Player Matchup

Hera
Hera
NoHope_ID
Hera
Level 69
God Stats
24W - 9L
2,055 SR
Queue Stats
128W - 104L
1,665 Elo+
Party 1
Cthulhu
Cthulhu
RememberRedrum
Cthulhu
Level 25
God Stats
2W - 3L
1,651 SR
Queue Stats
110W - 89L
1,653 Elo+
Party 1
Heimdallr
Heimdallr
ShellGoldfish0
Heimdallr
Level 38
God Stats
10W - 21L
1,308 SR
Queue Stats
69W - 113L
1,263 Elo+
Solo
Gilgamesh
Gilgamesh
c1784
Gilgamesh
Level 104
God Stats
4W - 5L
1,653 SR
Queue Stats
123W - 83L
1,702 Elo+
Party 1
Cabrakan
Cabrakan
x-imOP
Cabrakan
Level 50
God Stats
1W - 4L
1,500 SR
Queue Stats
440W - 452L
1,482 Elo+
Solo
Team Averages
Level 57
1,633 SR
1,553 Elo+

VS

Team Averages
Level 61
1,511 SR
1,509 Elo+
Ares
Ares
HaloAlex24
Ares
Level 105
God Stats
8W - 4L
1,567 SR
Queue Stats
287W - 272L
1,579 Elo+
Party 2
King Arthur
King Arthur
Miguellular
King Arthur
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
198W - 199L
1,578 Elo+
Party 2
Heimdallr
Heimdallr
Venastrox
Heimdallr
Level 39
God Stats
18W - 24L
1,491 SR
Queue Stats
120W - 148L
1,481 Elo+
Party 2
Gilgamesh
Gilgamesh
Zedrow-
Gilgamesh
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 38L
1,503 Elo+
Solo
Hades
Hades
Zenquis09
Hades
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 134L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
4 / 3 / 3
10,197
464
13,093
13,373
5,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 2 / 4
9,754
443
13,761
17,523
13,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
ShellGoldfish0
Heimdallr
10
1 / 5 / 0
7,553
343
3,752
10,651
3,883
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
c1784
Gilgamesh
16
2 / 7 / 4
11,184
508
16,440
28,283
18,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
x-imOP
Cabrakan
15
2 / 5 / 4
9,526
433
8,744
16,328
11,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 10
10,509
478
15,153
21,199
17,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
Miguellular
King Arthur
19
7 / 1 / 3
11,955
543
18,235
20,974
17,912
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Venastrox
Heimdallr
18
5 / 0 / 2
11,893
541
7,115
8,165
3,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Zedrow-
Gilgamesh
15
1 / 7 / 7
9,912
451
12,252
20,025
11,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
Zenquis09
Hades
18
5 / 1 / 5
11,285
513
12,025
15,519
8,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
14
Kills
22
22
Deaths
14
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
5
10
1.8
W
King Arthur
Miguellular
King Arthur
7
1
3
8.5
L
Hera
4
3
3
1.83
L
5
2
4
3.5
L
Heimdallr
ShellGoldfish0
Heimdallr
1
5
0
0.2
W
Heimdallr
Venastrox
Heimdallr
5
0
2
6
W
Gilgamesh
Zedrow-
Gilgamesh
1
7
7
0.64
W
Hades
Zenquis09
Hades
5
1
5
7.5
L
Gilgamesh
c1784
Gilgamesh
2
7
4
0.57
L
Cabrakan
x-imOP
Cabrakan
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,790
Damage
64,780
86,158
Taken
85,882
52,611
Mitigated
58,313
23,869
Healing
28,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,153
1,333
0
4,776
21,199
17,146
130
9,686
11,475
35,529
0
W
King Arthur
Miguellular
King Arthur
18,235
3,222
0
7,469
20,974
17,912
167
5,757
15,197
263
82,656
L
Hera
13,093
3,515
0
2,790
13,373
5,172
661
5,279
7,946
65,168
0
L
13,761
1,186
200
4,526
17,523
13,253
0
8,556
8,762
44,187
0
L
Heimdallr
ShellGoldfish0
Heimdallr
3,752
1,035
0
2,602
10,651
3,883
279
4,063
6,546
0
29,969
W
Heimdallr
Venastrox
Heimdallr
7,115
2,048
0
2,500
8,165
3,416
2,954
2,687
5,368
0
71,172
W
Gilgamesh
Zedrow-
Gilgamesh
12,252
4,511
0
4,515
20,025
11,623
618
9,713
10,108
0
73,419
W
Hades
Zenquis09
Hades
12,025
1,063
293
9,197
15,519
8,216
559
7,059
8,136
73,285
0
L
Gilgamesh
c1784
Gilgamesh
16,440
5,353
527
7,037
28,283
18,666
0
5,532
22,623
0
56,828
L
Cabrakan
x-imOP
Cabrakan
8,744
684
0
6,187
16,328
11,637
0
3,420
12,840
69,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,214
Gold Earned
55,554
434
Minions Killed
575
0
Camps Cleared
0
1,844,600
Distance Traveled
2,105,109
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,509
478
42
2
0
449,460
4
W
King Arthur
11,955
543
138
6
0
455,502
1
L
Hera
10,197
464
124
6
0
398,788
1
L
Cthulhu
9,754
443
62
3
0
390,057
6
L
Heimdallr
7,553
343
50
2
0
300,446
0
W
Heimdallr
11,893
541
141
6
0
418,495
0
W
Gilgamesh
9,912
451
124
6
0
399,845
1
W
Hades
11,285
513
130
6
0
381,807
0
L
Gilgamesh
11,184
508
86
4
0
378,882
2
L
Cabrakan
9,526
433
112
5
0
376,427
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role