Player Matchup

Sobek
Sobek
Garra124
Sobek
Level 122
God Stats
5W - 2L
1,544 SR
Queue Stats
57W - 52L
1,558 Elo+
Solo
Sol
Sol
itshimagainsir
Sol
Level 50
God Stats
11W - 11L
1,681 SR
Queue Stats
152W - 144L
1,471 Elo+
Party 2
Mercury
Mercury
mm_acosta
Mercury
Level 124
God Stats
3W - 1L
1,595 SR
Queue Stats
349W - 399L
1,469 Elo+
Solo
Apollo
Apollo
nastrodamis
Apollo
Level 67
God Stats
13W - 9L
1,618 SR
Queue Stats
250W - 233L
1,496 Elo+
Party 2
Gilgamesh
Gilgamesh
xbossmnkyx
Gilgamesh
Level 88
God Stats
12W - 2L
1,761 SR
Queue Stats
320W - 298L
1,558 Elo+
Solo
Team Averages
Level 90
1,640 SR
1,510 Elo+

VS

Team Averages
Level 99
1,543 SR
1,490 Elo+
Cu Chulainn
Cu Chulainn
AWES0M3 ichu
Cu Chulainn
Level 67
God Stats
13W - 20L
1,337 SR
Queue Stats
373W - 359L
1,431 Elo+
Solo
Sobek
Sobek
DarthMistahJ
Sobek
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Thoth
Thoth
FRAMxD3452165
Thoth
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,503 Elo+
Solo
Sol
Sol
HerculesGB12
Sol
Level 88
God Stats
33W - 42L
1,551 SR
Queue Stats
532W - 529L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
WeritoPicioso
Gilgamesh
Level 145
God Stats
5W - 9L
1,828 SR
Queue Stats
208W - 192L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Garra124
Sobek
14
6 / 1 / 13
9,653
568
4,590
13,087
12,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 2 / 11
9,527
560
6,662
8,615
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
mm_acosta
Mercury
14
1 / 5 / 12
8,817
519
4,790
12,961
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
18
16 / 0 / 10
11,780
693
24,903
13,390
5,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
xbossmnkyx
Gilgamesh
17
5 / 1 / 6
10,230
602
10,739
11,867
6,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AWES0M3 ichu
Cu Chulainn
14
1 / 6 / 1
8,147
479
9,248
16,391
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 8 / 4
6,995
411
3,310
14,632
12,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 7 / 6
7,657
450
3,724
9,176
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 6 / 1
8,385
493
6,954
10,650
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
WeritoPicioso
Gilgamesh
14
2 / 6 / 2
8,399
494
8,406
15,548
7,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
23
32
Kills
9
9
Deaths
33
52
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AWES0M3 ichu
Cu Chulainn
1
6
1
0.25
L
1
8
4
0.38
L
2
7
6
0.71
W
Sobek
Garra124
Sobek
6
1
13
12.5
L
3
6
1
0.58
L
Gilgamesh
WeritoPicioso
Gilgamesh
2
6
2
0.5
W
4
2
11
4.75
W
Mercury
mm_acosta
Mercury
1
5
12
1.4
W
Apollo
16
0
10
21
W
Gilgamesh
xbossmnkyx
Gilgamesh
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,684
Damage
31,642
59,920
Taken
66,397
32,309
Mitigated
41,405
24,925
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AWES0M3 ichu
Cu Chulainn
9,248
996
0
2,112
16,391
13,807
0
1,363
14,988
6,862
45,554
L
3,310
95
0
1,332
14,632
12,961
264
3,024
11,524
10,129
0
L
3,724
47
0
628
9,176
2,797
0
1,530
7,466
32,792
0
W
Sobek
Garra124
Sobek
4,590
1,022
0
5,571
13,087
12,662
855
3,493
9,442
19,273
0
L
6,954
1,600
0
2,489
10,650
4,076
844
1,116
9,534
47,113
3,179
L
Gilgamesh
WeritoPicioso
Gilgamesh
8,406
2,336
0
1,506
15,548
7,764
101
3,729
11,633
0
66,077
W
6,662
2,081
0
3,072
8,615
2,801
2,440
1,678
6,785
48,616
0
W
Mercury
mm_acosta
Mercury
4,790
2,607
0
3,548
12,961
4,519
0
2,032
10,749
0
52,122
W
Apollo
24,903
15,738
0
10,566
13,390
5,952
3,085
5,835
7,449
0
92,183
W
Gilgamesh
xbossmnkyx
Gilgamesh
10,739
2,682
0
2,168
11,867
6,375
0
1,518
10,000
0
65,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,007
Gold Earned
39,583
495
Minions Killed
393
0
Camps Cleared
0
1,687,182
Distance Traveled
1,499,059
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,147
479
113
7
0
294,896
3
L
Sobek
6,995
411
10
1
0
319,902
3
L
Thoth
7,657
450
62
4
0
285,354
1
W
Sobek
9,653
568
28
2
0
342,267
2
L
Sol
8,385
493
90
5
0
280,754
0
L
Gilgamesh
8,399
494
118
7
0
318,153
0
W
Sol
9,527
560
103
6
0
318,952
3
W
Mercury
8,817
519
103
6
0
327,900
0
W
Apollo
11,780
693
141
8
0
357,984
6
W
Gilgamesh
10,230
602
120
7
0
340,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role