602 SR
Queue Stats
130W - 122L
1,463 Elo+
Solo
Hel
Hel
LenNov2005
Hel
Level 15
God Stats
7W - 12L
1,473 SR
Queue Stats
11W - 19L
1,455 Elo+
Solo
Artemis
Artemis
Spudslap
Artemis
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,436 Elo+
Solo
Cthulhu
Cthulhu
stotty94
Cthulhu
Level 26
God Stats
1W - 3L
1,183 SR
Queue Stats
74W - 79L
1,508 Elo+
Solo
Thor
Thor
干巴巴小老头
Thor
Level 5
God Stats
10W - 5L
1,500 SR
Queue Stats
41W - 40L
1,564 Elo+
Solo
Team Averages
Level 17
1,451 SR
1,485 Elo+

VS

Team Averages
Level 12
1,523 SR
1,554 Elo+
Ravana
Ravana
DatDanoff
Ravana
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 84L
1,540 Elo+
Solo
Ra
Ra
Eskimoan12
Ra
Level 12
God Stats
2W - 2L
1,667 SR
Queue Stats
5W - 4L
1,654 Elo+
Party 1
Sun Wukong
Sun Wukong
FASI STICK
Sun Wukong
Level 4
God Stats
6W - 8L
1,667 SR
Queue Stats
6W - 8L
1,654 Elo+
Party 1
Medusa
Medusa
Lord_Riptide_18
Medusa
Level 15
God Stats
0W - 2L
1,197 SR
Queue Stats
9W - 5L
1,503 Elo+
Solo
Mulan
Mulan
NotSoSmartL
Mulan
Level 8
God Stats
0W - 2L
1,587 SR
Queue Stats
4W - 6L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DulArath
King Arthur
20
10 / 2 / 1
15,703
604
21,130
19,479
29,863
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
2 / 4 / 4
12,268
472
9,426
14,672
5,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
Spudslap
Artemis
18
0 / 4 / 7
11,558
445
7,125
10,582
5,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
stotty94
Cthulhu
18
4 / 2 / 9
11,820
455
12,022
18,298
18,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
14 / 2 / 3
14,514
558
13,688
16,996
11,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DatDanoff
Ravana
20
8 / 6 / 1
13,796
531
22,593
21,689
20,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 3 / 3
10,699
412
6,610
11,002
3,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
FASI STICK
Sun Wukong
14
1 / 8 / 3
9,165
353
5,755
18,875
10,404
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 6 / 5
10,472
403
10,255
14,724
5,295
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 7 / 0
10,725
413
4,662
15,281
7,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
30
Kills
14
14
Deaths
30
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
DatDanoff
Ravana
8
6
1
1.42
W
King Arthur
DulArath
King Arthur
10
2
1
5.25
L
1
3
3
0.83
L
Sun Wukong
FASI STICK
Sun Wukong
1
8
3
0.31
W
2
4
4
1
L
3
6
5
0.92
L
1
7
0
0.14
W
Artemis
Spudslap
Artemis
0
4
7
0.88
W
Cthulhu
stotty94
Cthulhu
4
2
9
4.25
W
14
2
3
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,391
Damage
49,875
80,027
Taken
81,571
71,093
Mitigated
47,676
22,314
Healing
15,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
DatDanoff
Ravana
22,593
8,663
0
4,498
21,689
20,185
0
4,477
16,869
0
115,807
W
King Arthur
DulArath
King Arthur
21,130
2,915
0
0
19,479
29,863
1,540
807
18,672
0
127,178
L
6,610
1,469
1,247
2,835
11,002
3,989
541
2,922
7,672
64,632
0
L
Sun Wukong
FASI STICK
Sun Wukong
5,755
1,175
0
3,368
18,875
10,404
597
7,594
10,706
0
37,814
W
9,426
1,396
128
4,938
14,672
5,398
1,826
1,847
12,825
62,316
0
L
10,255
3,691
0
814
14,724
5,295
284
4,199
10,295
0
39,119
L
4,662
1,157
0
2,417
15,281
7,803
552
651
14,581
37
43,781
W
Artemis
Spudslap
Artemis
7,125
3,946
0
1,646
10,582
5,118
2,592
1,527
9,055
0
48,312
W
Cthulhu
stotty94
Cthulhu
12,022
929
546
7,570
18,298
18,982
152
2,049
16,249
65,147
0
W
13,688
2,615
0
7,486
16,996
11,732
194
417
16,579
0
104,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,863
Gold Earned
54,857
690
Minions Killed
486
0
Camps Cleared
0
2,215,287
Distance Traveled
2,428,953
31
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
13,796
531
189
7
0
494,173
0
W
King Arthur
15,703
604
223
9
0
481,479
4
L
Ra
10,699
412
123
5
0
487,834
0
L
Sun Wukong
9,165
353
49
2
0
491,621
1
W
Hel
12,268
472
113
4
0
413,380
10
L
Medusa
10,472
403
50
2
0
458,204
5
L
Mulan
10,725
413
75
3
0
497,121
1
W
Artemis
11,558
445
99
4
0
347,376
2
W
Cthulhu
11,820
455
100
4
0
511,223
5
W
Thor
14,514
558
155
6
0
461,829
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role