Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BernkasteL9978
Nemesis
Level 66
God Stats
2W - 7L
1,500 SR
Queue Stats
653W - 701L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
ColeA279
Danzaburou
Level 48
God Stats
37W - 33L
1,531 SR
Queue Stats
118W - 141L
1,434 Elo+
Party 1
Gilgamesh
Gilgamesh
RoninIXI
Gilgamesh
Level 125
God Stats
12W - 5L
1,730 SR
Queue Stats
450W - 460L
1,520 Elo+
Party 1
Raijin
Raijin
ThatMichiganKid
Raijin
Level 108
God Stats
6W - 13L
1,400 SR
Queue Stats
603W - 569L
1,525 Elo+
Party 1
Team Averages
Level 82
1,532 SR
1,491 Elo+

VS

Team Averages
Level 107
1,605 SR
1,510 Elo+
Amaterasu
Amaterasu
Colonel-Shprout
Amaterasu
Level 147
God Stats
7W - 11L
1,361 SR
Queue Stats
265W - 259L
1,494 Elo+
Solo
Kuzenbo
Kuzenbo
SEPTIMUS3
Kuzenbo
Level 46
God Stats
8W - 3L
1,594 SR
Queue Stats
8W - 6L
1,610 Elo+
Solo
Cabrakan
Cabrakan
Shugoking6680
Cabrakan
Level 72
God Stats
74W - 49L
1,518 SR
Queue Stats
386W - 331L
1,451 Elo+
Solo
Heimdallr
Heimdallr
Spiderman104
Heimdallr
Level 142
God Stats
27W - 15L
1,780 SR
Queue Stats
426W - 422L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
SpitefulGimp
Gilgamesh
Level 128
God Stats
7W - 1L
1,773 SR
Queue Stats
189W - 182L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 5 / 4
10,023
456
8,823
17,064
19,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 3 / 4
10,753
489
6,627
13,633
6,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
ColeA279
Danzaburou
15
1 / 6 / 1
10,027
456
9,660
17,546
6,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
RoninIXI
Gilgamesh
18
4 / 2 / 5
11,310
514
16,861
14,195
8,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 10 / 2
11,087
504
11,199
16,759
6,738
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Colonel-Shprout
Amaterasu
10
0 / 3 / 1
7,828
356
2,527
7,887
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
SEPTIMUS3
Kuzenbo
15
0 / 2 / 13
9,719
442
7,345
19,551
22,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Shugoking6680
Cabrakan
18
9 / 2 / 7
11,612
528
15,134
16,729
14,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Spiderman104
Heimdallr
19
6 / 2 / 3
11,407
519
15,158
13,938
5,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
SpitefulGimp
Gilgamesh
18
11 / 5 / 4
12,646
575
16,675
18,505
9,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
14
Kills
26
26
Deaths
14
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
5
4
0.6
L
3
3
4
1.67
L
Danzaburou
ColeA279
Danzaburou
1
6
1
0.25
W
Amaterasu
Colonel-Shprout
Amaterasu
0
3
1
0.17
L
Gilgamesh
RoninIXI
Gilgamesh
4
2
5
3.25
W
Kuzenbo
SEPTIMUS3
Kuzenbo
0
2
13
3.25
W
Cabrakan
Shugoking6680
Cabrakan
9
2
7
6.25
W
Heimdallr
Spiderman104
Heimdallr
6
2
3
3.75
W
Gilgamesh
SpitefulGimp
Gilgamesh
11
5
4
2.6
L
5
10
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,170
Damage
56,839
79,197
Taken
76,610
48,414
Mitigated
56,038
25,069
Healing
14,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,823
2,758
345
3,664
17,064
19,578
0
5,908
11,156
21,294
0
L
6,627
2,111
0
5,668
13,633
6,463
0
3,868
9,765
0
64,475
L
Danzaburou
ColeA279
Danzaburou
9,660
2,601
0
5,944
17,546
6,666
1,350
5,363
12,180
0
77,297
W
Amaterasu
Colonel-Shprout
Amaterasu
2,527
1,050
0
3,157
7,887
4,001
0
0
7,887
0
24,328
L
Gilgamesh
RoninIXI
Gilgamesh
16,861
4,843
0
7,484
14,195
8,969
795
4,369
9,826
0
68,826
W
Kuzenbo
SEPTIMUS3
Kuzenbo
7,345
2,838
0
1,864
19,551
22,558
171
5,196
14,355
20,569
0
W
Cabrakan
Shugoking6680
Cabrakan
15,134
1,983
888
2,713
16,729
14,479
0
4,627
12,102
75,296
4,395
W
Heimdallr
Spiderman104
Heimdallr
15,158
8,178
0
5,472
13,938
5,812
2,583
2,881
11,057
0
98,025
W
Gilgamesh
SpitefulGimp
Gilgamesh
16,675
4,882
0
185
18,505
9,188
430
7,318
11,187
0
60,029
L
11,199
933
0
1,964
16,759
6,738
384
2,780
13,979
72,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,200
Gold Earned
53,212
489
Minions Killed
479
0
Camps Cleared
0
1,960,179
Distance Traveled
1,788,156
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,023
456
29
1
0
361,311
5
L
Nemesis
10,753
489
103
5
0
488,887
3
L
Danzaburou
10,027
456
134
6
0
353,121
1
W
Amaterasu
7,828
356
58
3
0
177,208
1
L
Gilgamesh
11,310
514
110
5
0
421,511
3
W
Kuzenbo
9,719
442
29
1
0
398,775
5
W
Cabrakan
11,612
528
127
6
0
402,398
1
W
Heimdallr
11,407
519
160
7
0
420,023
6
W
Gilgamesh
12,646
575
105
5
0
389,752
0
L
Raijin
11,087
504
113
5
0
335,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role