Player Matchup

Cthulhu
Cthulhu
DadofMocrispy
Cthulhu
Level 27
God Stats
2W - 7L
1,469 SR
Queue Stats
152W - 115L
1,700 Elo+
Solo
Tiamat
Tiamat
GameStories1
Tiamat
Level 29
God Stats
1W - 4L
1,700 SR
Queue Stats
213W - 258L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
Millo987
Baron Samedi
Level 29
God Stats
2W - 6L
1,799 SR
Queue Stats
94W - 94L
1,516 Elo+
Solo
Danzaburou
Danzaburou
ThicAnimeTidies
Danzaburou
Level 29
God Stats
17W - 14L
1,607 SR
Queue Stats
115W - 128L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
WackyWiggles
Gilgamesh
Level 25
God Stats
6W - 3L
1,500 SR
Queue Stats
87W - 75L
1,575 Elo+
Solo
Team Averages
Level 28
1,615 SR
1,546 Elo+

VS

Team Averages
Level 28
1,602 SR
1,536 Elo+
Yemoja
Yemoja
SantyGamerMx
Yemoja
Level 29
God Stats
2W - 1L
1,758 SR
Queue Stats
283W - 268L
1,625 Elo+
Solo
Set
Set
ShoeStir
Set
Level 29
God Stats
142W - 123L
1,616 SR
Queue Stats
882W - 769L
1,535 Elo+
Solo
Anubis
Anubis
Thylacoleo2318
Anubis
Level 29
God Stats
14W - 8L
1,540 SR
Queue Stats
45W - 47L
1,386 Elo+
Solo
Izanami
Izanami
TonyTakeOut
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
runingxgun
Cthulhu
Level 23
God Stats
9W - 8L
1,598 SR
Queue Stats
29W - 26L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
1 / 2 / 2
5,223
522
3,739
6,306
2,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
10
3 / 2 / 0
5,774
577
3,086
5,788
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Millo987
Baron Samedi
9
1 / 3 / 2
5,370
537
4,235
4,871
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ThicAnimeTidies
Danzaburou
9
1 / 3 / 0
5,249
525
2,592
5,343
1,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
WackyWiggles
Gilgamesh
7
1 / 3 / 0
5,027
503
2,230
5,566
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 1 / 5
5,433
543
3,747
4,891
2,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
5 / 0 / 1
6,434
643
3,404
4,594
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 4 / 0
5,159
516
3,244
7,482
3,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
TonyTakeOut
Izanami
10
2 / 1 / 2
5,748
575
3,374
5,595
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
runingxgun
Cthulhu
11
3 / 1 / 0
6,181
618
4,340
4,873
3,133
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
7
Kills
13
13
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
2
2
1
L
Tiamat
3
2
0
1.5
L
Baron Samedi
Millo987
Baron Samedi
1
3
2
0.67
W
Yemoja
1
1
5
3.5
W
5
0
1
5.5
L
Danzaburou
ThicAnimeTidies
Danzaburou
1
3
0
0.33
W
2
4
0
0.5
W
Izanami
TonyTakeOut
Izanami
2
1
2
3
L
Gilgamesh
WackyWiggles
Gilgamesh
1
3
0
0.33
W
Cthulhu
runingxgun
Cthulhu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,882
Damage
18,109
27,874
Taken
27,435
11,171
Mitigated
11,747
8,838
Healing
11,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
3,739
319
0
2,262
6,306
2,927
128
2,102
4,204
23,762
0
L
Tiamat
3,086
324
0
2,897
5,788
3,474
0
3,745
2,043
21,109
0
L
Baron Samedi
Millo987
Baron Samedi
4,235
51
340
937
4,871
1,492
629
3,176
1,695
19,179
0
W
Yemoja
3,747
581
904
1,705
4,891
2,168
0
2,850
1,959
18,687
0
W
3,404
1,449
0
3,034
4,594
1,727
0
616
3,946
0
33,892
L
Danzaburou
ThicAnimeTidies
Danzaburou
2,592
1,759
0
1,331
5,343
1,484
900
1,339
4,004
0
23,667
W
3,244
211
0
2,134
7,482
3,328
80
4,088
2,887
21,490
0
W
Izanami
TonyTakeOut
Izanami
3,374
2,106
0
2,818
5,595
1,391
764
802
4,793
0
29,987
L
Gilgamesh
WackyWiggles
Gilgamesh
2,230
783
0
1,071
5,566
1,794
0
969
4,597
0
22,716
W
Cthulhu
runingxgun
Cthulhu
4,340
347
0
640
4,873
3,133
346
1,835
2,790
27,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,643
Gold Earned
28,955
244
Minions Killed
258
0
Camps Cleared
0
935,000
Distance Traveled
928,684
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,223
522
25
3
0
186,995
4
L
Tiamat
5,774
577
54
5
0
173,030
0
L
Baron Samedi
5,370
537
41
4
0
190,669
3
W
Yemoja
5,433
543
16
2
0
190,209
3
W
Set
6,434
643
81
8
0
217,204
1
L
Danzaburou
5,249
525
69
7
0
197,128
3
W
Anubis
5,159
516
37
4
0
148,085
0
W
Izanami
5,748
575
66
7
0
170,304
1
L
Gilgamesh
5,027
503
55
6
0
187,178
1
W
Cthulhu
6,181
618
58
6
0
202,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role