Player Matchup

Terra
Terra
 
Terra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Mv Kaneki
Gilgamesh
Level 14
God Stats
0W - 3L
1,149 SR
Queue Stats
27W - 41L
1,293 Elo+
Party 4
Athena
Athena
Mv Tempo
Athena
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
988 Elo+
Party 4
Artemis
Artemis
Mvcris Z
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
988 Elo+
Party 4
Guan Yu
Guan Yu
xSpoorkyx
Guan Yu
Level 5
God Stats
1W - 2L
1,566 SR
Queue Stats
3W - 2L
1,369 Elo+
Party 2
Team Averages
Level 23
1,443 SR
1,228 Elo+

VS

Team Averages
Level 24
1,395 SR
1,309 Elo+
Yemoja
Yemoja
BLACKSMATTER200
Yemoja
Level 17
God Stats
3W - 2L
1,484 SR
Queue Stats
4W - 3L
1,384 Elo+
Party 1
Apollo
Apollo
PanzerSteam508
Apollo
Level 46
God Stats
6W - 1L
1,396 SR
Queue Stats
69W - 103L
1,265 Elo+
Party 1
Scylla
Scylla
xXMrXRage115Xx
Scylla
Level 7
God Stats
2W - 3L
1,254 SR
Queue Stats
4W - 6L
1,100 Elo+
Party 3
Nemesis
Nemesis
xXshiinaiXx
Nemesis
Level 27
God Stats
3W - 5L
1,342 SR
Queue Stats
49W - 110L
1,282 Elo+
Party 1
Gilgamesh
Gilgamesh
zenitthh
Gilgamesh
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
135W - 61L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 8 / 7
9,619
418
13,342
24,996
13,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Mv Kaneki
Gilgamesh
14
4 / 5 / 5
9,503
413
15,772
22,682
14,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
Mv Tempo
Athena
14
2 / 10 / 8
9,362
407
6,618
21,860
21,482
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
Mvcris Z
Artemis
12
1 / 11 / 5
8,462
368
8,945
14,574
5,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Guan Yu
xSpoorkyx
Guan Yu
15
7 / 6 / 2
9,999
435
8,038
25,318
29,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 18
11,681
508
12,191
14,837
15,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 4 / 20
11,125
484
19,345
19,282
8,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 4 / 12
10,534
458
13,889
12,878
5,771
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nemesis
xXshiinaiXx
Nemesis
17
1 / 5 / 9
11,170
486
3,845
14,323
8,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
zenitthh
Gilgamesh
19
24 / 3 / 12
13,428
584
36,727
27,060
30,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
111
16
Kills
40
40
Deaths
16
27
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
8
7
0.69
W
7
0
18
16
L
Gilgamesh
Mv Kaneki
Gilgamesh
4
5
5
1.3
L
Athena
Mv Tempo
Athena
2
10
8
0.6
L
Artemis
Mvcris Z
Artemis
1
11
5
0.32
W
4
4
20
3.5
L
Guan Yu
xSpoorkyx
Guan Yu
7
6
2
1.33
W
4
4
12
2.5
W
Nemesis
xXshiinaiXx
Nemesis
1
5
9
1.1
W
Gilgamesh
zenitthh
Gilgamesh
24
3
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,715
Damage
85,997
109,430
Taken
88,380
84,619
Mitigated
68,875
22,751
Healing
34,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
13,342
2,200
4,912
6,058
24,996
13,773
223
5,425
19,482
44,330
0
W
12,191
1,190
10,918
6,215
14,837
15,907
463
3,187
11,475
30,087
0
L
Gilgamesh
Mv Kaneki
Gilgamesh
15,772
4,766
0
2,950
22,682
14,839
468
5,954
16,682
0
61,804
L
Athena
Mv Tempo
Athena
6,618
2,479
0
243
21,860
21,482
739
6,189
15,671
25,946
0
L
Artemis
Mvcris Z
Artemis
8,945
3,946
0
0
14,574
5,242
495
2,012
12,562
0
24,785
W
19,345
10,198
872
5,523
19,282
8,207
4,097
5,039
13,500
0
68,647
L
Guan Yu
xSpoorkyx
Guan Yu
8,038
1,857
3,730
4,858
25,318
29,283
403
6,540
18,682
0
36,449
W
13,889
2,387
0
2,786
12,878
5,771
2,003
1,509
11,293
46,507
0
W
Nemesis
xXshiinaiXx
Nemesis
3,845
1,705
0
3,274
14,323
8,340
4,535
2,826
11,472
0
59,160
W
Gilgamesh
zenitthh
Gilgamesh
36,727
11,018
0
5,334
27,060
30,650
2,557
7,399
19,471
661
78,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,945
Gold Earned
57,938
277
Minions Killed
375
0
Camps Cleared
0
1,980,639
Distance Traveled
1,923,149
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,619
418
60
3
0
398,172
3
W
Yemoja
11,681
508
30
1
0
409,180
1
L
Gilgamesh
9,503
413
90
4
0
407,399
3
L
Athena
9,362
407
42
2
0
380,999
1
L
Artemis
8,462
368
34
1
0
352,662
1
W
Apollo
11,125
484
97
4
0
410,929
2
L
Guan Yu
9,999
435
51
2
0
441,407
0
W
Scylla
10,534
458
64
3
0
308,393
0
W
Nemesis
11,170
486
108
5
0
399,952
0
W
Gilgamesh
13,428
584
76
3
0
394,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role