Player Matchup

Agni
Agni
AObitoK
Agni
Level 13
God Stats
14W - 14L
1,432 SR
Queue Stats
80W - 68L
1,417 Elo+
Solo
Cthulhu
Cthulhu
Adonis21231
Cthulhu
Level 25
God Stats
1W - 5L
1,500 SR
Queue Stats
52W - 63L
1,423 Elo+
Party 4
Cerberus
Cerberus
Bcaws16
Cerberus
Level 28
God Stats
26W - 14L
1,637 SR
Queue Stats
121W - 130L
1,434 Elo+
Party 1
Cernunnos
Cernunnos
CrimsonIris
Cernunnos
Level 29
God Stats
2W - 5L
1,480 SR
Queue Stats
34W - 39L
1,495 Elo+
Party 4
Jormungandr
Jormungandr
RS500AARON
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 168L
1,458 Elo+
Party 1
Team Averages
Level 25
1,510 SR
1,445 Elo+

VS

Team Averages
Level 17
1,519 SR
1,344 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jelager
Ah Muzen Cab
Level 27
God Stats
2W - 3L
1,666 SR
Queue Stats
115W - 130L
1,446 Elo+
Party 3
Ares
Ares
Lilinette12
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,321 Elo+
Party 2
Fenrir
Fenrir
MikeJezZ
Fenrir
Level 28
God Stats
24W - 43L
1,429 SR
Queue Stats
132W - 153L
1,431 Elo+
Party 3
Kukulkan
Kukulkan
Xriantos
Kukulkan
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 56L
1,300 Elo+
Party 2
Cu Chulainn
Cu Chulainn
merlininsakalii
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
AObitoK
Agni
15
7 / 3 / 4
8,935
596
8,584
6,924
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Adonis21231
Cthulhu
13
3 / 3 / 17
8,602
573
4,930
10,104
7,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Bcaws16
Cerberus
13
6 / 0 / 15
8,300
553
9,643
9,069
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
CrimsonIris
Cernunnos
14
12 / 1 / 4
9,277
618
9,723
11,901
4,558
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
RS500AARON
Jormungandr
15
8 / 0 / 8
9,358
624
10,020
9,453
7,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jelager
Ah Muzen Cab
11
2 / 6 / 4
6,978
465
8,800
9,146
2,469
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 9 / 2
6,185
412
3,958
13,411
7,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
MikeJezZ
Fenrir
11
2 / 8 / 1
7,129
475
8,088
14,326
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
Xriantos
Kukulkan
11
1 / 7 / 2
6,984
466
6,654
8,865
2,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
merlininsakalii
Cu Chulainn
8
0 / 6 / 0
5,544
370
1,119
10,384
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
16
36
Kills
7
7
Deaths
36
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
AObitoK
Agni
7
3
4
3
W
Cthulhu
Adonis21231
Cthulhu
3
3
17
3.83
W
Cerberus
Bcaws16
Cerberus
6
0
15
13.5
W
Cernunnos
CrimsonIris
Cernunnos
12
1
4
14
L
Ah Muzen Cab
Jelager
Ah Muzen Cab
2
6
4
0.67
L
2
9
2
0.33
L
Fenrir
MikeJezZ
Fenrir
2
8
1
0.31
W
Jormungandr
RS500AARON
Jormungandr
8
0
8
12
L
Kukulkan
Xriantos
Kukulkan
1
7
2
0.29
L
Cu Chulainn
merlininsakalii
Cu Chulainn
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,900
Damage
28,619
47,451
Taken
56,132
26,425
Mitigated
22,246
15,513
Healing
5,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
AObitoK
Agni
8,584
333
0
750
6,924
2,645
1,052
1,757
5,167
54,581
0
W
Cthulhu
Adonis21231
Cthulhu
4,930
896
306
1,842
10,104
7,875
919
3,124
6,980
23,270
0
W
Cerberus
Bcaws16
Cerberus
9,643
474
0
2,607
9,069
3,945
179
1,997
7,072
40,158
0
W
Cernunnos
CrimsonIris
Cernunnos
9,723
5,545
0
6,994
11,901
4,558
2,703
2,757
9,144
0
54,525
L
Ah Muzen Cab
Jelager
Ah Muzen Cab
8,800
2,846
0
964
9,146
2,469
0
4,853
4,177
0
36,204
L
3,958
415
0
527
13,411
7,498
0
7,855
5,520
7,176
0
L
Fenrir
MikeJezZ
Fenrir
8,088
2,282
0
3,743
14,326
5,010
0
7,315
6,957
0
39,839
W
Jormungandr
RS500AARON
Jormungandr
10,020
2,999
0
3,014
9,453
7,402
165
977
8,476
52,602
0
L
Kukulkan
Xriantos
Kukulkan
6,654
498
0
0
8,865
2,716
0
6,530
2,075
31,678
0
L
Cu Chulainn
merlininsakalii
Cu Chulainn
1,119
339
0
274
10,384
4,553
213
6,074
4,226
0
13,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
32,820
476
Minions Killed
250
0
Camps Cleared
0
1,316,112
Distance Traveled
1,209,051
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,935
596
106
7
0
238,911
9
W
Cthulhu
8,602
573
36
2
0
263,570
1
W
Cerberus
8,300
553
98
7
0
297,258
6
W
Cernunnos
9,277
618
127
8
0
259,398
3
L
Ah Muzen Cab
6,978
465
58
4
0
212,074
2
L
Ares
6,185
412
14
1
0
285,993
2
L
Fenrir
7,129
475
72
5
0
236,671
0
W
Jormungandr
9,358
624
109
7
0
256,975
3
L
Kukulkan
6,984
466
76
5
0
246,272
4
L
Cu Chulainn
5,544
370
30
2
0
228,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role