Player Matchup

Neith
Neith
Dakuto
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Danecky
Tsukuyomi
Level 7
God Stats
1W - 2L
1,546 SR
Queue Stats
2W - 6L
1,269 Elo+
Party 2
Gilgamesh
Gilgamesh
Vaelior
Gilgamesh
Level 107
God Stats
29W - 21L
1,487 SR
Queue Stats
151W - 132L
1,541 Elo+
Solo
Team Averages
Level 43
1,511 SR
1,437 Elo+

VS

Team Averages
Level 40
1,623 SR
1,647 Elo+
Fenrir
Fenrir
CatPooStew
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,696 Elo+
Party 1
Gilgamesh
Gilgamesh
PapaEmeritus4th
Gilgamesh
Level 87
God Stats
4W - 3L
1,674 SR
Queue Stats
48W - 41L
1,549 Elo+
Solo
Neith
Neith
SoleSoma
Neith
Level 3
God Stats
1W - 0L
1,696 SR
Queue Stats
2W - 0L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dakuto
Neith
10
1 / 10 / 4
8,151
627
5,702
11,452
3,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
Danecky
Tsukuyomi
10
0 / 12 / 7
8,389
645
6,345
13,338
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Vaelior
Gilgamesh
14
7 / 4 / 1
10,065
774
11,325
13,819
9,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CatPooStew
Fenrir
13
8 / 3 / 12
10,385
799
5,704
10,222
4,003
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
PapaEmeritus4th
Gilgamesh
15
12 / 2 / 13
12,286
945
17,083
11,058
11,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
SoleSoma
Neith
13
6 / 3 / 12
10,110
778
9,145
7,738
2,825
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
8
Kills
26
26
Deaths
8
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CatPooStew
Fenrir
8
3
12
4.67
L
Neith
Dakuto
Neith
1
10
4
0.3
L
Tsukuyomi
Danecky
Tsukuyomi
0
12
7
0.29
W
Gilgamesh
PapaEmeritus4th
Gilgamesh
12
2
13
9.25
W
Neith
SoleSoma
Neith
6
3
12
4
L
Gilgamesh
Vaelior
Gilgamesh
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,372
Damage
31,932
38,609
Taken
29,018
16,507
Mitigated
18,734
2,789
Healing
5,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CatPooStew
Fenrir
5,704
1,764
0
905
10,222
4,003
1,065
0
10,222
0
17,569
L
Neith
Dakuto
Neith
5,702
3,066
0
790
11,452
3,388
190
222
11,230
0
22,105
L
Tsukuyomi
Danecky
Tsukuyomi
6,345
628
0
94
13,338
4,035
0
428
12,910
0
20,338
W
Gilgamesh
PapaEmeritus4th
Gilgamesh
17,083
4,062
0
4,206
11,058
11,906
627
144
10,914
6,353
53,380
W
Neith
SoleSoma
Neith
9,145
4,850
0
810
7,738
2,825
1,603
0
7,738
0
27,252
L
Gilgamesh
Vaelior
Gilgamesh
11,325
3,264
0
1,905
13,819
9,084
55
620
13,199
0
39,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,605
Gold Earned
32,781
112
Minions Killed
138
0
Camps Cleared
0
680,016
Distance Traveled
726,220
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,385
799
32
2
0
262,483
0
L
Neith
8,151
627
29
2
0
205,167
0
L
Tsukuyomi
8,389
645
23
2
0
228,087
0
W
Gilgamesh
12,286
945
62
5
0
268,167
2
W
Neith
10,110
778
44
3
0
195,570
1
L
Gilgamesh
10,065
774
60
5
0
246,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role