Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
CaptivityFox
Kuzenbo
Level 12
God Stats
6W - 8L
1,259 SR
Queue Stats
80W - 51L
1,463 Elo+
Solo
Ra
Ra
FlySheep7259
Ra
Level 8
God Stats
1W - 1L
1,539 SR
Queue Stats
7W - 5L
1,418 Elo+
Solo
Apollo
Apollo
MadaKawaii
Apollo
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
in0mac
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 18
1,460 SR
1,476 Elo+

VS

Team Averages
Level 20
1,481 SR
1,431 Elo+
Gilgamesh
Gilgamesh
Raykosama
Gilgamesh
Level 23
God Stats
0W - 3L
1,279 SR
Queue Stats
48W - 56L
1,459 Elo+
Solo
Ares
Ares
Slobznr
Ares
Level 15
God Stats
9W - 7L
1,544 SR
Queue Stats
44W - 36L
1,467 Elo+
Solo
Kukulkan
Kukulkan
SouleyeWAOS
Kukulkan
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 84L
1,432 Elo+
Solo
Hades
Hades
ZOZO007
Hades
Level 28
God Stats
3W - 5L
1,514 SR
Queue Stats
77W - 91L
1,472 Elo+
Solo
Cernunnos
Cernunnos
stephehIE
Cernunnos
Level 27
God Stats
33W - 33L
1,566 SR
Queue Stats
114W - 153L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 1 / 1
6,618
552
2,375
8,747
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
CaptivityFox
Kuzenbo
11
2 / 0 / 7
6,950
579
6,655
8,902
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 1 / 2
7,820
652
5,309
2,565
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
MadaKawaii
Apollo
13
5 / 2 / 0
7,917
660
6,580
6,924
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
in0mac
Danzaburou
11
1 / 3 / 5
6,889
574
4,364
7,711
2,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Raykosama
Gilgamesh
3
0 / 2 / 0
4,120
343
600
2,053
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
Slobznr
Ares
10
2 / 2 / 2
6,172
514
6,085
9,289
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
SouleyeWAOS
Kukulkan
11
0 / 5 / 1
6,195
516
1,963
7,062
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hades
ZOZO007
Hades
13
4 / 1 / 1
7,382
615
7,583
9,578
4,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
stephehIE
Cernunnos
8
1 / 5 / 1
5,265
439
4,177
8,114
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
7
7
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
1
3.5
W
Kuzenbo
CaptivityFox
Kuzenbo
2
0
7
5.5
W
4
1
2
5
W
Apollo
MadaKawaii
Apollo
5
2
0
2.5
L
Gilgamesh
Raykosama
Gilgamesh
0
2
0
0
L
Ares
Slobznr
Ares
2
2
2
1.5
L
Kukulkan
SouleyeWAOS
Kukulkan
0
5
1
0.1
L
Hades
ZOZO007
Hades
4
1
1
4.5
W
Danzaburou
in0mac
Danzaburou
1
3
5
1.17
L
Cernunnos
stephehIE
Cernunnos
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,283
Damage
20,408
34,849
Taken
36,096
17,267
Mitigated
17,681
9,805
Healing
6,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,375
524
0
1,076
8,747
3,357
0
3,381
5,366
0
35,043
W
Kuzenbo
CaptivityFox
Kuzenbo
6,655
3,330
0
3,584
8,902
8,293
61
4,458
4,397
21,035
0
W
5,309
361
1,342
260
2,565
914
495
1,598
941
40,437
0
W
Apollo
MadaKawaii
Apollo
6,580
3,914
0
2,125
6,924
2,341
4,803
3,135
3,789
0
48,237
L
Gilgamesh
Raykosama
Gilgamesh
600
149
0
334
2,053
848
0
0
2,053
0
4,557
L
Ares
Slobznr
Ares
6,085
571
0
2,327
9,289
6,467
0
4,021
5,178
13,622
0
L
Kukulkan
SouleyeWAOS
Kukulkan
1,963
687
0
0
7,062
2,825
84
4,465
2,267
32,415
0
L
Hades
ZOZO007
Hades
7,583
678
84
2,944
9,578
4,201
0
1,239
8,325
45,431
0
W
Danzaburou
in0mac
Danzaburou
4,364
1,906
0
1,418
7,711
2,362
506
2,986
4,725
0
41,214
L
Cernunnos
stephehIE
Cernunnos
4,177
1,860
0
1,131
8,114
3,340
0
1,765
6,309
0
23,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,194
Gold Earned
29,134
374
Minions Killed
225
0
Camps Cleared
0
1,138,890
Distance Traveled
930,542
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,618
552
69
6
0
263,530
2
W
Kuzenbo
6,950
579
24
2
0
216,760
0
W
Ra
7,820
652
99
8
0
236,550
3
W
Apollo
7,917
660
105
9
0
197,861
3
L
Gilgamesh
4,120
343
9
1
0
60,500
0
L
Ares
6,172
514
16
1
0
241,436
1
L
Kukulkan
6,195
516
69
6
0
209,682
1
L
Hades
7,382
615
97
8
0
237,055
0
W
Danzaburou
6,889
574
77
6
0
224,189
1
L
Cernunnos
5,265
439
34
3
0
181,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role