Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
M0goman
Neith
Level 64
God Stats
8W - 5L
1,563 SR
Queue Stats
123W - 118L
1,508 Elo+
Party 1
Hera
Hera
cF Duck 11
Hera
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
191W - 168L
1,620 Elo+
Party 1
Team Averages
Level 121
1,513 SR
1,526 Elo+

VS

Team Averages
Level 97
1,582 SR
1,511 Elo+
Cernunnos
Cernunnos
Diode88
Cernunnos
Level 63
God Stats
10W - 10L
1,556 SR
Queue Stats
68W - 70L
1,458 Elo+
Solo
Tiamat
Tiamat
PuddinCupZzZ
Tiamat
Level 107
God Stats
8W - 6L
1,484 SR
Queue Stats
117W - 96L
1,600 Elo+
Solo
Athena
Athena
Seamless Tunic
Athena
Level 103
God Stats
1W - 1L
1,770 SR
Queue Stats
22W - 24L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
XRaginxbananaX
Gilgamesh
Level 65
God Stats
10W - 7L
1,500 SR
Queue Stats
424W - 502L
1,465 Elo+
Solo
Mercury
Mercury
xKOOLxKIDx
Mercury
Level 148
God Stats
4W - 5L
1,600 SR
Queue Stats
119W - 135L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 0 / 4
6,579
731
3,945
4,872
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
 
Gilgamesh
9
0 / 2 / 1
4,983
554
2,366
6,486
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
 
Bacchus
8
2 / 2 / 3
4,886
543
1,854
4,763
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
M0goman
Neith
10
3 / 1 / 0
5,963
663
2,709
4,422
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
3 / 2 / 0
5,852
650
4,081
3,640
1,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Diode88
Cernunnos
8
1 / 4 / 1
5,105
567
3,642
6,166
1,725
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
9
3 / 2 / 3
5,324
592
4,232
4,551
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

1
0 / 0 / 0
3,266
363
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
XRaginxbananaX
Gilgamesh
8
0 / 4 / 1
4,920
547
1,913
7,570
2,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
xKOOLxKIDx
Mercury
10
3 / 1 / 3
5,636
626
1,903
6,343
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
11
Kills
7
7
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
4
5
W
Gilgamesh
 
Gilgamesh
0
2
1
0.25
W
Bacchus
 
Bacchus
2
2
3
1.75
L
Cernunnos
Diode88
Cernunnos
1
4
1
0.38
W
Neith
M0goman
Neith
3
1
0
3
L
Tiamat
3
2
3
2.25
L
0
0
0
0
L
Gilgamesh
XRaginxbananaX
Gilgamesh
0
4
1
0.13
W
3
2
0
1.5
L
Mercury
xKOOLxKIDx
Mercury
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,955
Damage
11,690
24,183
Taken
24,630
11,668
Mitigated
8,536
7,942
Healing
5,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,945
1,018
0
1,923
4,872
3,697
0
386
4,456
33,840
0
W
Gilgamesh
 
Gilgamesh
2,366
361
0
2,032
6,486
3,519
429
1,116
5,246
0
25,493
W
Bacchus
 
Bacchus
1,854
361
0
1,329
4,763
2,108
114
97
4,661
8,937
0
L
Cernunnos
Diode88
Cernunnos
3,642
1,381
34
1,774
6,166
1,725
126
1,570
4,596
0
21,133
W
Neith
M0goman
Neith
2,709
1,380
0
2,061
4,422
1,294
0
471
3,879
0
26,652
L
Tiamat
4,232
462
0
1,108
4,551
2,441
64
1,969
2,518
20,957
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
XRaginxbananaX
Gilgamesh
1,913
297
0
1,506
7,570
2,520
0
4,781
2,589
0
15,109
W
4,081
957
0
597
3,640
1,050
19
1,779
1,709
27,423
0
L
Mercury
xKOOLxKIDx
Mercury
1,903
1,057
0
1,100
6,343
1,850
0
1,296
5,047
0
31,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
24,251
272
Minions Killed
195
0
Camps Cleared
0
804,666
Distance Traveled
711,601
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,579
731
78
9
0
141,139
0
W
Gilgamesh
4,983
554
57
6
0
163,482
3
W
Bacchus
4,886
543
13
1
0
179,956
0
L
Cernunnos
5,105
567
54
6
0
150,716
1
W
Neith
5,963
663
54
6
0
148,770
0
L
Tiamat
5,324
592
46
5
0
171,437
3
L
Athena
3,266
363
0
0
0
9,586
0
L
Gilgamesh
4,920
547
38
4
0
170,261
2
W
Hera
5,852
650
70
8
0
171,319
5
L
Mercury
5,636
626
57
6
0
209,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role