Player Matchup

Arachne
Arachne
AbdullahNC
Arachne
Level 60
God Stats
19W - 13L
1,816 SR
Queue Stats
260W - 257L
1,506 Elo+
Solo
Xing Tian
Xing Tian
OsoPerezoso89
Xing Tian
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 292L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
Sirfatius117
Gilgamesh
Level 64
God Stats
31W - 11L
1,777 SR
Queue Stats
158W - 144L
1,535 Elo+
Solo
Danzaburou
Danzaburou
WOLF_fluffy
Danzaburou
Level 148
God Stats
10W - 12L
1,505 SR
Queue Stats
301W - 296L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
Zami1720
Baron Samedi
Level 105
God Stats
10W - 4L
1,739 SR
Queue Stats
594W - 580L
1,501 Elo+
Solo
Team Averages
Level 88
1,667 SR
1,506 Elo+

VS

Team Averages
Level 96
1,573 SR
1,532 Elo+
Bastet
Bastet
Foxxie_Girl_Rawr
Bastet
Level 122
God Stats
1W - 2L
1,312 SR
Queue Stats
4W - 3L
1,517 Elo+
Solo
Neith
Neith
Funfxjr
Neith
Level 81
God Stats
52W - 47L
1,571 SR
Queue Stats
902W - 860L
1,514 Elo+
Party 1
Gilgamesh
Gilgamesh
In The Bunz
Gilgamesh
Level 105
God Stats
12W - 7L
1,950 SR
Queue Stats
195W - 186L
1,509 Elo+
Solo
Cthulhu
Cthulhu
JJFROST34
Cthulhu
Level 107
God Stats
17W - 25L
1,351 SR
Queue Stats
1,285W - 1,253L
1,517 Elo+
Party 1
Sol
Sol
frufrufairy
Sol
Level 66
God Stats
11W - 8L
1,683 SR
Queue Stats
47W - 38L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AbdullahNC
Arachne
11
4 / 1 / 0
6,283
628
3,633
6,213
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
OsoPerezoso89
Xing Tian
7
0 / 5 / 2
4,772
477
4,496
11,837
5,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gilgamesh
Sirfatius117
Gilgamesh
10
1 / 3 / 2
5,747
575
4,464
8,536
4,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
WOLF_fluffy
Danzaburou
6
0 / 5 / 0
4,389
439
4,637
6,113
1,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Baron Samedi
Zami1720
Baron Samedi
10
0 / 1 / 0
5,565
557
2,260
3,232
1,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 3
5,222
522
3,447
4,902
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
Funfxjr
Neith
9
4 / 1 / 3
5,753
575
5,694
5,659
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
In The Bunz
Gilgamesh
11
3 / 2 / 0
6,379
638
4,775
6,662
5,048
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
JJFROST34
Cthulhu
9
4 / 1 / 5
5,949
595
6,296
7,591
4,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
2 / 0 / 1
6,281
628
4,590
4,417
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
15
15
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
AbdullahNC
Arachne
4
1
0
4
W
2
1
3
3.5
W
Neith
Funfxjr
Neith
4
1
3
5.5
W
Gilgamesh
In The Bunz
Gilgamesh
3
2
0
1.5
W
Cthulhu
JJFROST34
Cthulhu
4
1
5
6.5
L
Xing Tian
OsoPerezoso89
Xing Tian
0
5
2
0.2
L
Gilgamesh
Sirfatius117
Gilgamesh
1
3
2
0.67
L
Danzaburou
WOLF_fluffy
Danzaburou
0
5
0
0
L
Baron Samedi
Zami1720
Baron Samedi
0
1
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,490
Damage
24,802
35,931
Taken
29,231
15,274
Mitigated
13,300
9,139
Healing
13,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AbdullahNC
Arachne
3,633
2,761
0
2,270
6,213
2,356
0
1,625
4,588
0
34,923
W
3,447
633
445
2,382
4,902
1,247
0
463
4,439
0
19,207
W
Neith
Funfxjr
Neith
5,694
2,766
0
2,152
5,659
1,596
0
2,324
3,335
0
25,291
W
Gilgamesh
In The Bunz
Gilgamesh
4,775
931
0
810
6,662
5,048
0
0
6,662
0
32,584
W
Cthulhu
JJFROST34
Cthulhu
6,296
1,242
680
3,717
7,591
4,055
0
2,314
5,277
19,123
0
L
Xing Tian
OsoPerezoso89
Xing Tian
4,496
585
0
1,849
11,837
5,595
0
5,263
6,574
13,375
0
L
Gilgamesh
Sirfatius117
Gilgamesh
4,464
1,228
0
2,328
8,536
4,523
0
84
8,452
0
30,105
L
Danzaburou
WOLF_fluffy
Danzaburou
4,637
2,660
0
1,337
6,113
1,556
99
2,275
3,838
0
22,441
L
Baron Samedi
Zami1720
Baron Samedi
2,260
43
0
1,355
3,232
1,244
0
1,639
1,593
29,697
0
W
4,590
2,324
0
2,851
4,417
1,354
0
1,655
2,762
37,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,756
Gold Earned
29,584
263
Minions Killed
277
0
Camps Cleared
0
965,352
Distance Traveled
996,864
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,283
628
80
8
0
216,391
1
W
Bastet
5,222
522
50
5
0
245,266
4
W
Neith
5,753
575
50
5
0
182,056
0
W
Gilgamesh
6,379
638
72
7
0
180,650
2
W
Cthulhu
5,949
595
36
4
0
214,749
0
L
Xing Tian
4,772
477
25
3
0
190,537
1
L
Gilgamesh
5,747
575
57
6
0
187,341
2
L
Danzaburou
4,389
439
36
4
0
170,649
1
L
Baron Samedi
5,565
557
65
7
0
200,434
3
W
Sol
6,281
628
69
7
0
174,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role