Player Matchup

Baron Samedi
Baron Samedi
CodesMalone
Baron Samedi
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Evilbloodlust54
Susano
Level 15
God Stats
19W - 18L
1,255 SR
Queue Stats
42W - 60L
1,194 Elo+
Solo
Chang'e
Chang'e
KyeAsher
Chang'e
Level 16
God Stats
13W - 30L
1,095 SR
Queue Stats
95W - 132L
1,263 Elo+
Solo
Artemis
Artemis
OWOuwuYIFF
Artemis
Level 3
God Stats
2W - 2L
1,503 SR
Queue Stats
10W - 10L
1,703 Elo+
Party 2
Sun Wukong
Sun Wukong
Zentreonthehero
Sun Wukong
Level 5
God Stats
0W - 5L
1,500 SR
Queue Stats
14W - 15L
1,749 Elo+
Party 2
Team Averages
Level 9
1,371 SR
1,482 Elo+

VS

Team Averages
Level 11
1,511 SR
1,480 Elo+
Merlin
Merlin
Armanred
Merlin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Banana_Joker2017
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Apollo
Apollo
DBEII
Apollo
Level 13
God Stats
1W - 1L
1,312 SR
Queue Stats
4W - 6L
1,343 Elo+
Solo
Nemesis
Nemesis
HoloHoloHayn
Nemesis
Level 12
God Stats
4W - 1L
1,744 SR
Queue Stats
114W - 100L
1,542 Elo+
Party 1
Discordia
Discordia
Nanoha4
Discordia
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 209L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CodesMalone
Baron Samedi
20
10 / 3 / 22
16,687
1,112
23,805
17,796
8,835
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 10 / 17
15,087
1,006
17,672
23,736
9,789
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
KyeAsher
Chang'e
20
0 / 6 / 17
12,967
864
5,885
22,390
8,119
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
OWOuwuYIFF
Artemis
20
11 / 7 / 18
16,060
1,071
32,612
28,665
10,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Zentreonthehero
Sun Wukong
20
6 / 8 / 22
15,002
1,000
13,980
22,183
14,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

35

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Armanred
Merlin
20
1 / 10 / 8
14,017
934
9,152
15,937
13,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 5 / 15
14,212
947
9,668
23,595
36,384
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
DBEII
Apollo
20
5 / 5 / 15
14,220
948
17,182
18,978
18,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
HoloHoloHayn
Nemesis
20
5 / 9 / 16
15,055
1,004
13,583
29,052
13,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Nanoha4
Discordia
20
20 / 7 / 10
19,500
1,300
58,562
17,167
7,913
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
98
36
Kills
34
34
Deaths
36
96
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Merlin
Armanred
Merlin
1
10
8
0.5
W
3
5
15
2.1
L
Baron Samedi
CodesMalone
Baron Samedi
10
3
22
7
W
Apollo
DBEII
Apollo
5
5
15
2.5
L
9
10
17
1.75
W
Nemesis
HoloHoloHayn
Nemesis
5
9
16
1.44
L
Chang'e
KyeAsher
Chang'e
0
6
17
1.42
W
Discordia
Nanoha4
Discordia
20
7
10
3.57
L
Artemis
OWOuwuYIFF
Artemis
11
7
18
2.86
L
Sun Wukong
Zentreonthehero
Sun Wukong
6
8
22
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,954
Damage
108,147
114,770
Taken
104,729
51,271
Mitigated
89,080
27,614
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Armanred
Merlin
9,152
1,718
0
623
15,937
13,040
0
4,843
11,094
39,162
0
W
9,668
1,282
790
2,012
23,595
36,384
0
7,493
16,102
0
22,133
L
Baron Samedi
CodesMalone
Baron Samedi
23,805
1,915
7,377
5,328
17,796
8,835
0
12,177
5,269
42,064
0
W
Apollo
DBEII
Apollo
17,182
9,773
0
2,064
18,978
18,136
0
5,368
13,610
0
42,166
L
17,672
7,647
859
690
23,736
9,789
0
12,848
10,353
0
32,439
W
Nemesis
HoloHoloHayn
Nemesis
13,583
4,324
0
2,266
29,052
13,607
0
7,813
21,239
0
40,362
L
Chang'e
KyeAsher
Chang'e
5,885
1,386
1,767
2,186
22,390
8,119
0
11,888
9,985
26,314
0
W
Discordia
Nanoha4
Discordia
58,562
2,396
266
1,886
17,167
7,913
0
4,173
12,994
87,154
0
L
Artemis
OWOuwuYIFF
Artemis
32,612
18,384
0
8,280
28,665
10,362
0
19,553
8,449
0
70,824
L
Sun Wukong
Zentreonthehero
Sun Wukong
13,980
4,005
0
1,127
22,183
14,166
0
9,321
12,439
0
36,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,803
Gold Earned
77,004
244
Minions Killed
265
4
Camps Cleared
10
1,162,209
Distance Traveled
1,135,357
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,017
934
65
4
1
182,388
0
W
Guan Yu
14,212
947
24
2
4
243,033
0
L
Baron Samedi
16,687
1,112
53
4
0
233,420
0
W
Apollo
14,220
948
54
4
0
213,611
3
L
Susano
15,087
1,006
19
1
0
218,870
0
W
Nemesis
15,055
1,004
49
3
0
254,247
0
L
Chang'e
12,967
864
38
3
0
203,003
0
W
Discordia
19,500
1,300
73
5
5
242,078
0
L
Artemis
16,060
1,071
84
6
1
246,112
3
L
Sun Wukong
15,002
1,000
50
3
3
260,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role