Player Matchup

Fenrir
Fenrir
CipherFox
Fenrir
Level 32
God Stats
10W - 10L
1,539 SR
Queue Stats
78W - 83L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
GrimBrain
Gilgamesh
Level 26
God Stats
1W - 7L
1,153 SR
Queue Stats
50W - 52L
1,550 Elo+
Party 1
Agni
Agni
Homiegee
Agni
Level 10
God Stats
6W - 4L
1,815 SR
Queue Stats
102W - 61L
1,618 Elo+
Solo
Jing Wei
Jing Wei
JWipeoutSr
Jing Wei
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,635 Elo+
Solo
Sylvanus
Sylvanus
noodah
Sylvanus
Level 29
God Stats
2W - 5L
1,745 SR
Queue Stats
373W - 351L
1,529 Elo+
Solo
Team Averages
Level 20
1,550 SR
1,565 Elo+

VS

Team Averages
Level 9
1,465 SR
1,489 Elo+
Heimdallr
Heimdallr
ButWhyThough1
Heimdallr
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
JDIESEL
Susano
Level 16
God Stats
4W - 5L
1,324 SR
Queue Stats
97W - 85L
1,503 Elo+
Solo
Olorun
Olorun
bimbyaquino69
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,574 Elo+
Party 2
Yemoja
Yemoja
verydensebush
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,515 Elo+
Solo
Mulan
Mulan
呀哈哈hh
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CipherFox
Fenrir
10
4 / 2 / 2
6,085
609
1,797
5,924
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
GrimBrain
Gilgamesh
11
8 / 0 / 3
6,935
694
8,106
5,195
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
12
7 / 1 / 2
7,184
718
6,134
3,639
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
JWipeoutSr
Jing Wei
11
2 / 1 / 2
6,680
668
2,093
4,585
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
noodah
Sylvanus
10
4 / 1 / 6
6,535
654
4,330
7,521
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ButWhyThough1
Heimdallr
9
1 / 4 / 1
5,251
525
2,093
5,071
1,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
JDIESEL
Susano
10
3 / 2 / 1
6,197
620
6,229
8,129
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 7 / 1
4,388
439
1,250
6,402
2,045
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 8 / 0
4,442
444
1,179
7,806
3,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 4 / 0
4,658
466
1,542
6,928
3,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
25
Kills
4
5
Deaths
25
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ButWhyThough1
Heimdallr
1
4
1
0.38
W
Fenrir
CipherFox
Fenrir
4
2
2
2.5
W
Gilgamesh
GrimBrain
Gilgamesh
8
0
3
9.5
W
Agni
7
1
2
8
L
Susano
JDIESEL
Susano
3
2
1
1.75
W
Jing Wei
JWipeoutSr
Jing Wei
2
1
2
3
L
0
7
1
0.07
W
Sylvanus
noodah
Sylvanus
4
1
6
7
L
0
8
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,460
Damage
12,293
26,864
Taken
34,336
10,157
Mitigated
12,837
10,299
Healing
4,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ButWhyThough1
Heimdallr
2,093
1,310
0
453
5,071
1,762
0
1,643
3,354
0
16,985
W
Fenrir
CipherFox
Fenrir
1,797
744
0
1,230
5,924
1,749
0
0
5,899
0
26,206
W
Gilgamesh
GrimBrain
Gilgamesh
8,106
3,013
0
2,084
5,195
2,302
406
1,081
3,989
0
25,370
W
Agni
6,134
589
0
1,155
3,639
1,118
0
847
2,792
36,424
0
L
Susano
JDIESEL
Susano
6,229
1,459
0
2,759
8,129
2,582
0
2,753
5,284
0
31,213
W
Jing Wei
JWipeoutSr
Jing Wei
2,093
1,492
0
2,518
4,585
1,464
2,122
0
4,585
0
31,097
L
1,250
492
0
398
6,402
2,045
0
4,344
1,744
12,139
0
W
Sylvanus
noodah
Sylvanus
4,330
1,806
292
3,020
7,521
3,524
612
501
7,020
22,519
4,030
L
1,179
695
277
170
7,806
3,318
182
339
7,467
7,576
0
L
1,542
427
0
920
6,928
3,130
95
683
6,245
0
14,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,419
Gold Earned
24,936
302
Minions Killed
170
0
Camps Cleared
0
1,019,095
Distance Traveled
900,762
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,251
525
32
3
0
172,186
0
W
Fenrir
6,085
609
50
5
0
205,746
0
W
Gilgamesh
6,935
694
42
4
0
198,760
0
W
Agni
7,184
718
90
9
0
204,223
3
L
Susano
6,197
620
61
6
0
216,282
2
W
Jing Wei
6,680
668
76
8
0
188,654
2
L
Olorun
4,388
439
27
3
0
154,672
0
W
Sylvanus
6,535
654
44
4
0
221,712
1
L
Yemoja
4,442
444
9
1
0
181,115
0
L
Mulan
4,658
466
41
4
0
176,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role