Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Ajaques11
Athena
Level 66
God Stats
4W - 6L
1,156 SR
Queue Stats
285W - 281L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
Ehvasygpasdidee
Gilgamesh
Level 57
God Stats
42W - 28L
1,736 SR
Queue Stats
362W - 132L
1,752 Elo+
Party 1
Neith
Neith
marble27000
Neith
Level 87
God Stats
33W - 16L
1,699 SR
Queue Stats
417W - 230L
1,755 Elo+
Party 1
Tiamat
Tiamat
sapinaxe
Tiamat
Level 107
God Stats
3W - 1L
1,631 SR
Queue Stats
54W - 28L
1,756 Elo+
Party 1
Team Averages
Level 85
1,544 SR
1,661 Elo+

VS

Team Averages
Level 125
1,570 SR
1,572 Elo+
Cupid
Cupid
 
Cupid
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
GeniusThomsen
Kali
Level 104
God Stats
17W - 9L
1,563 SR
Queue Stats
57W - 48L
1,550 Elo+
Party 2
Ra
Ra
M4ST_Pablo_
Ra
Level 127
God Stats
5W - 4L
1,437 SR
Queue Stats
582W - 382L
1,648 Elo+
Party 3
Ganesha
Ganesha
RyushinteiSmash
Ganesha
Level 109
God Stats
308W - 250L
1,707 SR
Queue Stats
447W - 382L
1,621 Elo+
Party 3
Gilgamesh
Gilgamesh
SenPai__Wedel
Gilgamesh
Level 148
God Stats
2W - 5L
1,642 SR
Queue Stats
64W - 76L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
12 / 1 / 1
10,588
706
12,280
11,879
9,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
Ajaques11
Athena
11
1 / 4 / 8
7,329
489
7,339
14,344
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
Ehvasygpasdidee
Gilgamesh
14
6 / 1 / 6
8,565
571
11,505
11,323
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 1 / 1
8,023
535
4,999
7,040
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
sapinaxe
Tiamat
13
0 / 3 / 5
7,634
509
8,590
9,271
5,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
4 / 2 / 2
8,189
546
7,513
10,137
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 3 / 2
6,469
431
4,571
11,750
4,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 3 / 3
8,204
547
11,653
10,164
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 4 / 7
7,016
468
5,477
14,258
7,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
SenPai__Wedel
Gilgamesh
13
1 / 9 / 0
7,783
519
6,295
16,277
9,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
21
Kills
10
10
Deaths
21
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
12
1
1
12.5
L
Cupid
 
Cupid
4
2
2
2.5
W
Athena
Ajaques11
Athena
1
4
8
1.25
W
Gilgamesh
Ehvasygpasdidee
Gilgamesh
6
1
6
9
L
0
3
2
0.33
L
5
3
3
2.17
L
0
4
7
0.88
L
Gilgamesh
SenPai__Wedel
Gilgamesh
1
9
0
0.11
W
2
1
1
2.5
W
Tiamat
sapinaxe
Tiamat
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,713
Damage
35,509
53,857
Taken
62,586
30,121
Mitigated
28,880
15,430
Healing
22,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,280
2,988
0
2,744
11,879
9,431
83
515
11,364
83
73,325
L
Cupid
 
Cupid
7,513
3,791
274
5,826
10,137
3,284
0
1,725
8,412
0
57,161
W
Athena
Ajaques11
Athena
7,339
2,132
0
3,745
14,344
7,770
0
6,960
7,384
22,100
0
W
Gilgamesh
Ehvasygpasdidee
Gilgamesh
11,505
3,652
0
3,157
11,323
4,860
138
2,818
8,505
0
49,933
L
4,571
1,599
0
4,138
11,750
4,243
0
2,965
8,641
0
35,695
L
11,653
525
1,059
3,076
10,164
3,968
0
4,612
5,108
63,151
0
L
5,477
545
0
3,937
14,258
7,973
0
5,945
8,161
16,740
0
L
Gilgamesh
SenPai__Wedel
Gilgamesh
6,295
1,787
0
4,070
16,277
9,412
920
0
16,277
0
55,634
W
4,999
1,249
0
2,999
7,040
2,256
0
1,221
5,819
0
56,742
W
Tiamat
sapinaxe
Tiamat
8,590
367
0
2,785
9,271
5,804
362
5,616
3,655
50,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,139
Gold Earned
37,661
462
Minions Killed
402
0
Camps Cleared
0
1,537,574
Distance Traveled
1,435,884
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,588
706
143
10
0
324,700
5
L
Cupid
8,189
546
113
8
0
267,207
4
W
Athena
7,329
489
30
2
0
304,633
7
W
Gilgamesh
8,565
571
88
6
0
357,336
2
L
Kali
6,469
431
72
5
0
313,571
2
L
Ra
8,204
547
106
7
0
304,069
5
L
Ganesha
7,016
468
8
1
0
295,074
5
L
Gilgamesh
7,783
519
103
7
0
255,963
2
W
Neith
8,023
535
98
7
0
267,028
3
W
Tiamat
7,634
509
103
7
0
283,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role