Player Matchup

Gilgamesh
Gilgamesh
AlexanderGill
Gilgamesh
Level 124
God Stats
1W - 4L
1,208 SR
Queue Stats
165W - 143L
1,527 Elo+
Party 4
Ra
Ra
Cheesecake030
Ra
Level 121
God Stats
0W - 4L
1,500 SR
Queue Stats
273W - 254L
1,496 Elo+
Party 2
King Arthur
King Arthur
IJustSoldAgain
King Arthur
Level 106
God Stats
16W - 16L
1,669 SR
Queue Stats
81W - 79L
1,559 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SerathXO
Tsukuyomi
Level 115
God Stats
29W - 35L
1,472 SR
Queue Stats
431W - 349L
1,588 Elo+
Party 4
Medusa
Medusa
WOLVESOFDEATH
Medusa
Level 138
God Stats
4W - 4L
1,713 SR
Queue Stats
187W - 180L
1,560 Elo+
Party 2
Team Averages
Level 121
1,512 SR
1,546 Elo+

VS

Team Averages
Level 98
1,645 SR
1,508 Elo+
Geb
Geb
Hukalakanaka8O8
Geb
Level 112
God Stats
8W - 3L
1,689 SR
Queue Stats
172W - 160L
1,513 Elo+
Party 3
Nemesis
Nemesis
SarynGB
Nemesis
Level 73
God Stats
7W - 3L
1,740 SR
Queue Stats
36W - 33L
1,531 Elo+
Party 3
Apollo
Apollo
buitre76
Apollo
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,410 Elo+
Solo
Tiamat
Tiamat
chaseone0169
Tiamat
Level 107
God Stats
23W - 18L
1,598 SR
Queue Stats
57W - 50L
1,563 Elo+
Party 1
Gilgamesh
Gilgamesh
stuffnbox
Gilgamesh
Level 103
God Stats
21W - 13L
1,699 SR
Queue Stats
154W - 152L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlexanderGill
Gilgamesh
12
0 / 11 / 2
8,796
463
8,469
20,118
11,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 6 / 0
7,390
389
1,983
12,470
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
IJustSoldAgain
King Arthur
13
0 / 5 / 1
7,868
414
3,322
10,036
5,979
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
SerathXO
Tsukuyomi
17
4 / 4 / 0
10,337
544
6,086
11,690
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 2 / 0
8,033
423
4,981
10,744
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 13
10,412
548
7,232
12,037
14,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
SarynGB
Nemesis
18
5 / 0 / 12
11,044
581
10,841
11,561
6,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
buitre76
Apollo
16
8 / 1 / 4
10,944
576
7,835
9,242
4,508
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
16
6 / 2 / 7
10,196
537
8,355
7,304
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
stuffnbox
Gilgamesh
20
6 / 1 / 2
12,358
650
9,639
10,308
7,440
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
66
4
Kills
28
28
Deaths
4
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlexanderGill
Gilgamesh
0
11
2
0.09
L
0
6
0
0
W
3
0
13
9.5
L
King Arthur
IJustSoldAgain
King Arthur
0
5
1
0.1
W
Nemesis
SarynGB
Nemesis
5
0
12
11
L
Tsukuyomi
SerathXO
Tsukuyomi
4
4
0
1
L
0
2
0
0
W
Apollo
buitre76
Apollo
8
1
4
10
W
Tiamat
6
2
7
4.75
W
Gilgamesh
stuffnbox
Gilgamesh
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,841
Damage
43,902
65,058
Taken
50,452
30,730
Mitigated
36,923
13,986
Healing
19,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlexanderGill
Gilgamesh
8,469
2,479
0
1,303
20,118
11,911
302
4,566
15,422
0
45,903
L
1,983
40
148
2,881
12,470
4,487
0
5,686
6,270
38,471
0
W
7,232
1,252
0
2,917
12,037
14,028
102
814
11,091
29,883
0
L
King Arthur
IJustSoldAgain
King Arthur
3,322
167
0
1,430
10,036
5,979
0
819
9,205
0
37,105
W
Nemesis
SarynGB
Nemesis
10,841
5,321
0
6,032
11,561
6,198
1,130
362
11,139
0
86,028
L
Tsukuyomi
SerathXO
Tsukuyomi
6,086
2,120
0
4,408
11,690
4,600
0
1,783
9,804
0
73,213
L
4,981
2,280
0
3,816
10,744
3,753
660
1,966
8,770
0
52,029
W
Apollo
buitre76
Apollo
7,835
5,307
0
3,832
9,242
4,508
5,141
0
9,242
0
61,429
W
Tiamat
8,355
328
633
3,228
7,304
4,749
583
419
6,831
45,014
0
W
Gilgamesh
stuffnbox
Gilgamesh
9,639
2,614
0
3,053
10,308
7,440
1,646
102
10,166
0
83,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,424
Gold Earned
54,954
511
Minions Killed
554
0
Camps Cleared
0
1,599,335
Distance Traveled
1,921,949
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,796
463
67
4
0
292,727
1
L
Ra
7,390
389
89
5
0
330,702
0
W
Geb
10,412
548
37
2
0
370,121
6
L
King Arthur
7,868
414
87
5
0
292,073
0
W
Nemesis
11,044
581
138
7
0
449,756
3
L
Tsukuyomi
10,337
544
150
8
0
371,427
1
L
Medusa
8,033
423
118
6
0
312,406
1
W
Apollo
10,944
576
131
7
0
371,643
0
W
Tiamat
10,196
537
91
5
0
356,667
3
W
Gilgamesh
12,358
650
157
8
0
373,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role