Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Arran15
Rama
Level 24
God Stats
19W - 17L
1,390 SR
Queue Stats
64W - 63L
1,307 Elo+
Party 1
Fenrir
Fenrir
XxLEW1SxX
Fenrir
Level 28
God Stats
18W - 19L
1,307 SR
Queue Stats
184W - 168L
1,361 Elo+
Party 1
Bellona
Bellona
peremenbox
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sobek
Sobek
puntillita2006
Sobek
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 67L
1,244 Elo+
Solo
Team Averages
Level 20
1,439 SR
1,383 Elo+

VS

Team Averages
Level 11
1,486 SR
1,300 Elo+
Thor
Thor
Lune_Netox
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
King Arthur
King Arthur
Mark3410
King Arthur
Level 7
God Stats
1W - 1L
1,729 SR
Queue Stats
5W - 12L
1,290 Elo+
Solo
Ne Zha
Ne Zha
NanaKyuu
Ne Zha
Level 27
God Stats
21W - 23L
1,424 SR
Queue Stats
86W - 132L
1,282 Elo+
Solo
Apollo
Apollo
ikaros_jojo14
Apollo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,240 Elo+
Solo
Persephone
Persephone
thickness_fml
Persephone
Level 8
God Stats
7W - 15L
1,277 SR
Queue Stats
20W - 26L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
9 / 0 / 5
10,001
588
12,630
6,656
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
Arran15
Rama
15
4 / 0 / 4
9,346
550
5,661
8,240
3,400
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
XxLEW1SxX
Fenrir
18
12 / 0 / 2
11,277
663
6,220
7,720
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
peremenbox
Bellona
13
6 / 2 / 11
9,008
530
9,116
7,575
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 6 / 6
7,074
416
2,972
9,829
7,223
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 15 / 0
5,836
343
2,535
15,277
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Mark3410
King Arthur
7
2 / 6 / 0
6,219
366
1,825
11,520
6,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
NanaKyuu
Ne Zha
11
1 / 6 / 0
6,660
392
4,385
12,368
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 6 / 2
7,639
449
7,209
12,101
3,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
thickness_fml
Persephone
2
0 / 1 / 0
4,898
288
64
456
60
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
31
Kills
6
8
Deaths
34
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
9
0
5
11.5
W
Rama
Arran15
Rama
4
0
4
6
L
0
15
0
0
L
King Arthur
Mark3410
King Arthur
2
6
0
0.33
L
Ne Zha
NanaKyuu
Ne Zha
1
6
0
0.17
W
Fenrir
XxLEW1SxX
Fenrir
12
0
2
13
L
3
6
2
0.67
W
Bellona
peremenbox
Bellona
6
2
11
5.75
W
0
6
6
0.5
L
Persephone
thickness_fml
Persephone
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
16,018
40,020
Taken
51,722
21,734
Mitigated
18,726
10,004
Healing
6,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
12,630
1,107
366
2,585
6,656
2,862
2,202
0
6,531
53,580
0
W
Rama
Arran15
Rama
5,661
5,249
0
4,580
8,240
3,400
5,354
0
8,215
0
48,841
L
2,535
1,099
0
105
15,277
4,407
0
4,559
10,370
0
11,808
L
King Arthur
Mark3410
King Arthur
1,825
491
0
1,126
11,520
6,058
10
4,457
6,749
0
8,531
L
Ne Zha
NanaKyuu
Ne Zha
4,385
1,386
0
2,232
12,368
4,338
0
2,590
9,546
0
30,768
W
Fenrir
XxLEW1SxX
Fenrir
6,220
1,657
0
1,398
7,720
3,585
483
0
7,720
0
92,485
L
7,209
6,277
0
2,686
12,101
3,863
0
3,058
8,999
0
32,959
W
Bellona
peremenbox
Bellona
9,116
2,253
0
292
7,575
4,664
943
64
7,461
0
31,816
W
2,972
228
0
783
9,829
7,223
481
0
9,779
13,501
0
L
Persephone
thickness_fml
Persephone
64
64
0
4
456
60
46
0
456
1,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,706
Gold Earned
31,252
434
Minions Killed
155
0
Camps Cleared
0
1,582,499
Distance Traveled
1,143,091
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,001
588
106
6
0
278,414
7
W
Rama
9,346
550
88
5
0
263,476
0
L
Thor
5,836
343
26
2
0
339,024
1
L
King Arthur
6,219
366
11
1
0
207,136
0
L
Ne Zha
6,660
392
53
3
0
289,623
0
W
Fenrir
11,277
663
165
10
0
382,430
2
L
Apollo
7,639
449
63
4
0
283,203
0
W
Bellona
9,008
530
60
4
0
353,290
1
W
Sobek
7,074
416
15
1
0
304,889
0
L
Persephone
4,898
288
2
0
0
24,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role