Player Matchup

Arachne
Arachne
 
Arachne
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BogangotAchips
Izanami
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 140L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
ChaoticxKing
Nu Wa
Level 122
God Stats
27W - 21L
1,623 SR
Queue Stats
210W - 215L
1,378 Elo+
Solo
Sol
Sol
Ph4seWra1th
Sol
Level 43
God Stats
12W - 17L
1,500 SR
Queue Stats
167W - 198L
1,400 Elo+
Solo
Ares
Ares
SweenyPlays
Ares
Level 45
God Stats
15W - 19L
1,516 SR
Queue Stats
530W - 541L
1,351 Elo+
Party 1
Team Averages
Level 93
1,528 SR
1,412 Elo+

VS

Team Averages
Level 51
1,499 SR
1,416 Elo+
Susano
Susano
Clymmy
Susano
Level 28
God Stats
36W - 30L
1,598 SR
Queue Stats
53W - 42L
1,490 Elo+
Party 2
Gilgamesh
Gilgamesh
LePeachy
Gilgamesh
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,389 Elo+
Party 2
Zeus
Zeus
Lucifernum
Zeus
Level 62
God Stats
26W - 29L
1,508 SR
Queue Stats
888W - 850L
1,394 Elo+
Solo
Hades
Hades
POTICK-SMALER
Hades
Level 63
God Stats
1W - 4L
1,338 SR
Queue Stats
88W - 103L
1,406 Elo+
Solo
Apollo
Apollo
chrisiselin
Apollo
Level 68
God Stats
2W - 3L
1,549 SR
Queue Stats
246W - 279L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 3 / 6
8,226
548
5,651
9,426
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 4 / 6
7,823
522
6,448
8,149
2,907
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
8 / 4 / 5
8,894
593
14,972
8,803
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 3 / 5
8,932
595
6,715
10,208
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
5 / 2 / 7
8,080
539
7,316
10,689
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Clymmy
Susano
11
2 / 5 / 4
6,916
461
6,019
10,000
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
LePeachy
Gilgamesh
9
2 / 1 / 1
6,020
401
2,305
9,930
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 7 / 2
8,335
556
8,173
12,654
4,416
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 3 / 5
7,078
472
8,564
11,578
5,314
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
9
2 / 7 / 4
6,433
429
3,709
10,475
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
22
Kills
15
16
Deaths
23
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
6
2
W
3
4
6
1.5
W
8
4
5
2.63
L
Susano
Clymmy
Susano
2
5
4
0.8
L
Gilgamesh
LePeachy
Gilgamesh
2
1
1
2.5
L
6
7
2
1
L
3
3
5
1.83
W
3
3
5
1.83
W
5
2
7
4.25
L
Apollo
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,102
Damage
28,770
47,275
Taken
54,637
19,636
Mitigated
19,186
14,391
Healing
13,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,651
3,843
414
2,808
9,426
3,476
625
3,390
6,036
0
36,628
W
6,448
4,883
0
1,925
8,149
2,907
2,416
2,716
5,433
0
43,629
W
14,972
7,597
231
2,406
8,803
3,133
1,188
2,713
6,090
48,135
0
L
Susano
Clymmy
Susano
6,019
854
0
1,482
10,000
3,008
0
5,465
4,535
0
34,798
L
Gilgamesh
LePeachy
Gilgamesh
2,305
234
0
1,822
9,930
3,537
0
6,206
3,724
0
18,905
L
8,173
2,408
0
4,221
12,654
4,416
0
7,675
4,979
35,467
0
L
8,564
506
307
4,573
11,578
5,314
122
5,739
5,839
39,109
0
W
6,715
2,406
0
5,250
10,208
3,438
1,979
3,472
6,736
53,350
0
W
7,316
321
0
1,357
10,689
6,682
427
4,446
6,243
25,910
0
L
Apollo
3,709
2,572
0
739
10,475
2,911
0
3,918
6,557
0
24,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,955
Gold Earned
34,782
355
Minions Killed
263
0
Camps Cleared
0
1,361,187
Distance Traveled
1,262,308
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,226
548
67
4
0
324,478
1
W
Izanami
7,823
522
71
5
0
271,694
1
W
Nu Wa
8,894
593
76
5
0
233,862
5
L
Susano
6,916
461
51
3
0
276,378
0
L
Gilgamesh
6,020
401
36
2
0
273,547
0
L
Zeus
8,335
556
64
4
0
214,959
0
L
Hades
7,078
472
71
5
0
254,984
1
W
Sol
8,932
595
102
7
0
239,404
2
W
Ares
8,080
539
39
3
0
291,749
1
L
Apollo
6,433
429
41
3
0
242,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role