Player Matchup

Kumbhakarna
Kumbhakarna
Baziklet
Kumbhakarna
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 67L
1,410 Elo+
Party 2
Medusa
Medusa
MishkaZy
Medusa
Level 27
God Stats
2W - 1L
1,689 SR
Queue Stats
59W - 67L
1,410 Elo+
Party 2
Sun Wukong
Sun Wukong
OcamiKaze
Sun Wukong
Level 13
God Stats
2W - 2L
1,379 SR
Queue Stats
2W - 4L
1,189 Elo+
Party 3
Set
Set
fdsdadas1254
Set
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 21L
1,447 Elo+
Solo
Fenrir
Fenrir
kikik57
Fenrir
Level 13
God Stats
1W - 0L
1,297 SR
Queue Stats
6W - 10L
1,251 Elo+
Party 3
Team Averages
Level 21
1,473 SR
1,341 Elo+

VS

Team Averages
Level 14
1,520 SR
1,246 Elo+
Cu Chulainn
Cu Chulainn
Clockrider
Cu Chulainn
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,427 Elo+
Solo
Cerberus
Cerberus
HeroPaz
Cerberus
Level 3
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 6L
1,222 Elo+
Party 1
Hera
Hera
Kakarouxas
Hera
Level 23
God Stats
2W - 4L
1,569 SR
Queue Stats
28W - 33L
1,279 Elo+
Solo
Izanami
Izanami
Makc413
Izanami
Level 23
God Stats
2W - 1L
1,744 SR
Queue Stats
13W - 13L
1,080 Elo+
Solo
Thanatos
Thanatos
R1nnok
Thanatos
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Baziklet
Kumbhakarna
16
4 / 4 / 13
11,376
517
8,904
18,297
20,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
MishkaZy
Medusa
18
10 / 3 / 7
12,159
553
18,822
13,486
6,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
OcamiKaze
Sun Wukong
20
9 / 0 / 5
13,547
616
12,955
12,307
10,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
12 / 5 / 4
13,089
595
18,423
13,971
5,969
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
kikik57
Fenrir
19
6 / 4 / 12
12,457
566
13,185
18,117
9,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Clockrider
Cu Chulainn
16
4 / 6 / 2
9,962
453
11,136
22,738
17,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
HeroPaz
Cerberus
13
1 / 9 / 5
8,952
407
8,287
20,312
14,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 5 / 1
7,455
339
3,553
6,484
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Makc413
Izanami
16
3 / 7 / 4
10,166
462
9,307
18,253
6,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
R1nnok
Thanatos
14
6 / 14 / 3
9,943
452
8,766
21,476
7,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
31
41
Kills
16
16
Deaths
41
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Baziklet
Kumbhakarna
4
4
13
2.63
L
Cu Chulainn
Clockrider
Cu Chulainn
4
6
2
0.83
L
Cerberus
HeroPaz
Cerberus
1
9
5
0.39
L
2
5
1
0.5
L
Izanami
Makc413
Izanami
3
7
4
0.71
W
Medusa
MishkaZy
Medusa
10
3
7
4.5
W
Sun Wukong
OcamiKaze
Sun Wukong
9
0
5
11.5
L
Thanatos
R1nnok
Thanatos
6
14
3
0.54
W
12
5
4
2.8
W
Fenrir
kikik57
Fenrir
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,289
Damage
41,049
76,178
Taken
89,263
52,929
Mitigated
48,303
10,514
Healing
16,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Baziklet
Kumbhakarna
8,904
2,436
0
1,639
18,297
20,242
868
3,396
14,857
22,068
0
L
Cu Chulainn
Clockrider
Cu Chulainn
11,136
1,589
0
2,432
22,738
17,665
0
2,985
19,753
6,187
34,011
L
Cerberus
HeroPaz
Cerberus
8,287
982
0
2,267
20,312
14,918
798
1,686
18,626
35,218
0
L
3,553
854
0
1,312
6,484
1,364
0
103
6,381
14,652
0
L
Izanami
Makc413
Izanami
9,307
6,665
0
2,750
18,253
6,447
0
1,383
16,870
0
64,219
W
Medusa
MishkaZy
Medusa
18,822
12,359
0
1,375
13,486
6,318
5,069
1,850
11,474
0
95,462
W
Sun Wukong
OcamiKaze
Sun Wukong
12,955
3,375
0
251
12,307
10,927
2,837
1,507
10,800
0
80,684
L
Thanatos
R1nnok
Thanatos
8,766
3,470
0
7,785
21,476
7,909
0
2,747
18,729
0
34,431
W
18,423
7,479
0
1,503
13,971
5,969
1,022
4,785
8,984
0
80,782
W
Fenrir
kikik57
Fenrir
13,185
2,264
0
5,746
18,117
9,473
1,104
2,500
15,597
0
94,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,628
Gold Earned
46,478
569
Minions Killed
314
0
Camps Cleared
0
2,060,194
Distance Traveled
1,653,185
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,376
517
25
1
0
417,093
8
L
Cu Chulainn
9,962
453
62
3
0
404,156
1
L
Cerberus
8,952
407
69
3
0
328,628
2
L
Hera
7,455
339
28
1
0
186,308
0
L
Izanami
10,166
462
112
5
0
386,206
1
W
Medusa
12,159
553
121
6
0
384,332
8
W
Sun Wukong
13,547
616
166
8
0
464,038
2
L
Thanatos
9,943
452
43
2
0
347,887
1
W
Set
13,089
595
122
6
0
354,659
1
W
Fenrir
12,457
566
135
6
0
440,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role