Player Matchup

Merlin
Merlin
Deakeг
Merlin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,832 Elo+
Party 2
Hou Yi
Hou Yi
Zwillingé
Hou Yi
Level 109
God Stats
0W - 1L
1,298 SR
Queue Stats
29W - 17L
1,806 Elo+
Party 2
Sun Wukong
Sun Wukong
lI Shi Em Il
Sun Wukong
Level 151
God Stats
6W - 2L
1,843 SR
Queue Stats
661W - 214L
1,790 Elo+
Solo
Team Averages
Level 138
1,547 SR
1,809 Elo+

VS

Team Averages
Level 149
1,506 SR
1,676 Elo+
Ares
Ares
MozzarellaLight
Ares
Level 160
God Stats
2W - 0L
1,418 SR
Queue Stats
290W - 106L
1,711 Elo+
Party 1
Gilgamesh
Gilgamesh
Syminhos
Gilgamesh
Level 129
God Stats
31W - 3L
1,764 SR
Queue Stats
321W - 98L
1,874 Elo+
Party 1
Tiamat
Tiamat
伊Queen伊
Tiamat
Level 159
God Stats
1W - 0L
1,336 SR
Queue Stats
10W - 12L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deakeг
Merlin
14
4 / 5 / 5
10,415
694
11,130
12,295
4,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Zwillingé
Hou Yi
12
1 / 8 / 8
10,117
674
11,445
15,899
5,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
lI Shi Em Il
Sun Wukong
12
5 / 5 / 4
10,420
695
10,663
15,747
12,564
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 9
11,936
796
10,390
16,901
19,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Syminhos
Gilgamesh
15
8 / 4 / 7
11,881
792
14,294
16,664
8,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
16
3 / 1 / 13
11,318
755
12,139
9,673
6,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
10
Kills
18
18
Deaths
10
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
Deakeг
Merlin
4
5
5
1.3
W
7
5
9
2.3
W
Gilgamesh
Syminhos
Gilgamesh
8
4
7
2.88
L
Hou Yi
Zwillingé
Hou Yi
1
8
8
0.63
L
Sun Wukong
lI Shi Em Il
Sun Wukong
5
5
4
1.4
W
Tiamat
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,238
Damage
36,823
43,941
Taken
43,238
22,295
Mitigated
34,547
6,649
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Deakeг
Merlin
11,130
790
0
3,410
12,295
4,365
0
7,869
4,426
46,414
0
W
10,390
450
0
2,524
16,901
19,169
143
3,899
12,652
16,622
0
W
Gilgamesh
Syminhos
Gilgamesh
14,294
4,816
0
3,849
16,664
8,639
1,844
4,602
11,764
0
60,520
L
Hou Yi
Zwillingé
Hou Yi
11,445
6,291
0
1,850
15,899
5,366
141
7,088
8,811
0
45,689
L
Sun Wukong
lI Shi Em Il
Sun Wukong
10,663
2,810
0
1,389
15,747
12,564
0
7,686
8,061
0
36,191
W
Tiamat
12,139
1,553
78
4,459
9,673
6,739
1,533
2,119
7,339
71,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,952
Gold Earned
35,135
229
Minions Killed
193
0
Camps Cleared
0
774,779
Distance Traveled
889,448
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,415
694
96
6
0
262,421
0
W
Ares
11,936
796
9
1
0
279,401
2
W
Gilgamesh
11,881
792
68
5
0
301,902
3
L
Hou Yi
10,117
674
84
6
0
235,510
5
L
Sun Wukong
10,420
695
49
3
0
276,848
0
W
Tiamat
11,318
755
116
8
0
308,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role