Player Matchup

Hera
Hera
CultDrew
Hera
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 224L
1,505 Elo+
Party 1
Gilgamesh
Gilgamesh
GazelleIceberg
Gilgamesh
Level 109
God Stats
9W - 7L
1,348 SR
Queue Stats
58W - 58L
1,469 Elo+
Solo
Fenrir
Fenrir
Milkwhale
Fenrir
Level 23
God Stats
21W - 24L
1,438 SR
Queue Stats
32W - 44L
1,330 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PlayaIn
Ah Muzen Cab
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Ramppa1
Ganesha
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,283 Elo+
Party 3
Team Averages
Level 82
1,457 SR
1,417 Elo+

VS

Team Averages
Level 67
1,404 SR
1,412 Elo+
Sun Wukong
Sun Wukong
BigBadBodyPillow
Sun Wukong
Level 81
God Stats
7W - 4L
1,706 SR
Queue Stats
268W - 269L
1,479 Elo+
Solo
Ra
Ra
EPIC_maselnik
Ra
Level 28
God Stats
2W - 2L
1,449 SR
Queue Stats
6W - 14L
1,258 Elo+
Party 2
Gilgamesh
Gilgamesh
LaZiShOoTeR
Gilgamesh
Level 108
God Stats
22W - 19L
1,409 SR
Queue Stats
294W - 290L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
PeaceManII
Kuzenbo
Level 83
God Stats
0W - 1L
1,350 SR
Queue Stats
179W - 178L
1,501 Elo+
Party 2
Tsukuyomi
Tsukuyomi
floflo93130
Tsukuyomi
Level 35
God Stats
1W - 3L
1,107 SR
Queue Stats
75W - 94L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
17 / 6 / 4
16,134
621
26,175
15,489
5,677
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
GazelleIceberg
Gilgamesh
20
7 / 5 / 5
14,080
542
14,067
17,337
13,858
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Milkwhale
Fenrir
19
8 / 4 / 6
12,798
492
8,069
18,094
11,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
PlayaIn
Ah Muzen Cab
18
1 / 5 / 7
11,804
454
9,377
15,563
5,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
Ramppa1
Ganesha
16
0 / 6 / 8
9,652
371
3,280
13,401
8,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigBadBodyPillow
Sun Wukong
20
10 / 3 / 3
13,613
524
10,855
20,104
10,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 12 / 1
9,668
372
7,014
13,254
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
LaZiShOoTeR
Gilgamesh
20
4 / 8 / 3
13,745
529
15,955
20,150
18,163
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
PeaceManII
Kuzenbo
18
4 / 5 / 10
12,246
471
11,708
16,102
21,470
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
floflo93130
Tsukuyomi
18
5 / 5 / 7
11,864
456
11,041
16,262
6,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
49
33
Kills
25
26
Deaths
33
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BigBadBodyPillow
Sun Wukong
10
3
3
3.83
W
Hera
17
6
4
3.17
L
2
12
1
0.21
W
Gilgamesh
GazelleIceberg
Gilgamesh
7
5
5
1.9
L
Gilgamesh
LaZiShOoTeR
Gilgamesh
4
8
3
0.69
W
Fenrir
Milkwhale
Fenrir
8
4
6
2.75
L
Kuzenbo
PeaceManII
Kuzenbo
4
5
10
1.8
W
Ah Muzen Cab
PlayaIn
Ah Muzen Cab
1
5
7
0.9
W
Ganesha
Ramppa1
Ganesha
0
6
8
0.67
L
Tsukuyomi
floflo93130
Tsukuyomi
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,968
Damage
56,573
79,884
Taken
85,872
45,177
Mitigated
60,818
15,576
Healing
18,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BigBadBodyPillow
Sun Wukong
10,855
2,528
0
9,236
20,104
10,921
347
4,312
15,756
0
109,866
W
Hera
26,175
6,577
0
2,235
15,489
5,677
0
5,839
9,435
127,787
0
L
7,014
801
131
369
13,254
4,094
848
7,620
5,406
38,656
0
W
Gilgamesh
GazelleIceberg
Gilgamesh
14,067
4,782
0
3,258
17,337
13,858
870
1,939
14,998
611
94,499
L
Gilgamesh
LaZiShOoTeR
Gilgamesh
15,955
3,544
0
2,257
20,150
18,163
874
5,826
14,216
548
88,961
W
Fenrir
Milkwhale
Fenrir
8,069
2,180
0
3,707
18,094
11,834
0
3,356
14,530
0
75,562
L
Kuzenbo
PeaceManII
Kuzenbo
11,708
4,320
672
2,048
16,102
21,470
126
5,261
10,676
53,570
0
W
Ah Muzen Cab
PlayaIn
Ah Muzen Cab
9,377
2,823
0
5,397
15,563
5,410
960
4,964
10,490
0
82,214
W
Ganesha
Ramppa1
Ganesha
3,280
241
0
979
13,401
8,398
138
2,665
10,689
22,838
0
L
Tsukuyomi
floflo93130
Tsukuyomi
11,041
1,635
0
4,006
16,262
6,170
0
6,362
9,770
0
61,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,468
Gold Earned
61,136
636
Minions Killed
618
0
Camps Cleared
0
2,217,742
Distance Traveled
2,266,797
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,613
524
179
7
0
507,215
9
W
Hera
16,134
621
186
7
0
466,615
6
L
Ra
9,668
372
80
3
0
333,017
0
W
Gilgamesh
14,080
542
172
7
0
505,160
4
L
Gilgamesh
13,745
529
169
7
0
431,577
1
W
Fenrir
12,798
492
100
4
0
429,281
0
L
Kuzenbo
12,246
471
84
3
0
513,885
2
W
Ah Muzen Cab
11,804
454
166
6
0
454,249
3
W
Ganesha
9,652
371
12
0
0
362,437
2
L
Tsukuyomi
11,864
456
106
4
0
481,103
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role