Player Matchup

Ne Zha
Ne Zha
Bu1ld3r-PS
Ne Zha
Level 118
God Stats
3W - 2L
1,466 SR
Queue Stats
190W - 157L
1,566 Elo+
Party 3
Tiamat
Tiamat
chaseone0169
Tiamat
Level 107
God Stats
23W - 18L
1,611 SR
Queue Stats
57W - 50L
1,561 Elo+
Party 1
Olorun
Olorun
stuffnbox
Olorun
Level 103
God Stats
4W - 4L
1,509 SR
Queue Stats
154W - 152L
1,523 Elo+
Party 1
Horus
Horus
terrorgoose2537
Horus
Level 86
God Stats
7W - 13L
1,240 SR
Queue Stats
161W - 153L
1,598 Elo+
Party 3
Gilgamesh
Gilgamesh
xIts_Roger
Gilgamesh
Level 123
God Stats
0W - 1L
1,321 SR
Queue Stats
112W - 103L
1,540 Elo+
Solo
Team Averages
Level 107
1,429 SR
1,557 Elo+

VS

Team Averages
Level 95
1,682 SR
1,533 Elo+
Cerberus
Cerberus
Arrechim
Cerberus
Level 89
God Stats
13W - 7L
1,672 SR
Queue Stats
234W - 183L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
DeadPan00
Gilgamesh
Level 69
God Stats
18W - 2L
1,907 SR
Queue Stats
60W - 46L
1,540 Elo+
Party 4
Pele
Pele
JoeSafari54
Pele
Level 106
God Stats
11W - 2L
1,831 SR
Queue Stats
139W - 122L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Stuy126
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
bustinjarnes
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bu1ld3r-PS
Ne Zha
12
4 / 5 / 1
7,280
485
7,765
13,559
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
13
3 / 1 / 4
7,781
519
10,309
8,576
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
stuffnbox
Olorun
14
1 / 3 / 0
7,644
510
5,004
9,786
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 4 / 1
6,371
425
2,262
12,647
6,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
xIts_Roger
Gilgamesh
13
1 / 5 / 1
7,773
518
9,646
15,299
8,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arrechim
Cerberus
14
4 / 0 / 4
8,734
582
7,587
12,647
9,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
DeadPan00
Gilgamesh
13
2 / 3 / 3
7,607
507
6,952
11,354
4,516
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
3 / 5 / 4
7,787
519
7,237
11,487
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Stuy126
Cthulhu
17
5 / 0 / 5
9,539
636
16,356
13,361
11,065
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
bustinjarnes
Izanami
16
4 / 1 / 4
9,278
619
5,640
7,182
2,190
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
9
Kills
18
18
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Arrechim
Cerberus
4
0
4
6
L
Ne Zha
Bu1ld3r-PS
Ne Zha
4
5
1
0.9
W
Gilgamesh
DeadPan00
Gilgamesh
2
3
3
1.17
W
3
5
4
1
W
Cthulhu
Stuy126
Cthulhu
5
0
5
7.5
W
Izanami
bustinjarnes
Izanami
4
1
4
6
L
Tiamat
3
1
4
5
L
Olorun
stuffnbox
Olorun
1
3
0
0.33
L
0
4
1
0.13
L
Gilgamesh
xIts_Roger
Gilgamesh
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,986
Damage
43,772
59,867
Taken
56,031
26,781
Mitigated
30,580
16,812
Healing
23,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Arrechim
Cerberus
7,587
623
0
5,841
12,647
9,196
39
3,613
8,912
38,171
0
L
Ne Zha
Bu1ld3r-PS
Ne Zha
7,765
2,277
0
3,353
13,559
4,318
0
4,999
8,560
0
41,340
W
Gilgamesh
DeadPan00
Gilgamesh
6,952
1,203
0
529
11,354
4,516
256
4,026
6,948
0
43,790
W
7,237
1,609
0
3,080
11,487
3,613
0
2,211
9,106
0
47,215
W
Cthulhu
Stuy126
Cthulhu
16,356
2,503
644
9,645
13,361
11,065
137
2,228
11,043
74,016
0
W
Izanami
bustinjarnes
Izanami
5,640
2,804
0
3,796
7,182
2,190
2,611
2,473
4,709
0
71,020
L
Tiamat
10,309
564
38
3,511
8,576
4,458
0
2,568
6,008
43,114
0
L
Olorun
stuffnbox
Olorun
5,004
2,774
71
4,548
9,786
3,201
0
1,995
7,791
61,919
0
L
2,262
1,295
501
2,966
12,647
6,398
0
5,576
7,071
0
19,086
L
Gilgamesh
xIts_Roger
Gilgamesh
9,646
2,976
0
1,824
15,299
8,406
0
8,805
6,494
0
54,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,849
Gold Earned
42,945
418
Minions Killed
556
0
Camps Cleared
0
1,403,472
Distance Traveled
1,574,536
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,734
582
67
4
0
317,125
3
L
Ne Zha
7,280
485
74
5
0
306,050
2
W
Gilgamesh
7,607
507
100
7
0
317,042
1
W
Pele
7,787
519
88
6
0
301,394
3
W
Cthulhu
9,539
636
149
10
0
340,648
7
W
Izanami
9,278
619
152
10
0
298,327
5
L
Tiamat
7,781
519
84
6
0
261,329
4
L
Olorun
7,644
510
96
6
0
252,793
0
L
Horus
6,371
425
55
4
0
312,408
3
L
Gilgamesh
7,773
518
109
7
0
270,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role