Player Matchup

Scylla
Scylla
Silver II
SimpleDA WAY
Scylla
Silver II
Level 103
God Stats
0W - 1L
1,578 SR
Queue Stats
15W - 21L
1,577 MMR
Solo
Guan Yu
Guan Yu
Gold III
TRY HARD GRINGO
Guan Yu
Gold III
Level 137
God Stats
4W - 1L
1,623 SR
Queue Stats
67W - 74L
1,678 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
Vizahfy
Erlang Shen
Platinum III
Level 143
God Stats
18W - 12L
1,690 SR
Queue Stats
656W - 643L
1,680 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
josh_savio13
Kuzenbo
Gold I
Level 123
God Stats
1W - 4L
1,256 SR
Queue Stats
155W - 160L
1,649 MMR
Solo
Heimdallr
Heimdallr
Gold III
oTsukune
Heimdallr
Gold III
Level 154
God Stats
0W - 3L
1,616 SR
Queue Stats
105W - 108L
1,627 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,553 SR
1,642 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 93
1,547 SR
1,628 MMR
Terra
Terra
Gold I
 
Terra
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
MFG Rain
Tiamat
Gold IV
Level 75
God Stats
5W - 2L
1,769 SR
Queue Stats
62W - 66L
1,663 MMR
Solo
Arachne
Arachne
Platinum V
RollingOn22s
Arachne
Platinum V
Level 128
God Stats
1W - 0L
1,192 SR
Queue Stats
198W - 181L
1,671 MMR
Solo
Cupid
Cupid
Gold II
iMagmus
Cupid
Gold II
Level 40
God Stats
9W - 11L
1,773 SR
Queue Stats
24W - 22L
1,701 MMR
Solo
Nike
Nike
Platinum III
xM0RT3 3T DAB0x
Nike
Platinum III
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 168L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
5 / 3 / 2
11,201
431
10,632
16,072
5,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 3 / 11
12,682
488
21,866
30,219
41,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Vizahfy
Erlang Shen
20
6 / 5 / 3
14,179
545
17,415
27,144
18,314
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
josh_savio13
Kuzenbo
17
0 / 6 / 6
11,284
434
11,255
23,608
34,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
oTsukune
Heimdallr
20
4 / 7 / 4
13,410
516
21,718
25,080
11,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Nu WaSetDanzaburouAthenaCu Chulainn

VS

Bans
ApolloNemesisSobekLokiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
20
1 / 2 / 14
14,489
557
12,965
33,428
31,208
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
MFG Rain
Tiamat
20
4 / 4 / 4
14,427
555
19,559
18,596
17,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
RollingOn22s
Arachne
20
4 / 6 / 8
13,466
518
18,424
27,550
17,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cupid
iMagmus
Cupid
20
10 / 3 / 6
16,059
618
28,585
24,886
11,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 3 / 3
15,755
606
14,590
26,233
27,504
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
59
17
Kills
24
24
Deaths
18
26
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
2
14
4
W
Tiamat
MFG Rain
Tiamat
4
4
4
1.5
W
Arachne
RollingOn22s
Arachne
4
6
8
1.33
L
Scylla
5
3
2
2
L
2
3
11
2.5
L
Erlang Shen
Vizahfy
Erlang Shen
6
5
3
1.5
W
Cupid
iMagmus
Cupid
10
3
6
4.33
L
Kuzenbo
josh_savio13
Kuzenbo
0
6
6
0.5
L
Heimdallr
oTsukune
Heimdallr
4
7
4
0.86
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,886
Damage
94,123
122,123
Taken
130,693
111,477
Mitigated
105,624
28,506
Healing
66,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
12,965
2,392
8,836
16,674
33,428
31,208
1,229
7,039
25,067
61,046
0
W
Tiamat
MFG Rain
Tiamat
19,559
1,526
448
7,279
18,596
17,959
1,407
5,359
12,967
108,630
0
W
Arachne
RollingOn22s
Arachne
18,424
9,584
0
8,388
27,550
17,322
1,632
6,104
21,172
0
100,580
L
Scylla
10,632
677
0
3,724
16,072
5,833
409
6,101
9,787
61,559
0
L
21,866
4,110
1,872
8,270
30,219
41,100
311
6,896
22,422
21,445
64,420
L
Erlang Shen
Vizahfy
Erlang Shen
17,415
10,070
0
4,141
27,144
18,314
0
6,935
20,006
0
119,801
W
Cupid
iMagmus
Cupid
28,585
20,183
193
15,630
24,886
11,631
8,603
5,015
19,676
0
134,954
L
Kuzenbo
josh_savio13
Kuzenbo
11,255
3,462
0
2,823
23,608
34,879
180
8,423
14,853
56,631
0
L
Heimdallr
oTsukune
Heimdallr
21,718
12,543
0
7,676
25,080
11,351
1,836
4,882
20,106
0
121,435
W
14,590
2,025
0
8,848
26,233
27,504
1,490
8,254
16,509
6,615
100,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,756
Gold Earned
74,196
784
Minions Killed
758
0
Camps Cleared
0
2,417,714
Distance Traveled
2,566,594
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
14,489
557
77
3
0
517,912
4
W
Tiamat
14,427
555
176
7
0
510,612
5
W
Arachne
13,466
518
113
4
0
544,504
1
L
Scylla
11,201
431
135
5
0
494,206
11
L
Guan Yu
12,682
488
165
6
0
507,389
3
L
Erlang Shen
14,179
545
205
8
0
490,999
2
W
Cupid
16,059
618
199
8
0
565,472
2
L
Kuzenbo
11,284
434
75
3
0
480,217
4
L
Heimdallr
13,410
516
204
8
0
444,903
6
W
Nike
15,755
606
193
7
0
428,094
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role