Player Matchup

Izanami
Izanami
DEADINSlDE
Izanami
Level 5
God Stats
1W - 7L
1,323 SR
Queue Stats
9W - 13L
1,220 Elo+
Solo
Mercury
Mercury
Dylan0oo
Mercury
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,253 Elo+
Party 1
King Arthur
King Arthur
fadevil
King Arthur
Level 26
God Stats
1W - 4L
1,267 SR
Queue Stats
54W - 57L
1,382 Elo+
Solo
Cthulhu
Cthulhu
grandéfinalé
Cthulhu
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 10L
1,334 Elo+
Party 1
Merlin
Merlin
wrustorm
Merlin
Level 24
God Stats
8W - 7L
1,595 SR
Queue Stats
34W - 38L
1,334 Elo+
Party 1
Team Averages
Level 16
1,437 SR
1,305 Elo+

VS

Team Averages
Level 14
1,449 SR
1,345 Elo+
Cu Chulainn
Cu Chulainn
ACidorp
Cu Chulainn
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 136L
1,330 Elo+
Solo
Scylla
Scylla
GokuDripMan
Scylla
Level 16
God Stats
4W - 4L
1,447 SR
Queue Stats
24W - 29L
1,369 Elo+
Party 2
Xing Tian
Xing Tian
M4rn0x
Xing Tian
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,413 Elo+
Party 2
Ne Zha
Ne Zha
Purppee
Ne Zha
Level 28
God Stats
11W - 6L
1,500 SR
Queue Stats
29W - 26L
1,374 Elo+
Solo
Neith
Neith
Sajc23
Neith
Level 12
God Stats
5W - 18L
1,299 SR
Queue Stats
10W - 24L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DEADINSlDE
Izanami
14
6 / 9 / 6
9,437
472
10,515
14,441
5,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Dylan0oo
Mercury
12
1 / 8 / 8
8,312
416
4,053
16,392
5,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
fadevil
King Arthur
14
5 / 8 / 2
9,701
485
6,539
13,795
7,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 8 / 6
9,328
466
8,144
12,638
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
wrustorm
Merlin
15
4 / 9 / 7
10,078
504
10,574
15,252
4,899
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ACidorp
Cu Chulainn
16
10 / 2 / 11
10,641
532
14,085
16,046
10,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
17
13 / 5 / 14
11,133
557
19,153
11,892
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
M4rn0x
Xing Tian
12
1 / 4 / 19
8,930
447
5,582
12,058
10,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Purppee
Ne Zha
17
17 / 3 / 6
11,396
570
14,532
14,083
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Sajc23
Neith
13
0 / 5 / 5
8,588
429
2,833
8,389
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
96
18
Kills
41
42
Deaths
19
29
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ACidorp
Cu Chulainn
10
2
11
7.75
L
Izanami
DEADINSlDE
Izanami
6
9
6
1
L
Mercury
Dylan0oo
Mercury
1
8
8
0.63
W
Scylla
13
5
14
4
W
Xing Tian
M4rn0x
Xing Tian
1
4
19
2.63
W
Ne Zha
Purppee
Ne Zha
17
3
6
6.67
W
Neith
Sajc23
Neith
0
5
5
0.5
L
King Arthur
fadevil
King Arthur
5
8
2
0.75
L
2
8
6
0.63
L
Merlin
wrustorm
Merlin
4
9
7
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,825
Damage
56,185
72,518
Taken
62,468
32,761
Mitigated
34,070
12,808
Healing
13,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ACidorp
Cu Chulainn
14,085
2,806
0
4,953
16,046
10,967
358
4,353
11,693
9,252
46,744
L
Izanami
DEADINSlDE
Izanami
10,515
6,804
0
2,173
14,441
5,879
1,551
5,105
9,264
0
60,454
L
Mercury
Dylan0oo
Mercury
4,053
1,715
0
4,126
16,392
5,658
0
3,583
12,677
0
29,842
W
Scylla
19,153
2,033
0
2,969
11,892
4,374
588
4,081
7,811
70,631
0
W
Xing Tian
M4rn0x
Xing Tian
5,582
1,207
0
631
12,058
10,714
0
4,788
7,270
13,617
0
W
Ne Zha
Purppee
Ne Zha
14,532
6,005
0
4,116
14,083
5,422
444
3,842
10,241
0
62,048
W
Neith
Sajc23
Neith
2,833
988
0
685
8,389
2,593
170
1,654
6,735
0
34,158
L
King Arthur
fadevil
King Arthur
6,539
1,183
0
1,706
13,795
7,739
626
5,080
8,648
0
29,798
L
8,144
1,166
0
1,138
12,638
8,586
454
4,588
7,962
24,656
0
L
Merlin
wrustorm
Merlin
10,574
1,361
274
3,391
15,252
4,899
263
7,741
6,950
38,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,856
Gold Earned
50,688
335
Minions Killed
375
0
Camps Cleared
0
1,582,041
Distance Traveled
1,700,344
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,641
532
90
5
0
366,898
8
L
Izanami
9,437
472
102
5
0
312,455
0
L
Mercury
8,312
416
71
4
0
349,705
0
W
Scylla
11,133
557
96
5
0
344,557
1
W
Xing Tian
8,930
447
18
1
0
348,719
2
W
Ne Zha
11,396
570
98
5
0
398,489
1
W
Neith
8,588
429
73
4
0
241,681
1
L
King Arthur
9,701
485
45
2
0
343,383
1
L
Cthulhu
9,328
466
49
2
0
281,940
1
L
Merlin
10,078
504
68
3
0
294,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role