Player Matchup

Khepri
Khepri
AsertingDust
Khepri
Level 140
God Stats
1W - 0L
1,915 SR
Queue Stats
71W - 37L
1,753 Elo+
Party 1
Chang'e
Chang'e
CaptainCatsle
Chang'e
Level 149
God Stats
5W - 3L
1,319 SR
Queue Stats
12W - 8L
1,720 Elo+
Party 1
Raijin
Raijin
Tombo214
Raijin
Level 158
God Stats
2W - 1L
1,849 SR
Queue Stats
50W - 34L
1,690 Elo+
Party 1
Gilgamesh
Gilgamesh
justmedre
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
superkyle6
Rama
Level 151
God Stats
10W - 9L
1,621 SR
Queue Stats
80W - 47L
1,688 Elo+
Party 1
Team Averages
Level 152
1,641 SR
1,670 Elo+

VS

Team Averages
Level 127
1,635 SR
1,649 Elo+
Khepri
Khepri
Dilation
Khepri
Level 61
God Stats
6W - 4L
2,027 SR
Queue Stats
124W - 59L
1,686 Elo+
Solo
Arachne
Arachne
ImissFatalis
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Mikescreamo
Tyr
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
354W - 343L
1,666 Elo+
Solo
The Morrigan
The Morrigan
castaturr
The Morrigan
Level 129
God Stats
18W - 20L
1,580 SR
Queue Stats
324W - 305L
1,686 Elo+
Party 2
Danzaburou
Danzaburou
homebiscuit
Danzaburou
Level 127
God Stats
1W - 1L
1,568 SR
Queue Stats
63W - 52L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
1 / 1 / 8
7,392
528
2,081
6,385
5,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
14
0 / 0 / 2
7,890
564
5,489
5,627
5,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
Tombo214
Raijin
14
2 / 4 / 4
7,994
571
6,312
7,770
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
justmedre
Gilgamesh
14
7 / 0 / 3
8,365
598
8,498
6,335
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 1 / 1
8,486
606
4,986
6,638
2,000
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dilation
Khepri
9
0 / 3 / 2
6,251
447
2,344
9,594
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
ImissFatalis
Arachne
13
1 / 2 / 1
7,209
515
2,068
12,392
4,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 0
8,141
582
2,644
10,801
7,335
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
castaturr
The Morrigan
13
4 / 3 / 1
7,941
567
6,028
6,695
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
homebiscuit
Danzaburou
12
1 / 6 / 0
7,398
528
3,421
9,484
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
6
6
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
1
8
5
W
Chang'e
0
0
2
1
L
Khepri
Dilation
Khepri
0
3
2
0.33
L
Arachne
ImissFatalis
Arachne
1
2
1
0.75
L
0
2
0
0
W
Raijin
Tombo214
Raijin
2
4
4
1
L
The Morrigan
castaturr
The Morrigan
4
3
1
1.5
L
Danzaburou
homebiscuit
Danzaburou
1
6
0
0.17
W
Gilgamesh
justmedre
Gilgamesh
7
0
3
8.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,366
Damage
16,505
32,755
Taken
48,966
18,129
Mitigated
23,865
11,237
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
2,081
320
0
1,857
6,385
5,001
301
1,450
4,893
12,412
0
W
Chang'e
5,489
801
403
4,239
5,627
5,134
1,107
0
5,627
43,936
0
L
Khepri
Dilation
Khepri
2,344
445
0
1,742
9,594
6,627
0
2,892
6,552
12,406
0
L
Arachne
ImissFatalis
Arachne
2,068
1,317
0
6,774
12,392
4,569
0
1,301
11,021
0
53,841
L
2,644
41
0
4,208
10,801
7,335
0
5,433
5,368
0
52,069
W
Raijin
Tombo214
Raijin
6,312
1,178
0
2,754
7,770
2,641
288
3,868
3,654
51,561
0
L
The Morrigan
castaturr
The Morrigan
6,028
1,222
0
1,022
6,695
2,486
0
2,632
3,743
45,697
2,617
L
Danzaburou
homebiscuit
Danzaburou
3,421
956
0
1,793
9,484
2,848
0
1,076
8,400
0
53,577
W
Gilgamesh
justmedre
Gilgamesh
8,498
3,411
0
130
6,335
3,353
803
1,200
5,079
0
53,264
W
4,986
3,803
0
1,854
6,638
2,000
883
1,151
5,461
0
63,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,127
Gold Earned
36,940
478
Minions Killed
461
0
Camps Cleared
0
1,386,323
Distance Traveled
1,311,050
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,392
528
24
2
0
281,519
5
W
Chang'e
7,890
564
97
7
0
245,221
5
L
Khepri
6,251
447
19
1
0
272,995
2
L
Arachne
7,209
515
93
7
0
247,478
5
L
Tyr
8,141
582
118
8
0
263,259
0
W
Raijin
7,994
571
116
8
0
259,615
7
L
The Morrigan
7,941
567
123
9
0
282,956
4
L
Danzaburou
7,398
528
108
8
0
244,362
6
W
Gilgamesh
8,365
598
103
7
0
329,476
2
W
Rama
8,486
606
138
10
0
270,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role