Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nemesis
Nemesis
Gizmosis10
Nemesis
Level 10
God Stats
1W - 1L
1,702 SR
Queue Stats
2W - 2L
1,712 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
JcuPx
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,472 Elo+
Party 4
Athena
Athena
blackstar3550
Athena
Level 29
God Stats
5W - 7L
1,469 SR
Queue Stats
69W - 97L
1,370 Elo+
Party 2
Tiamat
Tiamat
yaboidonaldpump
Tiamat
Level 76
God Stats
3W - 6L
1,301 SR
Queue Stats
152W - 180L
1,404 Elo+
Party 2
Team Averages
Level 61
1,494 SR
1,492 Elo+

VS

Team Averages
Level 81
1,475 SR
1,480 Elo+
Ravana
Ravana
McGavGav
Ravana
Level 100
God Stats
5W - 4L
1,519 SR
Queue Stats
363W - 355L
1,546 Elo+
Party 1
Ymir
Ymir
Sk1a
Ymir
Level 100
God Stats
9W - 8L
1,530 SR
Queue Stats
484W - 458L
1,519 Elo+
Party 1
Amaterasu
Amaterasu
TheKindred21
Amaterasu
Level 39
God Stats
11W - 11L
1,325 SR
Queue Stats
71W - 74L
1,431 Elo+
Party 1
Jing Wei
Jing Wei
renaissance7
Jing Wei
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,502 Elo+
Party 3
Kukulkan
Kukulkan
xDinho10x
Kukulkan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 44L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
20
6 / 9 / 8
14,184
525
20,659
28,441
22,677
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
Gizmosis10
Nemesis
20
6 / 3 / 5
13,285
492
8,933
17,261
6,327
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
JcuPx
Ah Muzen Cab
20
5 / 5 / 1
13,046
483
14,419
20,312
9,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 6 / 5
11,249
417
7,093
24,131
19,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 5 / 1
15,016
556
23,385
19,867
14,665
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
McGavGav
Ravana
20
7 / 6 / 11
15,513
575
26,151
22,636
16,626
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
Sk1a
Ymir
20
7 / 1 / 9
14,241
527
14,104
24,842
30,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
TheKindred21
Amaterasu
20
9 / 11 / 6
14,646
542
17,102
26,156
22,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
renaissance7
Jing Wei
20
3 / 3 / 5
13,301
493
12,909
18,704
7,714
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
xDinho10x
Kukulkan
19
2 / 6 / 5
12,082
447
9,523
15,251
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
64
25
Kills
28
28
Deaths
27
20
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
6
9
8
1.11
L
Nemesis
Gizmosis10
Nemesis
6
3
5
2.83
L
Ah Muzen Cab
JcuPx
Ah Muzen Cab
5
5
1
1.1
W
Ravana
McGavGav
Ravana
7
6
11
2.08
W
Ymir
Sk1a
Ymir
7
1
9
11.5
W
Amaterasu
TheKindred21
Amaterasu
9
11
6
1.09
L
0
6
5
0.42
W
Jing Wei
renaissance7
Jing Wei
3
3
5
1.83
W
Kukulkan
xDinho10x
Kukulkan
2
6
5
0.75
L
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,489
Damage
79,789
110,012
Taken
107,589
72,936
Mitigated
82,816
28,381
Healing
25,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
20,659
5,752
0
3,713
28,441
22,677
0
4,257
23,968
0
112,204
L
Nemesis
Gizmosis10
Nemesis
8,933
5,405
0
5,828
17,261
6,327
253
1,365
15,608
0
86,224
L
Ah Muzen Cab
JcuPx
Ah Muzen Cab
14,419
6,011
255
6,733
20,312
9,873
2,620
5,795
14,145
0
94,766
W
Ravana
McGavGav
Ravana
26,151
9,088
0
7,844
22,636
16,626
2,302
7,621
14,762
0
138,356
W
Ymir
Sk1a
Ymir
14,104
1,915
0
6,786
24,842
30,283
388
7,765
16,963
56,048
0
W
Amaterasu
TheKindred21
Amaterasu
17,102
9,919
0
2,724
26,156
22,425
1,569
4,761
21,323
0
82,916
L
7,093
2,003
0
4,412
24,131
19,394
120
7,570
16,383
32,984
0
W
Jing Wei
renaissance7
Jing Wei
12,909
9,826
0
5,275
18,704
7,714
2,577
5,000
13,615
0
91,930
W
Kukulkan
xDinho10x
Kukulkan
9,523
1,605
139
2,267
15,251
5,768
874
8,150
6,764
63,851
0
L
23,385
2,341
0
7,440
19,867
14,665
827
4,208
15,249
109,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,780
Gold Earned
69,783
689
Minions Killed
702
0
Camps Cleared
0
2,417,865
Distance Traveled
2,501,715
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
14,184
525
168
6
0
471,263
6
L
Nemesis
13,285
492
126
5
0
590,135
3
L
Ah Muzen Cab
13,046
483
130
5
0
451,735
0
W
Ravana
15,513
575
177
7
0
546,834
6
W
Ymir
14,241
527
73
3
0
533,606
7
W
Amaterasu
14,646
542
123
5
0
463,553
4
L
Athena
11,249
417
64
2
0
482,631
5
W
Jing Wei
13,301
493
179
7
0
487,820
6
W
Kukulkan
12,082
447
150
6
0
469,902
5
L
Tiamat
15,016
556
201
7
0
422,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role