Player Matchup

Ymir
Ymir
CutthroatBoost
Ymir
Level 3
God Stats
2W - 3L
1,799 SR
Queue Stats
3W - 4L
1,643 Elo+
Party 1
Hera
Hera
Jetty-Boyy
Hera
Level 26
God Stats
23W - 22L
1,275 SR
Queue Stats
79W - 109L
1,188 Elo+
Solo
Artemis
Artemis
MEECHYvii
Artemis
Level 49
God Stats
2W - 5L
1,357 SR
Queue Stats
162W - 199L
1,394 Elo+
Party 1
Thor
Thor
Peragamer1853
Thor
Level 5
God Stats
1W - 1L
1,679 SR
Queue Stats
2W - 2L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
freak_guy26
Gilgamesh
Level 28
God Stats
10W - 10L
1,217 SR
Queue Stats
97W - 109L
1,367 Elo+
Party 1
Team Averages
Level 22
1,466 SR
1,414 Elo+

VS

Team Averages
Level 25
1,453 SR
1,435 Elo+
Gilgamesh
Gilgamesh
HappyRainz
Gilgamesh
Level 28
God Stats
10W - 5L
1,646 SR
Queue Stats
174W - 136L
1,654 Elo+
Solo
Arachne
Arachne
Hungry_Hamster_
Arachne
Level 20
God Stats
5W - 7L
1,509 SR
Queue Stats
68W - 67L
1,468 Elo+
Solo
Ah Puch
Ah Puch
RavenStrike5
Ah Puch
Level 24
God Stats
1W - 1L
1,163 SR
Queue Stats
23W - 47L
1,158 Elo+
Solo
Hel
Hel
The queen5501
Hel
Level 29
God Stats
5W - 8L
1,446 SR
Queue Stats
131W - 142L
1,324 Elo+
Solo
Sol
Sol
thiccysarah
Sol
Level 23
God Stats
4W - 8L
1,499 SR
Queue Stats
352W - 278L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,635
433
2,655
8,895
4,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 4 / 0
6,789
522
4,604
5,210
1,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Artemis
MEECHYvii
Artemis
10
3 / 3 / 1
6,197
477
4,813
6,937
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 8 / 0
4,689
361
847
8,107
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
freak_guy26
Gilgamesh
10
5 / 2 / 2
6,665
513
7,903
9,243
4,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HappyRainz
Gilgamesh
14
5 / 0 / 4
8,262
636
12,946
11,911
7,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 2 / 5
7,057
543
3,797
8,238
3,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ah Puch
RavenStrike5
Ah Puch
9
0 / 5 / 1
5,439
418
258
5,998
2,746
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
3 / 1 / 5
6,701
515
3,069
4,771
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
7 / 3 / 1
7,105
547
6,264
5,598
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
11
Kills
19
20
Deaths
11
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Gilgamesh
HappyRainz
Gilgamesh
5
0
4
7
W
4
2
5
3.25
L
3
4
0
0.75
L
Artemis
MEECHYvii
Artemis
3
3
1
1.17
L
0
8
0
0
W
Ah Puch
RavenStrike5
Ah Puch
0
5
1
0.1
W
3
1
5
5.5
L
Gilgamesh
freak_guy26
Gilgamesh
5
2
2
3
W
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,822
Damage
26,334
38,392
Taken
36,516
15,935
Mitigated
15,700
6,965
Healing
13,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,655
779
369
1,651
8,895
4,797
0
573
8,322
22,474
0
W
Gilgamesh
HappyRainz
Gilgamesh
12,946
4,252
0
5,996
11,911
7,014
0
2,667
9,244
0
59,119
W
3,797
2,271
0
4,915
8,238
3,250
0
1,105
7,133
0
37,194
L
4,604
909
0
770
5,210
1,655
438
965
4,205
41,293
0
L
Artemis
MEECHYvii
Artemis
4,813
2,853
0
1,559
6,937
2,136
0
1,151
5,750
0
18,385
L
847
193
0
80
8,107
2,389
234
4,738
3,195
0
8,092
W
Ah Puch
RavenStrike5
Ah Puch
258
0
0
150
5,998
2,746
0
2,530
3,446
13,126
0
W
3,069
837
473
572
4,771
1,298
1,341
880
3,891
26,581
0
L
Gilgamesh
freak_guy26
Gilgamesh
7,903
1,300
0
2,536
9,243
4,958
0
1,696
7,329
0
33,709
W
6,264
2,270
0
1,803
5,598
1,392
1,291
55
5,543
29,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,975
Gold Earned
34,564
230
Minions Killed
311
0
Camps Cleared
0
1,147,736
Distance Traveled
1,039,052
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,635
433
42
3
0
248,293
2
W
Gilgamesh
8,262
636
95
7
0
240,482
3
W
Arachne
7,057
543
74
6
0
246,694
1
L
Hera
6,789
522
66
5
0
213,549
0
L
Artemis
6,197
477
37
3
0
237,643
2
L
Thor
4,689
361
23
2
0
200,115
0
W
Ah Puch
5,439
418
32
2
0
129,558
0
W
Hel
6,701
515
42
3
0
223,788
0
L
Gilgamesh
6,665
513
62
5
0
248,136
1
W
Sol
7,105
547
68
5
0
198,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role