Player Matchup

Susano
Susano
Gold II
F7Nubs
Susano
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
ILUC4SI
Tyr
Platinum V
Level 156
God Stats
21W - 17L
1,639 SR
Queue Stats
190W - 188L
1,774 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
Riddïckulo
Danzaburou
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
UrsoRabugento
Ganesha
Bronze III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
lHunterOfGodS
Scylla
Gold IV
Level 129
God Stats
0W - 1L
1,285 SR
Queue Stats
103W - 104L
1,365 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,485 SR
1,528 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,636 SR
1,594 MMR
Anhur
Anhur
Gold IV
ETILIG0DLIKE
Anhur
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
LanceIot
Kuzenbo
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
LetMeAdcc
Mercury
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Diamond V
Punchmaan
Cthulhu
Diamond V
Level 127
God Stats
20W - 14L
1,869 SR
Queue Stats
686W - 700L
1,968 MMR
Solo
Agni
Agni
Bronze III
vitosantino
Agni
Bronze III
Level 89
God Stats
1W - 1L
1,811 SR
Queue Stats
7W - 11L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
F7Nubs
Susano
10
2 / 2 / 2
6,539
503
4,701
9,279
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tyr
11
0 / 3 / 0
6,725
517
4,364
11,790
6,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Riddïckulo
Danzaburou
11
1 / 4 / 1
6,581
506
6,273
10,359
3,213
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
9
0 / 4 / 2
5,662
436
3,327
7,718
4,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 4 / 0
5,927
456
1,437
5,474
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetTiamatAthenaTsukuyomiIzanami

VS

Bans
ApolloGebKing ArthurNemesisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,210
555
5,431
7,955
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
LanceIot
Kuzenbo
11
2 / 1 / 3
6,715
517
1,848
7,999
5,870
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
LetMeAdcc
Mercury
15
8 / 1 / 7
8,773
675
13,059
10,732
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Punchmaan
Cthulhu
14
3 / 0 / 3
7,506
577
6,608
6,116
5,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 1 / 3
7,368
567
2,591
3,365
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
17
17
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Susano
F7Nubs
Susano
2
2
2
1.5
L
Tyr
0
3
0
0
W
Kuzenbo
LanceIot
Kuzenbo
2
1
3
3.5
W
Mercury
LetMeAdcc
Mercury
8
1
7
11.5
W
Cthulhu
Punchmaan
Cthulhu
3
0
3
4.5
L
Danzaburou
Riddïckulo
Danzaburou
1
4
1
0.38
L
Ganesha
0
4
2
0.25
L
1
4
0
0.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,102
Damage
29,537
44,620
Taken
36,167
18,986
Mitigated
18,112
13,003
Healing
12,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,431
2,857
0
2,227
7,955
2,139
888
1,155
6,800
0
45,553
L
Susano
F7Nubs
Susano
4,701
778
0
3,490
9,279
3,001
0
1,318
7,801
0
36,103
L
Tyr
4,364
635
0
5,275
11,790
6,665
0
5,955
5,799
0
41,519
W
Kuzenbo
LanceIot
Kuzenbo
1,848
818
0
2,594
7,999
5,870
42
1,049
6,950
14,965
0
W
Mercury
LetMeAdcc
Mercury
13,059
7,893
0
4,237
10,732
3,934
0
1,068
9,624
0
63,428
W
Cthulhu
Punchmaan
Cthulhu
6,608
751
232
2,230
6,116
5,207
252
762
5,327
42,542
0
L
Danzaburou
Riddïckulo
Danzaburou
6,273
3,047
0
1,650
10,359
3,213
252
751
9,574
0
46,105
L
Ganesha
3,327
282
0
2,001
7,718
4,504
306
1,792
5,816
10,686
0
L
1,437
582
0
587
5,474
1,603
0
835
4,583
28,145
0
W
2,591
160
0
640
3,365
962
270
599
2,702
43,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,434
Gold Earned
37,572
318
Minions Killed
414
0
Camps Cleared
0
1,201,943
Distance Traveled
1,404,722
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,210
555
92
7
0
243,074
2
L
Susano
6,539
503
66
5
0
256,308
2
L
Tyr
6,725
517
98
8
0
276,482
4
W
Kuzenbo
6,715
517
27
2
0
256,319
5
W
Mercury
8,773
675
111
9
0
325,710
2
W
Cthulhu
7,506
577
72
6
0
297,504
5
L
Danzaburou
6,581
506
91
7
0
223,063
5
L
Ganesha
5,662
436
4
0
0
253,898
5
L
Scylla
5,927
456
59
5
0
192,192
2
W
Agni
7,368
567
112
9
0
282,115
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role