Player Matchup

Artemis
Artemis
EmiliAlex
Artemis
Level 32
God Stats
5W - 3L
1,608 SR
Queue Stats
82W - 100L
1,336 Elo+
Solo
Kuzenbo
Kuzenbo
HabKeinMana
Kuzenbo
Level 63
God Stats
16W - 15L
1,545 SR
Queue Stats
298W - 339L
1,345 Elo+
Solo
Loki
Loki
KielbasianyLord
Loki
Level 36
God Stats
59W - 59L
1,446 SR
Queue Stats
353W - 400L
1,292 Elo+
Solo
Fenrir
Fenrir
Lt_GeneralStrife
Fenrir
Level 58
God Stats
17W - 28L
1,252 SR
Queue Stats
52W - 78L
1,210 Elo+
Party 2
Poseidon
Poseidon
OynanBeHalil
Poseidon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,464 Elo+
Party 2
Team Averages
Level 43
1,470 SR
1,329 Elo+

VS

Team Averages
Level 64
1,587 SR
1,459 Elo+
Baron Samedi
Baron Samedi
Boosh_Cakes
Baron Samedi
Level 69
God Stats
13W - 7L
1,640 SR
Queue Stats
225W - 204L
1,555 Elo+
Party 1
Mercury
Mercury
Jeal_Christ
Mercury
Level 18
God Stats
12W - 14L
1,529 SR
Queue Stats
63W - 58L
1,431 Elo+
Party 1
Heimdallr
Heimdallr
oofer_doofer_1
Heimdallr
Level 119
God Stats
17W - 13L
1,619 SR
Queue Stats
408W - 442L
1,518 Elo+
Party 1
Merlin
Merlin
rabbatschabbanak
Merlin
Level 66
God Stats
2W - 0L
1,645 SR
Queue Stats
71W - 112L
1,290 Elo+
Solo
Tyr
Tyr
scatomax33
Tyr
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EmiliAlex
Artemis
12
1 / 7 / 4
7,900
395
8,014
11,756
4,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
HabKeinMana
Kuzenbo
15
2 / 0 / 5
9,461
473
9,227
12,059
7,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 4 / 1
8,602
430
4,292
8,977
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 3 / 4
9,201
460
5,028
14,239
5,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
OynanBeHalil
Poseidon
19
7 / 2 / 2
12,325
616
7,931
8,386
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boosh_Cakes
Baron Samedi
14
4 / 3 / 3
9,965
498
7,711
11,622
7,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
Jeal_Christ
Mercury
15
2 / 3 / 2
9,446
472
3,081
11,446
5,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
oofer_doofer_1
Heimdallr
15
6 / 3 / 4
9,404
470
12,117
12,160
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 3 / 3
9,218
461
6,562
8,993
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 1 / 2
9,217
461
4,512
13,691
11,408
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
13
Kills
16
16
Deaths
13
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Boosh_Cakes
Baron Samedi
4
3
3
1.83
L
Artemis
EmiliAlex
Artemis
1
7
4
0.43
L
Kuzenbo
HabKeinMana
Kuzenbo
2
0
5
4.5
W
Mercury
Jeal_Christ
Mercury
2
3
2
1
L
0
4
1
0.13
L
3
3
4
1.67
L
Poseidon
OynanBeHalil
Poseidon
7
2
2
4
W
Heimdallr
oofer_doofer_1
Heimdallr
6
3
4
2.67
W
0
3
3
0.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,492
Damage
33,983
55,417
Taken
57,912
23,446
Mitigated
31,808
16,639
Healing
17,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Boosh_Cakes
Baron Samedi
7,711
267
970
4,579
11,622
7,619
94
4,712
6,826
39,967
0
L
Artemis
EmiliAlex
Artemis
8,014
3,330
267
1,837
11,756
4,583
814
3,982
7,771
0
32,084
L
Kuzenbo
HabKeinMana
Kuzenbo
9,227
3,438
898
6,313
12,059
7,330
60
4,545
7,514
38,386
0
W
Mercury
Jeal_Christ
Mercury
3,081
1,920
0
1,715
11,446
5,141
0
2,718
8,612
0
69,220
L
4,292
1,159
0
872
8,977
2,911
3,058
0
8,977
0
43,851
L
5,028
1,126
0
6,302
14,239
5,330
0
2,663
11,576
0
46,887
L
Poseidon
OynanBeHalil
Poseidon
7,931
927
0
150
8,386
3,292
928
3,083
5,303
91,519
0
W
Heimdallr
oofer_doofer_1
Heimdallr
12,117
5,676
0
4,486
12,160
4,633
0
2,987
9,173
0
64,841
W
6,562
165
0
2,815
8,993
3,007
736
4,987
3,726
61,429
0
W
4,512
1,171
0
3,197
13,691
11,408
0
1,204
12,417
0
34,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,489
Gold Earned
47,250
494
Minions Killed
470
0
Camps Cleared
0
1,882,702
Distance Traveled
1,750,277
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,965
498
71
4
0
339,539
0
L
Artemis
7,900
395
62
3
0
322,830
1
L
Kuzenbo
9,461
473
56
3
0
466,232
3
W
Mercury
9,446
472
121
6
0
373,442
0
L
Loki
8,602
430
95
5
0
315,649
0
L
Fenrir
9,201
460
82
4
0
412,325
0
L
Poseidon
12,325
616
199
10
0
365,666
5
W
Heimdallr
9,404
470
87
4
0
340,652
1
W
Merlin
9,218
461
115
6
0
329,173
2
W
Tyr
9,217
461
76
4
0
367,471
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role