Player Matchup

Neith
Neith
ClaMpKeV
Neith
Level 28
God Stats
9W - 7L
1,669 SR
Queue Stats
211W - 227L
1,354 Elo+
Solo
Thanatos
Thanatos
HisHat18685676
Thanatos
Level 28
God Stats
21W - 30L
1,405 SR
Queue Stats
40W - 54L
1,401 Elo+
Solo
Gilgamesh
Gilgamesh
PatientKiller04
Gilgamesh
Level 26
God Stats
8W - 23L
1,500 SR
Queue Stats
103W - 120L
1,503 Elo+
Solo
Ganesha
Ganesha
SBRMUSIC
Ganesha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Olorun
Olorun
gigantic_show638
Olorun
Level 16
God Stats
8W - 9L
1,522 SR
Queue Stats
14W - 21L
1,379 Elo+
Solo
Team Averages
Level 25
1,519 SR
1,427 Elo+

VS

Team Averages
Level 16
1,540 SR
1,405 Elo+
Apollo
Apollo
Ferrovius
Apollo
Level 30
God Stats
3W - 3L
1,676 SR
Queue Stats
195W - 184L
1,538 Elo+
Solo
Sol
Sol
Guido12M
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,272 Elo+
Solo
Merlin
Merlin
LordDuane
Merlin
Level 25
God Stats
7W - 7L
1,527 SR
Queue Stats
39W - 54L
1,343 Elo+
Solo
Yemoja
Yemoja
LovelyNooba
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,140 Elo+
Solo
Osiris
Osiris
sabotage1900
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ClaMpKeV
Neith
20
12 / 10 / 1
15,484
430
29,747
27,672
17,352
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
20
7 / 9 / 5
15,938
443
14,141
34,360
17,968
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
PatientKiller04
Gilgamesh
20
26 / 1 / 2
27,047
751
33,729
40,180
51,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ganesha
SBRMUSIC
Ganesha
3
0 / 0 / 0
9,067
252
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

20
0 / 8 / 5
14,918
414
8,828
24,302
12,161
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ferrovius
Apollo
20
22 / 3 / 2
23,757
660
48,137
34,824
19,284
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 14 / 0
10,106
281
726
11,761
2,730
Merlin
LordDuane
Merlin
20
5 / 9 / 4
17,846
496
19,960
25,920
12,950
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
16
0 / 3 / 8
13,091
364
5,080
15,816
16,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Osiris
11
0 / 21 / 1
10,184
283
239
22,634
9,650

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
43
45
Kills
28
28
Deaths
50
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
ClaMpKeV
Neith
12
10
1
1.25
L
Apollo
Ferrovius
Apollo
22
3
2
7.67
L
1
14
0
0.07
W
Thanatos
7
9
5
1.06
L
Merlin
LordDuane
Merlin
5
9
4
0.78
L
Yemoja
0
3
8
1.33
W
Gilgamesh
PatientKiller04
Gilgamesh
26
1
2
27
W
Ganesha
SBRMUSIC
Ganesha
0
0
0
0
W
0
8
5
0.31
L
Osiris
0
21
1
0.02

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,445
Damage
74,142
126,514
Taken
110,955
99,120
Mitigated
60,621
48,452
Healing
30,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ClaMpKeV
Neith
29,747
16,999
0
5,420
27,672
17,352
1,880
4,446
23,178
0
91,303
L
Apollo
Ferrovius
Apollo
48,137
29,191
0
19,554
34,824
19,284
7,160
2,855
31,969
0
205,957
L
726
622
0
91
11,761
2,730
441
0
11,761
5,679
0
W
Thanatos
14,141
3,546
0
16,388
34,360
17,968
1,575
8,727
24,869
0
113,868
L
Merlin
LordDuane
Merlin
19,960
678
468
7,091
25,920
12,950
3,365
3,553
22,367
105,918
0
L
Yemoja
5,080
1,048
1,632
1,593
15,816
16,007
908
2,368
13,448
32,247
0
W
Gilgamesh
PatientKiller04
Gilgamesh
33,729
6,828
0
19,143
40,180
51,639
7,541
4,272
35,736
0
293,599
W
Ganesha
SBRMUSIC
Ganesha
0
0
0
0
0
0
0
0
0
0
0
W
8,828
4,189
452
7,049
24,302
12,161
2,146
7,085
16,965
86,411
0
L
Osiris
239
239
0
0
22,634
9,650
134
52
22,582
0
4,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,454
Gold Earned
74,984
853
Minions Killed
520
0
Camps Cleared
0
2,358,829
Distance Traveled
2,181,132
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,484
430
129
4
0
560,731
0
L
Apollo
23,757
660
282
8
0
556,892
7
L
Sol
10,106
281
7
0
0
270,902
0
W
Thanatos
15,938
443
149
4
0
558,402
0
L
Merlin
17,846
496
171
5
0
501,556
0
L
Yemoja
13,091
364
48
1
0
477,308
0
W
Gilgamesh
27,047
751
426
12
0
680,159
3
W
Ganesha
9,067
252
0
0
0
352
0
W
Olorun
14,918
414
149
4
0
559,185
0
L
Osiris
10,184
283
12
0
0
374,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role