Player Matchup

Tiamat
Tiamat
Yin_SS505
Tiamat
Level 80
God Stats
8W - 11L
1,444 SR
Queue Stats
140W - 141L
1,544 Elo+
Party 1
Heimdallr
Heimdallr
aniquilo-_-
Heimdallr
Level 108
God Stats
3W - 0L
1,681 SR
Queue Stats
157W - 92L
1,604 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cristianflorindr
Tsukuyomi
Level 8
God Stats
2W - 0L
1,801 SR
Queue Stats
13W - 6L
1,482 Elo+
Party 1
Team Averages
Level 65
1,642 SR
1,543 Elo+

VS

Team Averages
Level 33
1,432 SR
1,295 Elo+
Gilgamesh
Gilgamesh
Heretic XLVII
Gilgamesh
Level 83
God Stats
22W - 29L
1,436 SR
Queue Stats
80W - 100L
1,454 Elo+
Solo
Ares
Ares
ibrahimdieng
Ares
Level 7
God Stats
3W - 9L
1,247 SR
Queue Stats
4W - 15L
1,185 Elo+
Party 2
Cthulhu
Cthulhu
sowbre_vie
Cthulhu
Level 8
God Stats
3W - 3L
1,614 SR
Queue Stats
10W - 17L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Yin_SS505
Tiamat
15
10 / 2 / 8
11,257
750
20,725
10,211
8,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
aniquilo-_-
Heimdallr
16
13 / 2 / 5
12,400
827
23,759
13,249
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
11
1 / 4 / 8
9,153
610
3,450
8,726
3,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Heretic XLVII
Gilgamesh
13
6 / 7 / 1
10,301
687
12,854
20,441
15,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 11 / 6
8,799
587
2,221
21,767
19,047
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
sowbre_vie
Cthulhu
10
1 / 6 / 4
8,350
557
6,426
14,397
6,066
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
24
Kills
7
8
Deaths
24
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Heretic XLVII
Gilgamesh
6
7
1
0.93
W
Tiamat
Yin_SS505
Tiamat
10
2
8
7
W
Heimdallr
aniquilo-_-
Heimdallr
13
2
5
7.75
W
Tsukuyomi
1
4
8
1.25
L
0
11
6
0.27
L
Cthulhu
sowbre_vie
Cthulhu
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,934
Damage
21,501
32,186
Taken
56,605
17,138
Mitigated
40,750
7,052
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Heretic XLVII
Gilgamesh
12,854
2,435
749
2,414
20,441
15,637
0
8,194
12,239
0
35,923
W
Tiamat
Yin_SS505
Tiamat
20,725
2,542
0
3,501
10,211
8,099
442
2,822
7,297
47,207
0
W
Heimdallr
aniquilo-_-
Heimdallr
23,759
14,996
0
3,361
13,249
5,783
1,564
4,421
8,778
0
85,229
W
Tsukuyomi
3,450
1,344
0
190
8,726
3,256
57
1,224
7,452
0
6,501
L
2,221
476
0
2,956
21,767
19,047
123
7,646
14,121
11,371
0
L
Cthulhu
sowbre_vie
Cthulhu
6,426
242
388
1,415
14,397
6,066
0
4,943
9,454
22,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,810
Gold Earned
27,450
184
Minions Killed
99
0
Camps Cleared
0
690,982
Distance Traveled
735,253
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,301
687
41
3
0
305,192
0
W
Tiamat
11,257
750
68
5
0
232,563
0
W
Heimdallr
12,400
827
112
7
0
239,123
0
W
Tsukuyomi
9,153
610
4
0
0
219,296
0
L
Ares
8,799
587
18
1
0
225,039
2
L
Cthulhu
8,350
557
40
3
0
205,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role