Player Matchup

Ymir
Ymir
Cubanxthexwehoo
Ymir
Level 29
God Stats
1W - 1L
1,679 SR
Queue Stats
22W - 31L
1,378 Elo+
Party 3
Cernunnos
Cernunnos
DrSaIadin
Cernunnos
Level 57
God Stats
18W - 11L
1,721 SR
Queue Stats
682W - 654L
1,500 Elo+
Party 2
Thanatos
Thanatos
Oshijam2007
Thanatos
Level 44
God Stats
6W - 5L
1,593 SR
Queue Stats
43W - 45L
1,457 Elo+
Party 2
Nu Wa
Nu Wa
Squidnugget499
Nu Wa
Level 78
God Stats
1W - 2L
1,234 SR
Queue Stats
513W - 435L
1,511 Elo+
Party 2
Mulan
Mulan
The_Last_Weehoo
Mulan
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 46L
1,344 Elo+
Party 3
Team Averages
Level 54
1,546 SR
1,438 Elo+

VS

Team Averages
Level 59
1,617 SR
1,455 Elo+
Erlang Shen
Erlang Shen
Azogsbane
Erlang Shen
Level 67
God Stats
6W - 3L
1,554 SR
Queue Stats
234W - 229L
1,566 Elo+
Party 1
Tiamat
Tiamat
JMarroquin98
Tiamat
Level 69
God Stats
36W - 15L
1,752 SR
Queue Stats
295W - 234L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TitledEZMONEY24
Cthulhu
Level 40
God Stats
11W - 9L
1,485 SR
Queue Stats
202W - 228L
1,405 Elo+
Party 1
Bakasura
Bakasura
UpgradeRelic711
Bakasura
Level 106
God Stats
5W - 3L
1,828 SR
Queue Stats
267W - 268L
1,533 Elo+
Party 1
Neith
Neith
WearyColt937310
Neith
Level 15
God Stats
5W - 11L
1,465 SR
Queue Stats
7W - 18L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,631
414
2,195
9,970
4,306
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
DrSaIadin
Cernunnos
13
5 / 2 / 2
8,046
503
9,540
9,869
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Oshijam2007
Thanatos
12
1 / 2 / 0
6,703
419
1,732
7,542
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 5 / 3
7,884
493
6,438
11,419
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 0
8,560
535
5,219
8,961
5,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Azogsbane
Erlang Shen
14
1 / 2 / 1
8,113
507
3,738
10,206
6,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
17
5 / 0 / 2
9,710
607
11,177
8,736
7,811
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 3 / 2
6,868
429
3,190
10,553
5,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
17
6 / 0 / 1
9,908
619
6,075
9,578
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 4 / 0
6,872
430
6,530
7,680
2,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
9
Kills
14
14
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Azogsbane
Erlang Shen
1
2
1
0.75
L
1
3
4
1
L
Cernunnos
DrSaIadin
Cernunnos
5
2
2
3
W
Tiamat
5
0
2
6
L
Thanatos
Oshijam2007
Thanatos
1
2
0
0.5
L
1
5
3
0.5
L
1
2
0
0.5
W
0
3
2
0.33
W
Bakasura
6
0
1
6.5
W
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,124
Damage
30,710
47,761
Taken
46,753
19,708
Mitigated
26,846
18,039
Healing
17,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Azogsbane
Erlang Shen
3,738
1,740
0
2,992
10,206
6,117
0
634
9,494
0
43,921
L
2,195
734
543
1,988
9,970
4,306
472
968
9,002
23,311
0
L
Cernunnos
DrSaIadin
Cernunnos
9,540
3,730
183
4,362
9,869
3,436
303
2,222
7,485
0
47,503
W
Tiamat
11,177
1,195
0
3,560
8,736
7,811
219
3,658
4,742
78,756
0
L
Thanatos
Oshijam2007
Thanatos
1,732
283
0
5,947
7,542
2,513
0
3,008
4,534
0
31,042
L
6,438
903
88
2,659
11,419
3,824
0
8,169
3,210
47,266
0
L
5,219
1,203
0
2,269
8,961
5,629
194
0
8,961
0
53,003
W
3,190
328
381
2,934
10,553
5,546
0
1,410
9,081
25,649
0
W
Bakasura
6,075
4,923
0
5,825
9,578
5,098
2,035
704
8,786
0
56,955
W
6,530
3,224
0
1,951
7,680
2,274
0
1,639
6,017
0
35,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,824
Gold Earned
41,471
453
Minions Killed
477
0
Camps Cleared
0
1,284,412
Distance Traveled
1,542,849
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,113
507
89
6
0
292,128
3
L
Ymir
6,631
414
33
2
0
235,589
2
L
Cernunnos
8,046
503
90
6
0
239,693
2
W
Tiamat
9,710
607
148
9
0
307,340
1
L
Thanatos
6,703
419
74
5
0
304,411
0
L
Nu Wa
7,884
493
127
8
0
240,561
0
L
Mulan
8,560
535
129
8
0
264,158
0
W
Cthulhu
6,868
429
33
2
0
298,461
0
W
Bakasura
9,908
619
133
8
0
364,171
4
W
Neith
6,872
430
74
5
0
280,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role