Player Matchup

Gilgamesh
Gilgamesh
Deviliux
Gilgamesh
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,520 Elo+
Solo
Hera
Hera
cristian14902
Hera
Level 88
God Stats
9W - 1L
1,631 SR
Queue Stats
168W - 118L
1,622 Elo+
Party 1
Chaac
Chaac
pablofg
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 95
1,544 SR
1,547 Elo+

VS

Team Averages
Level 116
1,589 SR
1,607 Elo+
Khepri
Khepri
Ancan
Khepri
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 192L
1,629 Elo+
Solo
Apollo
Apollo
Arrows4Breakfast
Apollo
Level 78
God Stats
1W - 4L
1,537 SR
Queue Stats
55W - 68L
1,528 Elo+
Solo
Chang'e
Chang'e
PredicateCape21
Chang'e
Level 149
God Stats
1W - 1L
1,730 SR
Queue Stats
184W - 154L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deviliux
Gilgamesh
15
11 / 1 / 6
12,250
817
11,013
14,393
10,115
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 3 / 17
10,633
709
14,955
8,638
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
pablofg
Chaac
15
6 / 4 / 9
11,299
753
18,156
21,736
21,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ancan
Khepri
12
1 / 6 / 2
9,144
610
6,499
18,479
21,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 3
9,333
622
6,294
16,828
9,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 6 / 2
10,651
710
15,330
16,838
6,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
17
Kills
8
8
Deaths
17
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Khepri
Ancan
Khepri
1
6
2
0.33
L
1
5
3
0.5
W
Gilgamesh
Deviliux
Gilgamesh
11
1
6
14
L
6
6
2
1.17
W
0
3
17
2.83
W
Chaac
pablofg
Chaac
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,124
Damage
28,123
44,767
Taken
52,145
34,692
Mitigated
37,922
14,877
Healing
13,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Ancan
Khepri
6,499
393
0
3,002
18,479
21,942
0
5,791
12,374
34,218
0
L
6,294
3,877
0
1,768
16,828
9,018
514
4,932
11,620
0
45,186
W
Gilgamesh
Deviliux
Gilgamesh
11,013
2,379
997
3,197
14,393
10,115
1,018
5,922
8,271
0
46,022
L
15,330
1,393
3,776
4,550
16,838
6,962
0
3,480
13,170
47,262
0
W
14,955
2,719
104
1,120
8,638
2,787
883
4,163
4,375
54,027
0
W
Chaac
pablofg
Chaac
18,156
3,221
0
9,459
21,736
21,790
916
11,073
10,228
0
52,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,182
Gold Earned
29,128
172
Minions Killed
162
0
Camps Cleared
0
890,348
Distance Traveled
777,294
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,144
610
32
2
0
276,534
2
L
Apollo
9,333
622
69
5
0
239,302
7
W
Gilgamesh
12,250
817
39
3
0
324,010
2
L
Chang'e
10,651
710
61
4
0
261,458
2
W
Hera
10,633
709
71
5
0
288,165
4
W
Chaac
11,299
753
62
4
0
278,173
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role