Player Matchup

Heimdallr
Heimdallr
Reynoww
Heimdallr
Level 68
God Stats
19W - 15L
1,544 SR
Queue Stats
101W - 80L
1,536 Elo+
Solo
Nu Wa
Nu Wa
RoseGold3236HUN
Nu Wa
Level 105
God Stats
20W - 17L
1,483 SR
Queue Stats
681W - 717L
1,466 Elo+
Party 1
Discordia
Discordia
Vegta2478
Discordia
Level 85
God Stats
5W - 7L
1,295 SR
Queue Stats
244W - 259L
1,448 Elo+
Party 4
Bacchus
Bacchus
dkeszei
Bacchus
Level 105
God Stats
27W - 18L
1,762 SR
Queue Stats
907W - 945L
1,444 Elo+
Party 1
Ne Zha
Ne Zha
eZok-Btw
Ne Zha
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
233W - 214L
1,480 Elo+
Party 4
Team Averages
Level 86
1,517 SR
1,475 Elo+

VS

Team Averages
Level 98
1,429 SR
1,485 Elo+
Skadi
Skadi
Malosy26
Skadi
Level 86
God Stats
13W - 9L
1,701 SR
Queue Stats
563W - 552L
1,484 Elo+
Party 3
Fenrir
Fenrir
Pepesitosesy
Fenrir
Level 121
God Stats
1W - 4L
1,295 SR
Queue Stats
235W - 273L
1,454 Elo+
Party 2
Merlin
Merlin
Velrino
Merlin
Level 127
God Stats
2W - 2L
1,786 SR
Queue Stats
43W - 31L
1,530 Elo+
Solo
King Arthur
King Arthur
daniehnamas
King Arthur
Level 69
God Stats
0W - 3L
1,090 SR
Queue Stats
148W - 163L
1,451 Elo+
Party 2
Ymir
Ymir
samukk
Ymir
Level 85
God Stats
14W - 21L
1,274 SR
Queue Stats
490W - 506L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Reynoww
Heimdallr
20
1 / 2 / 3
12,937
517
8,058
18,858
7,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
5 / 3 / 8
13,878
555
23,791
16,935
9,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Vegta2478
Discordia
20
14 / 3 / 4
15,317
613
23,405
8,866
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
dkeszei
Bacchus
18
1 / 3 / 11
11,637
465
8,595
17,781
14,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
eZok-Btw
Ne Zha
20
3 / 4 / 4
13,235
529
7,316
18,910
11,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Malosy26
Skadi
20
7 / 6 / 1
13,122
525
17,630
19,899
6,606
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
13
3 / 6 / 1
9,901
396
5,943
16,377
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Velrino
Merlin
14
4 / 5 / 1
10,315
413
11,598
13,643
4,192
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
daniehnamas
King Arthur
14
0 / 3 / 4
9,821
393
2,359
20,138
8,642
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
samukk
Ymir
16
1 / 4 / 3
10,383
415
4,156
21,967
18,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
24
Kills
15
15
Deaths
24
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
Malosy26
Skadi
7
6
1
1.25
L
Fenrir
3
6
1
0.58
W
Heimdallr
Reynoww
Heimdallr
1
2
3
1.25
W
5
3
8
3
W
Discordia
Vegta2478
Discordia
14
3
4
5.33
L
Merlin
Velrino
Merlin
4
5
1
0.9
L
King Arthur
daniehnamas
King Arthur
0
3
4
0.67
W
Bacchus
dkeszei
Bacchus
1
3
11
2.17
W
Ne Zha
eZok-Btw
Ne Zha
3
4
4
1.25
L
Ymir
samukk
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,165
Damage
41,686
81,350
Taken
92,024
45,820
Mitigated
42,993
29,661
Healing
21,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Malosy26
Skadi
17,630
10,863
0
7,745
19,899
6,606
2,138
7,826
11,989
0
103,847
L
Fenrir
5,943
984
0
3,509
16,377
5,529
62
8,663
7,430
0
37,391
W
Heimdallr
Reynoww
Heimdallr
8,058
3,202
0
10,479
18,858
7,574
1,075
704
18,154
0
111,812
W
23,791
6,536
0
6,504
16,935
9,343
1,928
2,533
14,402
96,965
0
W
Discordia
Vegta2478
Discordia
23,405
1,743
0
3,251
8,866
3,566
1,216
4,131
4,735
101,836
0
L
Merlin
Velrino
Merlin
11,598
371
0
2,147
13,643
4,192
848
9,490
3,791
59,939
0
L
King Arthur
daniehnamas
King Arthur
2,359
200
0
3,853
20,138
8,642
0
13,695
6,343
0
45,132
W
Bacchus
dkeszei
Bacchus
8,595
761
0
1,753
17,781
14,222
726
6,025
10,500
38,480
0
W
Ne Zha
eZok-Btw
Ne Zha
7,316
2,839
0
7,674
18,910
11,115
2,466
4,943
13,967
0
108,819
L
Ymir
samukk
Ymir
4,156
99
527
4,158
21,967
18,024
0
14,829
6,680
32,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,004
Gold Earned
53,542
644
Minions Killed
490
0
Camps Cleared
0
2,313,125
Distance Traveled
1,888,702
40
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
13,122
525
157
6
0
414,819
1
L
Fenrir
9,901
396
75
3
0
341,497
3
W
Heimdallr
12,937
517
152
6
0
408,535
13
W
Nu Wa
13,878
555
133
5
0
435,346
4
W
Discordia
15,317
613
165
7
0
500,968
6
L
Merlin
10,315
413
108
4
0
324,069
31
L
King Arthur
9,821
393
85
3
0
399,186
2
W
Bacchus
11,637
465
38
2
0
467,856
10
W
Ne Zha
13,235
529
156
6
0
500,420
7
L
Ymir
10,383
415
65
3
0
409,131
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role